Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states

Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
This commit is contained in:
Rubidium
2023-03-12 18:14:44 +01:00
committed by rubidium42
parent 1321e48465
commit e8af8daa68
21 changed files with 64 additions and 45 deletions

View File

@@ -936,7 +936,7 @@ void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
}
static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, bool ground_vehicle)
{
int z;
Slope tileh = GetTilePixelSlope(tile, &z);