Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/geometry_func.cpp # src/date.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/object_gui.cpp # src/openttd.cpp # src/settings_type.h # src/video/allegro_v.cpp # src/video/dedicated_v.cpp # src/video/null_v.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "stdafx.h"
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#include "fontcache.h"
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#include "fontcache_internal.h"
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#include "fontdetection.h"
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#include "blitter/factory.hpp"
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#include "core/math_func.hpp"
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@@ -31,6 +32,8 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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static const int _default_font_height[FS_END] = {10, 6, 18, 10};
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static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
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FreeTypeSettings _freetype;
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/**
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* Create a new font cache.
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* @param fs The size of the font.
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@@ -53,6 +56,11 @@ FontCache::~FontCache()
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Layouter::ResetFontCache(this->fs);
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}
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int FontCache::GetDefaultFontHeight(FontSize fs)
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{
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return _default_font_height[fs];
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}
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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private:
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@@ -195,73 +203,6 @@ void UpdateFontHeightCache()
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}
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}
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#if defined(WITH_FREETYPE) || defined(_WIN32)
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FreeTypeSettings _freetype;
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static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
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static const byte FACE_COLOUR = 1;
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static const byte SHADOW_COLOUR = 2;
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/** Font cache for fonts that are based on a TrueType font. */
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class TrueTypeFontCache : public FontCache {
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protected:
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int req_size; ///< Requested font size.
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int used_size; ///< Used font size.
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typedef SmallMap<uint32, std::pair<size_t, const void*> > FontTable; ///< Table with font table cache
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FontTable font_tables; ///< Cached font tables.
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/** Container for information about a glyph. */
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struct GlyphEntry {
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Sprite *sprite; ///< The loaded sprite.
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byte width; ///< The width of the glyph.
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bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
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};
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/**
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* The glyph cache. This is structured to reduce memory consumption.
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* 1) There is a 'segment' table for each font size.
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* 2) Each segment table is a discrete block of characters.
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* 3) Each block contains 256 (aligned) characters sequential characters.
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*
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* The cache is accessed in the following way:
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* For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
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* For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
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*
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* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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* This can be simply changed in the two functions Get & SetGlyphPtr.
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*/
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GlyphEntry **glyph_to_sprite;
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GlyphEntry *GetGlyphPtr(GlyphID key);
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void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
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virtual const void *InternalGetFontTable(uint32 tag, size_t &length) = 0;
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virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa) = 0;
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public:
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TrueTypeFontCache(FontSize fs, int pixels);
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virtual ~TrueTypeFontCache();
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virtual int GetFontSize() const { return this->used_size; }
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virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual void InitializeUnicodeGlyphMap()
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{
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this->parent->InitializeUnicodeGlyphMap();
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font_height_cache[this->fs] = this->GetHeight();
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}
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual const void *GetFontTable(uint32 tag, size_t &length);
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virtual void ClearFontCache();
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virtual uint GetGlyphWidth(GlyphID key);
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virtual bool GetDrawGlyphShadow();
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virtual bool IsBuiltInFont() { return false; }
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};
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/**
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* Create a new TrueTypeFontCache.
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* @param fs The font size that is going to be cached.
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@@ -333,7 +274,7 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
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this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
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}
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static void *AllocateFont(size_t size)
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void *AllocateFont(size_t size)
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{
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return MallocT<byte>(size);
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}
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@@ -496,7 +437,7 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
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pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
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pixels = Clamp(std::min<uint>(head->Lowest_Rec_PPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
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}
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} else {
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pixels = ScaleFontTrad(pixels);
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@@ -666,7 +607,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
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uint height = std::max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
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/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
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SpriteLoader::Sprite sprite;
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@@ -735,338 +676,8 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length)
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return result;
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}
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#elif defined(_WIN32)
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#include "os/windows/win32.h"
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#ifndef ANTIALIASED_QUALITY
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#define ANTIALIASED_QUALITY 4
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#endif
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/** Font cache for fonts that are based on a Win32 font. */
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class Win32FontCache : public TrueTypeFontCache {
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private:
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LOGFONT logfont; ///< Logical font information for selecting the font face.
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HFONT font = nullptr; ///< The font face associated with this font.
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HDC dc = nullptr; ///< Cached GDI device context.
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HGDIOBJ old_font; ///< Old font selected into the GDI context.
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SIZE glyph_size; ///< Maximum size of regular glyphs.
