(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when waiting on a path reservation. (michi_cc)
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@@ -115,7 +115,7 @@ struct VehicleRail {
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* 0xffff == not in train */
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EngineID first_engine;
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byte flags;
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uint16 flags;
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TrackBitsByte track;
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byte force_proceed;
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RailTypeByte railtype;
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@@ -143,6 +143,9 @@ enum VehicleRailFlags {
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/* used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only) */
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VRF_TOGGLE_REVERSE = 7,
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/* used to mark a train that can't get a path reservation */
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VRF_TRAIN_STUCK = 8,
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};
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struct VehicleAir {
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