(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
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@@ -1485,8 +1485,10 @@ void UpdateTownMaxPass(Town *t)
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* @param t The town
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* @param tile Where to put it
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* @param townnameparts The town name
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* @param size_mode How the size should be determined
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* @param size Parameter for size determination
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* @param size_mode How the size should be determined
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* @param city whether to build a city or town
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* @param layout the (road) layout of the town
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*/
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static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize size, bool city, TownLayout layout)
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{
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@@ -1726,6 +1728,7 @@ static bool FindNearestEmptyLand(TileIndex tile, void *user_data)
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* flat spot.
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*
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* @param tile Start looking from this spot.
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* @param layout the road layout to search for
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* @return tile that was found
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*/
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static TileIndex FindNearestGoodCoastalTownSpot(TileIndex tile, TownLayout layout)
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@@ -1840,8 +1843,8 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
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/**
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* Clears tile and builds a house or house part.
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* @param t tile index
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* @param tid Town index
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* @param tile tile index
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* @param t The town to clear the house for
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* @param counter of construction step
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* @param stage of construction (used for drawing)
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* @param type of house. Index into house specs array
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@@ -1865,7 +1868,7 @@ static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byt
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/**
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* Write house information into the map. For houses > 1 tile, all tiles are marked.
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* @param t tile index
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* @param tid Town index
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* @param town The town related to this house
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* @param counter of construction step
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* @param stage of construction (used for drawing)
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* @param type of house. Index into house specs array
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