Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)

This avoids a (soft) namespace conflict between the four ST_* enums.
This commit is contained in:
PeterN
2023-04-16 20:00:55 +01:00
committed by GitHub
parent 32c8e7feb8
commit e97bf271dc
42 changed files with 189 additions and 189 deletions

View File

@@ -841,12 +841,12 @@ struct SpriteAlignerWindow : Window {
this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
}
void SetStringParameters(int widget) const override
{
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
@@ -901,7 +901,7 @@ struct SpriteAlignerWindow : Window {
switch (widget) {
case WID_SA_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
int x;
int y;
@@ -949,7 +949,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
@@ -960,7 +960,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
this->SetDirty();
break;
@@ -977,7 +977,7 @@ struct SpriteAlignerWindow : Window {
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
if (i < _newgrf_debug_sprite_picker.sprites.size()) {
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
}
this->SetDirty();
break;
@@ -1000,7 +1000,7 @@ struct SpriteAlignerWindow : Window {
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, SpriteType::Normal));
/* Remember the original offsets of the current sprite, if not already in mapping. */
if (!(this->offs_start_map.Contains(this->current_sprite))) {
@@ -1045,7 +1045,7 @@ struct SpriteAlignerWindow : Window {
this->current_sprite = atoi(str);
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SetDirty();