Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states

Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
This commit is contained in:
Rubidium
2023-03-12 18:14:44 +01:00
committed by rubidium42
parent 1321e48465
commit e8af8daa68
21 changed files with 64 additions and 45 deletions

View File

@@ -25,7 +25,7 @@ static void DrawTile_Void(TileInfo *ti)
}
static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y)
static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y, bool ground_vehicle)
{
/* This function may be called on tiles outside the map, don't assume
* that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */