Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
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		| @@ -1114,7 +1114,7 @@ void OpenGLBackend::PopulateCursorCache() | ||||
| 		SpriteID sprite = _cursor.sprite_seq[i].sprite; | ||||
|  | ||||
| 		if (!this->cursor_cache.Contains(sprite)) { | ||||
| 			Sprite *old = this->cursor_cache.Insert(sprite, (Sprite *)GetRawSprite(sprite, ST_NORMAL, &SimpleSpriteAlloc, this)); | ||||
| 			Sprite *old = this->cursor_cache.Insert(sprite, (Sprite *)GetRawSprite(sprite, SpriteType::Normal, &SimpleSpriteAlloc, this)); | ||||
| 			if (old != nullptr) { | ||||
| 				OpenGLSprite *gl_sprite = (OpenGLSprite *)old->data; | ||||
| 				gl_sprite->~OpenGLSprite(); | ||||
| @@ -1272,10 +1272,10 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect) | ||||
| 	Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite)); | ||||
|  | ||||
| 	OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data; | ||||
| 	new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == ST_FONT ? 1 : ZOOM_LVL_COUNT, sprite->colours); | ||||
| 	new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT, sprite->colours); | ||||
|  | ||||
| 	/* Upload texture data. */ | ||||
| 	for (int i = 0; i < (sprite->type == ST_FONT ? 1 : ZOOM_LVL_COUNT); i++) { | ||||
| 	for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT); i++) { | ||||
| 		gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data); | ||||
| 	} | ||||
|  | ||||
| @@ -1310,7 +1310,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int | ||||
| 			_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, OpenGLSprite::pal_pbo); | ||||
| 			_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|  | ||||
| 			_glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, 256, GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1); | ||||
| 			_glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, 256, GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1); | ||||
| 			_glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE, nullptr); | ||||
|  | ||||
| 			_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | ||||
|   | ||||
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	 PeterN
					PeterN