Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
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@@ -25,7 +25,7 @@ static void DrawTile_Void(TileInfo *ti)
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}
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static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y)
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static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y, bool ground_vehicle)
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{
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/* This function may be called on tiles outside the map, don't assume
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* that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */
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