Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -456,7 +456,7 @@ void Win32FontCache::ClearFontCache()
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/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
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SpriteLoader::Sprite sprite;
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sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
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sprite.type = ST_FONT;
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sprite.type = SpriteType::Font;
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sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
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sprite.width = width;
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sprite.height = height;
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