Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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@@ -77,8 +77,8 @@ struct SubsidyListWindow : Window {
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/* determine src coordinate for subsidy and try to scroll to it */
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TileIndex xy;
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switch (s->src_type) {
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case ST_INDUSTRY: xy = Industry::Get(s->src)->location.tile; break;
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case ST_TOWN: xy = Town::Get(s->src)->xy; break;
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case SourceType::Industry: xy = Industry::Get(s->src)->location.tile; break;
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case SourceType::Town: xy = Town::Get(s->src)->xy; break;
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default: NOT_REACHED();
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}
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@@ -87,8 +87,8 @@ struct SubsidyListWindow : Window {
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/* otherwise determine dst coordinate for subsidy and scroll to it */
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switch (s->dst_type) {
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case ST_INDUSTRY: xy = Industry::Get(s->dst)->location.tile; break;
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case ST_TOWN: xy = Town::Get(s->dst)->xy; break;
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case SourceType::Industry: xy = Industry::Get(s->dst)->location.tile; break;
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case SourceType::Town: xy = Town::Get(s->dst)->xy; break;
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default: NOT_REACHED();
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}
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