(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
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11
order_gui.c
11
order_gui.c
@@ -11,6 +11,7 @@
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#include "town.h"
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#include "command.h"
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#include "viewport.h"
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#include "depot.h"
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static int OrderGetSel(Window *w)
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{
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@@ -110,7 +111,7 @@ static void DrawOrdersWindow(Window *w)
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s = STR_GO_TO_AIRPORT_HANGAR;
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SetDParam(2, order->station);
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} else {
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SetDParam(2, _depots[order->station].town_index);
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SetDParam(2, GetDepot(order->station)->town_index);
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switch (v->type) {
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case VEH_Train: s = STR_880E_GO_TO_TRAIN_DEPOT; break;
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case VEH_Road: s = STR_9038_GO_TO_ROADVEH_DEPOT; break;
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@@ -189,7 +190,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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if ((_map5[tile]&0xFC)==0xC0) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(tile);
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order.station = GetDepotByTile(tile)->index;
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return order;
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}
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}
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@@ -199,7 +200,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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if ((_map5[tile] & 0xF0) == 0x20 && v->type == VEH_Road && _map_owner[tile] == _local_player) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(tile);
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order.station = GetDepotByTile(tile)->index;
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return order;
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}
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break;
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@@ -223,7 +224,7 @@ static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
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}
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_UNLOAD;
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order.station = GetDepotByTile(tile);
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order.station = GetDepotByTile(tile)->index;
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return order;
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}
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@@ -396,7 +397,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
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xy = GetStation(ord->station)->xy ;
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break;
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case OT_GOTO_DEPOT: /* goto depot order */
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xy = _depots[ord->station].xy;
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xy = GetDepot(ord->station)->xy;
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break;
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case OT_GOTO_WAYPOINT: /* goto waypoint order */
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xy = _waypoints[ord->station].xy;
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