From e92aaade42acc935013100f3ba0fc4c6398245a4 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Thu, 17 Nov 2022 00:42:34 +0000 Subject: [PATCH] NetworkCompanyIsPassworded should return false in single player mode --- src/network/network.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/network.cpp b/src/network/network.cpp index 395343f8c6..12acbb375d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -231,7 +231,7 @@ std::string GenerateCompanyPasswordHash(const std::string &password, const std:: */ bool NetworkCompanyIsPassworded(CompanyID company_id) { - return company_id < MAX_COMPANIES && HasBit(_network_company_passworded, company_id); + return _networking && company_id < MAX_COMPANIES && HasBit(_network_company_passworded, company_id); } /* This puts a text-message to the console, or in the future, the chat-box,