Add: [OpenGL] Support for 8bpp blitters.
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@@ -51,3 +51,28 @@ static const char *_frag_shader_direct_150[] = {
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" colour = texture(colour_tex, colour_tex_uv);",
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"}",
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};
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/** Fragment shader that performs a palette lookup to read the colour from an 8bpp texture. */
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static const char *_frag_shader_palette[] = {
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"#version 110\n",
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"uniform sampler2D colour_tex;",
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"uniform sampler1D palette;",
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"varying vec2 colour_tex_uv;",
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"void main() {",
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" float idx = texture2D(colour_tex, colour_tex_uv).r;",
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" gl_FragData[0] = texture1D(palette, idx);",
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"}",
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};
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/** GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture. */
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static const char *_frag_shader_palette_150[] = {
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"#version 150\n",
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"uniform sampler2D colour_tex;",
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"uniform sampler1D palette;",
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"in vec2 colour_tex_uv;",
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"out vec4 colour;",
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"void main() {",
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" float idx = texture(colour_tex, colour_tex_uv).r;",
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" colour = texture(palette, idx);",
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"}",
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};
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