Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -113,14 +113,14 @@ const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleSpriteTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleSpriteTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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