(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
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@@ -293,7 +293,8 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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AddSortableSpriteToDraw(
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sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size,
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GetTileZ(ti->tile) + sss->z_offset
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GetTileZ(ti->tile) + sss->z_offset,
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HASBIT(_transparent_opt, TO_BUILDINGS)
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);
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break;
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}
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