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void SetFontSize(FontSize fs, int pixels);
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virtual const void *InternalGetFontTable(uint32 tag, size_t &length);
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virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa);
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public:
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Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
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~Win32FontCache();
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virtual void ClearFontCache();
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virtual GlyphID MapCharToGlyph(WChar key);
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virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); }
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virtual bool IsBuiltInFont() { return false; }
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virtual void *GetOSHandle() { return &this->logfont; }
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};
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/**
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* Create a new Win32FontCache.
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* @param fs The font size that is going to be cached.
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* @param logfont The font that has to be loaded.
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* @param pixels The number of pixels this font should be high.
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*/
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Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
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{
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this->dc = CreateCompatibleDC(nullptr);
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this->SetFontSize(fs, pixels);
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}
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Win32FontCache::~Win32FontCache()
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{
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this->ClearFontCache();
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DeleteDC(this->dc);
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DeleteObject(this->font);
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}
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void Win32FontCache::SetFontSize(FontSize fs, int pixels)
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{
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if (pixels == 0) {
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/* Try to determine a good height based on the minimal height recommended by the font. */
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int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
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pixels = scaled_height;
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HFONT temp = CreateFontIndirect(&this->logfont);
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if (temp != nullptr) {
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HGDIOBJ old = SelectObject(this->dc, temp);
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UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
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LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
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GetOutlineTextMetrics(this->dc, size, otm);
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
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pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
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SelectObject(dc, old);
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DeleteObject(temp);
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}
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} else {
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pixels = ScaleFontTrad(pixels);
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}
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this->used_size = pixels;
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/* Create GDI font handle. */
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this->logfont.lfHeight = -pixels;
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this->logfont.lfWidth = 0;
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this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
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if (this->font != nullptr) {
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SelectObject(dc, this->old_font);
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DeleteObject(this->font);
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}
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this->font = CreateFontIndirect(&this->logfont);
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this->old_font = SelectObject(this->dc, this->font);
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/* Query the font metrics we needed. */
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UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
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POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
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GetOutlineTextMetrics(this->dc, otmSize, otm);
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this->units_per_em = otm->otmEMSquare;
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this->ascender = otm->otmTextMetrics.tmAscent;
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this->descender = otm->otmTextMetrics.tmDescent;
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this->height = this->ascender + this->descender;
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this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
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this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
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font_height_cache[this->fs] = this->GetHeight();
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DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
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}
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/**
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* Reset cached glyphs.
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*/
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void Win32FontCache::ClearFontCache()
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{
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/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
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if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
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this->TrueTypeFontCache::ClearFontCache();
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}
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/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
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{
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GLYPHMETRICS gm;
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MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
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/* Make a guess for the needed memory size. */
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DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
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byte *bmp = AllocaM(byte, size);
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size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
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if (size == GDI_ERROR) {
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/* No dice with the guess. First query size of needed glyph memory, then allocate the
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* memory and query again. This dance is necessary as some glyphs will only render with
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* the exact matching size; e.g. the space glyph has no pixels and must be requested
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* with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
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* info about the size and thus the triple GetGlyphOutline()-call. */
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size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
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if (size == GDI_ERROR) usererror("Unable to render font glyph");
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bmp = AllocaM(byte, size);
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GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
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}
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
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uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
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uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.width = width;
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sprite.height = height;
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sprite.x_offs = gm.gmptGlyphOrigin.x;
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sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
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if (size > 0) {
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/* All pixel data returned by GDI is in the form of DWORD-aligned rows.
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* For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
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* For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
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* inclusively. To map this to 0 to 255, we shift left by two and then
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* subtract one. */
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uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4);
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/* Draw shadow for medium size. */
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if (this->fs == FS_NORMAL && !aa) {
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for (uint y = 0; y < gm.gmBlackBoxY; y++) {
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for (uint x = 0; x < gm.gmBlackBoxX; x++) {
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if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
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sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
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sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
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}
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}
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}
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}
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for (uint y = 0; y < gm.gmBlackBoxY; y++) {
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for (uint x = 0; x < gm.gmBlackBoxX; x++) {
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if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
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sprite.data[x + y * sprite.width].m = FACE_COLOUR;
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sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
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}
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}
|
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}
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}
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GlyphEntry new_glyph;
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new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
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new_glyph.width = gm.gmCellIncX;
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this->SetGlyphPtr(key, &new_glyph);
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return new_glyph.sprite;
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}
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/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
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{
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assert(IsPrintable(key));
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if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
|
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return this->parent->MapCharToGlyph(key);
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}
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|
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/* Convert characters outside of the BMP into surrogate pairs. */
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WCHAR chars[2];
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if (key >= 0x010000U) {
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chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
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chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
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} else {
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chars[0] = (WCHAR)(key & 0xFFFF);
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}
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|
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WORD glyphs[2] = {0, 0};
|
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GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
|
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|
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return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
|
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}
|
||||
|
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/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
|
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{
|
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DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
|
||||
|
||||
void *result = nullptr;
|
||||
if (len != GDI_ERROR && len > 0) {
|
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result = MallocT<BYTE>(len);
|
||||
GetFontData(this->dc, tag, 0, result, len);
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||||
}
|
||||
|
||||
length = len;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the GDI font.
