Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/geometry_func.cpp # src/date.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/object_gui.cpp # src/openttd.cpp # src/settings_type.h # src/video/allegro_v.cpp # src/video/dedicated_v.cpp # src/video/null_v.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp
This commit is contained in:
@@ -28,6 +28,8 @@
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#include "saveload/saveload.h"
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#include "progress.h"
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#include "error.h"
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#include "newgrf_townname.h"
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#include "townname_type.h"
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#include "widgets/genworld_widget.h"
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@@ -81,11 +83,11 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
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EndContainer(),
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/* Widgets at the right of the labels. */
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@@ -97,11 +99,11 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
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EndContainer(),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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EndContainer(),
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EndContainer(),
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@@ -111,9 +113,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
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EndContainer(),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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/* Max. heightlevel. */
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@@ -134,9 +136,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
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EndContainer(),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
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@@ -198,18 +200,19 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
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/* Labels at the left side. */
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
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EndContainer(),
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/* Widgets at the right of the labels. */
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NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
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/* Mapsize X * Y. */
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NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
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@@ -220,33 +223,32 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
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NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
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EndContainer(),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
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NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
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NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
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NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
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EndContainer(),
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NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
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@@ -319,11 +321,38 @@ static DropDownList BuildMapsizeDropDown(int other_dimension)
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return list;
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}
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static DropDownList BuildTownNameDropDown()
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{
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DropDownList list;
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/* Add and sort newgrf townnames generators */
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const auto &grf_names = GetGRFTownNameList();
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for (uint i = 0; i < grf_names.size(); i++) {
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list.emplace_back(new DropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
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}
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std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
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size_t newgrf_size = list.size();
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/* Insert newgrf_names at the top of the list */
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if (newgrf_size > 0) {
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list.emplace_back(new DropDownListItem(-1, false)); // separator line
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newgrf_size++;
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}
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/* Add and sort original townnames generators */
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for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
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list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
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}
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std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
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return list;
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}
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static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
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static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
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static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
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static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
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static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
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static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
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@@ -357,10 +386,9 @@ struct GenerateLandscapeWindow : public Window {
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SetDropDownColor();
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/* Disable town, industry and trees in SE */
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/* Disable town and industry in SE */
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this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
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this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
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this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR);
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this->OnInvalidateData();
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}
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@@ -386,9 +414,17 @@ struct GenerateLandscapeWindow : public Window {
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}
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break;
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case WID_GL_TOWNNAME_DROPDOWN: {
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uint gen = _settings_newgame.game_creation.town_name;
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StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
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STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
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GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
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SetDParam(0, name);
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break;
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}
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case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
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case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
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case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
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case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
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case WID_GL_WATER_PULLDOWN:
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@@ -513,7 +549,6 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
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case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
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case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break;
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case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
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case WID_GL_WATER_PULLDOWN:
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strs = _sea_lakes;
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@@ -584,6 +619,10 @@ struct GenerateLandscapeWindow : public Window {
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ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
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break;
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case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
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ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
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break;
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case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
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ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
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break;
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@@ -671,10 +710,6 @@ struct GenerateLandscapeWindow : public Window {
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
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break;
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case WID_GL_TREE_PULLDOWN: // Tree placer
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ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
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break;
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case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
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ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
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break;
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@@ -760,7 +795,6 @@ struct GenerateLandscapeWindow : public Window {
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_settings_newgame.game_creation.map_y = index;
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SetDropDownColor();
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break;
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case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
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case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
|
||||
case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
|
||||
case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
|
||||
@@ -783,6 +817,13 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.difficulty.number_towns = index;
|
||||
break;
|
||||
|
||||
case WID_GL_TOWNNAME_DROPDOWN: // Town names
|
||||
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
|
||||
_settings_newgame.game_creation.town_name = index;
|
||||
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
|
||||
|
||||
@@ -1203,7 +1244,7 @@ struct GenWorldStatus {
|
||||
StringID cls;
|
||||
uint current;
|
||||
uint total;
|
||||
int timer;
|
||||
std::chrono::steady_clock::time_point timer;
|
||||
};
|
||||
|
||||
static GenWorldStatus _gws;
|
||||
@@ -1309,7 +1350,7 @@ void PrepareGenerateWorldProgress()
|
||||
_gws.current = 0;
|
||||
_gws.total = 0;
|
||||
_gws.percent = 0;
|
||||
_gws.timer = 0; // Forces to paint the progress window immediately
|
||||
_gws.timer = std::chrono::steady_clock::now() - std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT * 2); // Ensure we draw on first update
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1344,12 +1385,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
}
|
||||
|
||||
/* Don't update the screen too often. So update it once in every once in a while... */
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
const uint32 now = __atomic_load_n(&_realtime_tick, __ATOMIC_RELAXED);
|
||||
#else
|
||||
const uint32 now = _realtime_tick;
|
||||
#endif
|
||||
if (!_network_dedicated && _gws.timer != 0 && now - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
|
||||
if (!_network_dedicated && std::chrono::steady_clock::now() - _gws.timer < std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT)) return;
|
||||
|
||||
/* Percentage is about the number of completed tasks, so 'current - 1' */
|
||||
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
|
||||
@@ -1385,11 +1421,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
_gws.timer = __atomic_load_n(&_realtime_tick, __ATOMIC_RELAXED);
|
||||
#else
|
||||
_gws.timer = _realtime_tick;
|
||||
#endif
|
||||
_gws.timer = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user