Scheduled dispatch: Remove scheduled_dispatch_start_full_date_fract

Use DateTicksScaled
This commit is contained in:
Jonathan G Rennison
2023-12-17 21:12:11 +00:00
parent c76a5ed638
commit e9599fd4be
11 changed files with 57 additions and 134 deletions

View File

@@ -180,9 +180,8 @@ CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags,
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Date to add.
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 15) - Full date fraction
* @param p2 Unused.
* @param p3 Start tick
* @param text unused
* @return the cost of this operation or an error
*/
@@ -201,12 +200,9 @@ CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags
if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR;
int32 date = (int32)p2;
uint16 full_date_fract = GB(p3, 0, 16);
if (flags & DC_EXEC) {
DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
ds.SetScheduledDispatchStartDate(date, full_date_fract);
ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
}
@@ -325,9 +321,7 @@ CommandCost CmdScheduledDispatchClear(TileIndex tile, DoCommandFlag flags, uint3
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Duration, in scaled tick
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 31) - Start date
* - p3 = (bit 32 - 47) - Full date fraction
* @param p3 Start tick
* @param text unused
* @return the cost of this operation or an error
*/
@@ -344,14 +338,11 @@ CommandCost CmdScheduledDispatchAddNewSchedule(TileIndex tile, DoCommandFlag fla
if (v->orders == nullptr) return CMD_ERROR;
if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR;
int32 date = GB(p3, 0, 32);
uint16 full_date_fract = GB(p3, 32, 16);
if (flags & DC_EXEC) {
v->orders->GetScheduledDispatchScheduleSet().emplace_back();
DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().back();
ds.SetScheduledDispatchDuration(p2);
ds.SetScheduledDispatchStartDate(date, full_date_fract);
ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
ds.UpdateScheduledDispatch(nullptr);
SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
}
@@ -683,10 +674,8 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
{
bool update_windows = false;
if (this->GetScheduledDispatchStartTick() == 0) {
int64 start = now - (now % this->GetScheduledDispatchDuration());
SchdispatchConvertToFullDateFract(
start,
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
DateTicksScaled start = now - (now % this->GetScheduledDispatchDuration());
this->SetScheduledDispatchStartTick(start);
int64 last_dispatch = -start;
if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
/* Advance by multiples of 24 hours */
@@ -696,14 +685,12 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
this->scheduled_dispatch_last_dispatch = ClampTo<int32>(last_dispatch);
}
}
/* Most of the time this loop does not runs. It makes sure start date in in past */
/* Most of the time this loop does not run. It makes sure start date in in past */
while (this->GetScheduledDispatchStartTick() > now) {
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch += this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration());
update_windows = true;
}
/* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */
@@ -711,9 +698,7 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch -= this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration());
update_windows = true;
}
return update_windows;