(svn r6816) -Codechange: Some coding style, variable localization, const correctness.

-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
This commit is contained in:
Darkvater
2006-10-17 23:34:12 +00:00
parent 7cdf6f0aff
commit e97d801d92
10 changed files with 139 additions and 200 deletions

View File

@@ -420,14 +420,12 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_timeout = 0x456;
} else {
#ifdef ENABLE_NETWORK
/* If we are the server make sure it is clear that this player is not active */
if (IsHumanPlayer(owner) && _network_server) {
// If we are the server, make sure it is clear that his player is no
// longer with us!
NetworkClientInfo *ci;
NetworkClientState *cs;
const NetworkClientState *cs;
/* Find all clients that were in control of this company */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == owner) {
ci->client_playas = PLAYER_SPECTATOR;
// Send the new info to all the clients