(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when waiting on a path reservation. (michi_cc)
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@@ -1895,6 +1895,8 @@ struct VehicleViewWindow : Window {
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} else { // no train
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str = STR_8861_STOPPED;
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}
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} else if (v->type == VEH_TRAIN && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
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str = STR_TRAIN_STUCK;
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} else { // vehicle is in a "normal" state, show current order
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switch (v->current_order.GetType()) {
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case OT_GOTO_STATION: {
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