Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -13,9 +13,9 @@
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#include <squirrel.h>
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/** The type of script we're working with, i.e. for who is it? */
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enum ScriptType {
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ST_AI, ///< The script is for AI scripts.
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ST_GS, ///< The script is for Game scripts.
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enum class ScriptType {
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AI, ///< The script is for AI scripts.
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GS, ///< The script is for Game scripts.
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};
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struct ScriptAllocator;
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