Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -7,11 +7,11 @@
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#include "../script_controller.hpp"
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template <> const char *GetClassName<ScriptController, ST_AI>() { return "AIController"; }
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template <> const char *GetClassName<ScriptController, ScriptType::AI>() { return "AIController"; }
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void SQAIController_Register(Squirrel *engine)
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{
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DefSQClass<ScriptController, ST_AI> SQAIController("AIController");
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DefSQClass<ScriptController, ScriptType::AI> SQAIController("AIController");
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SQAIController.PreRegister(engine);
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SQAIController.DefSQStaticMethod(engine, &ScriptController::GetTick, "GetTick", 1, ".");
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