(svn r9391) -Documentation : correct Doxygen of comments and @file inclusion. Time for P and Q files
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@@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file player_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/sprites.h"
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@@ -76,7 +78,7 @@ static void DrawPlayerEconomyStats(const Player *p, byte mode)
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y = 171;
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// draw max loan aligned to loan below (y += 10)
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/* draw max loan aligned to loan below (y += 10) */
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SetDParam64(0, (uint64)_economy.max_loan);
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DrawString(202, y+10, STR_MAX_LOAN, 0);
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} else {
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@@ -404,12 +406,12 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
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}
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case 9:
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case 10: // First colour dropdown
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case 10: /* First colour dropdown */
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ShowColourDropDownMenu(w, 10);
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break;
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case 11:
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case 12: // Second colour dropdown
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case 12: /* Second colour dropdown */
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ShowColourDropDownMenu(w, 12);
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break;
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@@ -761,7 +763,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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DrawPlayerVehiclesAmount((PlayerID)w->window_number);
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DrawString(110,48, STR_7006_COLOR_SCHEME, 0);
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// Draw company-colour bus
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/* Draw company-colour bus */
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DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49);
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DrawPlayerFace(p->face, p->player_color, 2, 16);
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@@ -882,7 +884,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
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case WE_ON_EDIT_TEXT: {
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char *b = e->we.edittext.str;
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// empty string is allowed for password
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/* empty string is allowed for password */
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if (*b == '\0' && WP(w,def_d).byte_1 != 2) return;
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_cmd_text = b;
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@@ -987,7 +989,7 @@ void ShowBuyCompanyDialog(uint player)
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static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
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{
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uint i;
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// resize window to "full-screen"
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/* resize window to "full-screen" */
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w->width = _screen.width;
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w->height = _screen.height;
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w->widget[0].right = w->width - 1;
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@@ -1004,7 +1006,7 @@ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
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extern StringID EndGameGetPerformanceTitleFromValue(uint value);
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/* End game window shown at the end of the game */
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/** End game window shown at the end of the game */
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static void EndGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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@@ -1106,14 +1108,14 @@ static const WindowDesc _endgame_desc = {
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EndGameWndProc
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};
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/* Show the highscore table for a given difficulty. When called from
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/** Show the highscore table for a given difficulty. When called from
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* endgame ranking is set to the top5 element that was newly added
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* and is thus highlighted */
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void ShowHighscoreTable(int difficulty, int8 ranking)
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{
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Window *w;
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// pause game to show the chart
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/* pause game to show the chart */
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if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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/* Close all always on-top windows to get a clean screen */
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@@ -1130,7 +1132,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
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}
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}
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/* Show the endgame victory screen in 2050. Update the new highscore
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/** Show the endgame victory screen in 2050. Update the new highscore
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* if it was high enough */
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void ShowEndGameChart()
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{
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@@ -1162,7 +1164,7 @@ void ShowEndGameChart()
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w->window_number = lengthof(_highscore_table) - 1;
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WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
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} else {
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// in single player _local player is always valid
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/* in single player _local player is always valid */
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const Player *p = GetPlayer(_local_player);
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w->window_number = _opt.diff_level;
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WP(w, highscore_d).rank = SaveHighScoreValue(p);
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