|
||||
* If a GDI font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
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*/
|
||||
static void LoadWin32Font(FontSize fs)
|
||||
{
|
||||
static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
|
||||
|
||||
FreeTypeSubSetting *settings = nullptr;
|
||||
switch (fs) {
|
||||
default: NOT_REACHED();
|
||||
case FS_SMALL: settings = &_freetype.small; break;
|
||||
case FS_NORMAL: settings = &_freetype.medium; break;
|
||||
case FS_LARGE: settings = &_freetype.large; break;
|
||||
case FS_MONO: settings = &_freetype.mono; break;
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}
|
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|
||||
if (StrEmpty(settings->font)) return;
|
||||
|
||||
LOGFONT logfont;
|
||||
MemSetT(&logfont, 0);
|
||||
logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
|
||||
logfont.lfCharSet = DEFAULT_CHARSET;
|
||||
logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
|
||||
logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
logfont = *(const LOGFONT *)settings->os_handle;
|
||||
} else if (strchr(settings->font, '.') != nullptr) {
|
||||
/* Might be a font file name, try load it. */
|
||||
|
||||
TCHAR fontPath[MAX_PATH] = {};
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(settings->font)) {
|
||||
convert_to_fs(settings->font, fontPath, lengthof(fontPath), false);
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
|
||||
if (!full_font.empty()) {
|
||||
convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false);
|
||||
}
|
||||
}
|
||||
|
||||
if (fontPath[0] != 0) {
|
||||
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
|
||||
/* Try a nice little undocumented function first for getting the internal font name.
|
||||
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
|
||||
typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
|
||||
#ifdef UNICODE
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
|
||||
#else
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA");
|
||||
#endif
|
||||
|
||||
if (GetFontResourceInfo != nullptr) {
|
||||
/* Try to query an array of LOGFONTs that describe the file. */
|
||||
DWORD len = 0;
|
||||
if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
|
||||
LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
|
||||
if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
|
||||
logfont = *buf; // Just use first entry.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* No dice yet. Use the file name as the font face name, hoping it matches. */
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
TCHAR fname[_MAX_FNAME];
|
||||
_tsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
|
||||
|
||||
_tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
|
||||
logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
}
|
||||
} else {
|
||||
ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
|
||||
}
|
||||
|
||||
HFONT font = CreateFontIndirect(&logfont);
|
||||
if (font == nullptr) {
|
||||
ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
|
||||
return;
|
||||
}
|
||||
DeleteObject(font);
|
||||
|
||||
new Win32FontCache(fs, logfont, settings->size);
|
||||
}
|
||||
|
||||
#endif /* WITH_FREETYPE */
|
||||
|
||||
#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */
|
||||
|
||||
/**
|
||||
* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
|
||||
@@ -1083,7 +694,11 @@ void InitFreeType(bool monospace)
|
||||
#ifdef WITH_FREETYPE
|
||||
LoadFreeTypeFont(fs);
|
||||
#elif defined(_WIN32)
|
||||
extern void LoadWin32Font(FontSize fs);
|
||||
LoadWin32Font(fs);
|
||||
#elif defined(WITH_COCOA)
|
||||
extern void LoadCoreTextFont(FontSize fs);
|
||||
LoadCoreTextFont(fs);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1103,3 +718,12 @@ void UninitFreeType()
|
||||
_library = nullptr;
|
||||
#endif /* WITH_FREETYPE */
|
||||
}
|
||||
|
||||
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
|
||||
|
||||
#ifdef WITH_FREETYPE
|
||||
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { return FT_Err_Cannot_Open_Resource; }
|
||||
#endif /* WITH_FREETYPE */
|
||||
|
||||
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback) { return false; }
|
||||
#endif /* !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA) */
|
||||
|
Reference in New Issue
Block a user