Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/core/geometry_func.cpp # src/date.cpp # src/genworld_gui.cpp # src/gfx.cpp # src/object_gui.cpp # src/openttd.cpp # src/settings_type.h # src/video/allegro_v.cpp # src/video/dedicated_v.cpp # src/video/null_v.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp
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@@ -21,6 +21,7 @@ enum GenerateLandscapeWidgets {
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WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
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WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
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WID_GL_TOWNNAME_DROPDOWN, ///< Dropdown 'Townnames'.
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WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
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WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
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@@ -37,7 +38,6 @@ enum GenerateLandscapeWidgets {
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WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
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WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
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WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
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WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
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WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
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@@ -20,12 +20,13 @@ enum GoalListWidgets {
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/** Widgets of the #GoalQuestionWindow class. */
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enum GoalQuestionWidgets {
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WID_GQ_CAPTION, ///< Caption of the window.
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WID_GQ_QUESTION, ///< Question text.
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WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3).
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WID_GQ_BUTTON_1, ///< First button.
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WID_GQ_BUTTON_2, ///< Second button.
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WID_GQ_BUTTON_3, ///< Third button.
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WID_GQ_CAPTION, ///< Caption of the window.
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WID_GQ_QUESTION, ///< Question text.
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WID_GQ_BUTTONS, ///< Buttons selection (between 1, 2 or 3).
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WID_GQ_BUTTON_1, ///< First button.
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WID_GQ_BUTTON_2, ///< Second button.
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WID_GQ_BUTTON_3, ///< Third button.
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WID_GQ_BUTTON_SPACER, ///< Selection to hide extra padding if there are no buttons
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};
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#endif /* WIDGETS_GOAL_WIDGET_H */
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@@ -12,11 +12,14 @@
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/** Widgets of the #BuildIndustryWindow class. */
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enum DynamicPlaceIndustriesWidgets {
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WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
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WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
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WID_DPI_INFOPANEL, ///< Info panel about the industry.
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WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
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WID_DPI_FUND_WIDGET, ///< Fund button.
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WID_DPI_SCENARIO_EDITOR_PANE, ///< Pane containing SE-only widgets.
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WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET, ///< Remove all industries button.
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WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET, ///< Create random industries button.
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WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
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WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
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WID_DPI_INFOPANEL, ///< Info panel about the industry.
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WID_DPI_DISPLAY_WIDGET, ///< Display chain button.
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WID_DPI_FUND_WIDGET, ///< Fund button.
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};
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/** Widgets of the #IndustryViewWindow class. */
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@@ -12,6 +12,7 @@
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/** Widgets of the #BuildObjectWindow class. */
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enum BuildObjectWidgets {
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WID_BO_FILTER, ///< The filter text box for the object list.
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WID_BO_CLASS_LIST, ///< The list with classes.
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WID_BO_SCROLLBAR, ///< The scrollbar associated with the list.
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WID_BO_OBJECT_MATRIX, ///< The matrix with preview sprites.
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@@ -15,8 +15,6 @@ enum GameOptionsWidgets {
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WID_GO_BACKGROUND, ///< Background of the window.
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WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
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WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown.
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WID_GO_ROADSIDE_DROPDOWN, ///< Dropdown to select the road side (to set the right side ;)).
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WID_GO_TOWNNAME_DROPDOWN, ///< Town name dropdown.
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WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave.
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WID_GO_LANG_DROPDOWN, ///< Language dropdown.
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WID_GO_RESOLUTION_DROPDOWN, ///< Dropdown for the resolution.
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