Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether a ground vehicle was using the function, so on tunnels/bridges it could either return the Z of the (virtual) ground compared to the Z of the path the vehicle would take.
This commit is contained in:
@@ -936,7 +936,7 @@ void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
|
||||
}
|
||||
|
||||
|
||||
static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
|
||||
static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, bool ground_vehicle)
|
||||
{
|
||||
int z;
|
||||
Slope tileh = GetTilePixelSlope(tile, &z);
|
||||
|
Reference in New Issue
Block a user