(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that

This commit is contained in:
yexo
2011-12-09 16:11:42 +00:00
parent 4e9e15a3f3
commit e98786e15d
4 changed files with 15 additions and 5 deletions

View File

@@ -376,7 +376,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
static void DestructIndustry(Industry *i)
{
for (TileIndex tile = 0; tile != MapSize(); tile++) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
if (i->TileBelongsToIndustry(tile)) {
ResetIndustryConstructionStage(tile);
MarkTileDirtyByTile(tile);
}