Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -2254,19 +2254,19 @@ bool AfterLoadGame()
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case TE_PASSENGERS:
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case TE_MAIL:
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/* Town -> Town */
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s->src_type = s->dst_type = ST_TOWN;
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s->src_type = s->dst_type = SourceType::Town;
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if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
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break;
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case TE_GOODS:
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case TE_FOOD:
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/* Industry -> Town */
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s->src_type = ST_INDUSTRY;
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s->dst_type = ST_TOWN;
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s->src_type = SourceType::Industry;
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s->dst_type = SourceType::Town;
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if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
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break;
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default:
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/* Industry -> Industry */
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s->src_type = s->dst_type = ST_INDUSTRY;
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s->src_type = s->dst_type = SourceType::Industry;
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if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
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break;
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}
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@@ -2284,7 +2284,7 @@ bool AfterLoadGame()
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const Station *sd = Station::GetIfValid(s->dst);
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if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
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Company::IsValidID(ss->owner)) {
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s->src_type = s->dst_type = ST_TOWN;
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s->src_type = s->dst_type = SourceType::Town;
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s->src = ss->town->index;
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s->dst = sd->town->index;
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s->awarded = ss->owner;
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