(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that

This commit is contained in:
yexo
2011-12-09 16:11:42 +00:00
parent 4e9e15a3f3
commit e98786e15d
4 changed files with 15 additions and 5 deletions

View File

@@ -345,7 +345,7 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge
bool ret = true;
uint32 random = Random();
TILE_AREA_LOOP(tile, ind->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
if (ind->TileBelongsToIndustry(tile)) {
if (StartStopIndustryTileAnimation(tile, iat, random)) {
SB(random, 0, 16, Random());
} else {
@@ -429,7 +429,7 @@ void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
{
uint32 reseed_industry = 0;
TILE_AREA_LOOP(tile, ind->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
if (ind->TileBelongsToIndustry(tile)) {
DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
}
}