Feature: allow setting (game) coordinator and content server connection strings using environment variables

OTTD_COORDINATOR_CS for the game coordinator defaults to coordinator.openttd.org:3976
OTTD_CONTENT_SERVER_CS for the content server defaults to content.openttd.org:3978
OTTD_CONTENT_MIRROR_CS for the content mirror server defaults to binaries.openttd.org:80
This commit is contained in:
Rubidium
2021-07-10 22:16:03 +02:00
committed by rubidium42
parent 3e4d327451
commit e99134654b
5 changed files with 67 additions and 9 deletions

View File

@@ -159,7 +159,7 @@ void ClientNetworkCoordinatorSocketHandler::Connect()
this->connecting = true;
this->last_activity = std::chrono::steady_clock::now();
new NetworkCoordinatorConnecter(NETWORK_COORDINATOR_SERVER_HOST);
new NetworkCoordinatorConnecter(NetworkCoordinatorConnectionString());
}
NetworkRecvStatus ClientNetworkCoordinatorSocketHandler::CloseConnection(bool error)