(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
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@@ -11,6 +11,7 @@
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#include "vehicle.h"
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#include "station.h"
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#include "airport.h"
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#include "depot.h"
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static byte _selected_airport_type;
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