Add: [OpenGL] Support for 8bpp blitters.
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@@ -1417,7 +1417,7 @@ static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
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const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
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{
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return "Only 32bpp blitters supported";
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
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this->vsync = GetDriverParamBool(param, "vsync");
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@@ -1565,6 +1565,9 @@ void VideoDriver_Win32OpenGL::Paint()
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break;
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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