Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311)
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@@ -22,6 +22,7 @@
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*/
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#include "stdafx.h"
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#include <array>
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#include <limits>
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#include "currency.h"
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#include "screenshot.h"
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@@ -1227,7 +1228,9 @@ static void PrepareOldDiffCustom()
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*/
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static void HandleOldDiffCustom(bool savegame)
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{
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uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(SLV_4)) ? 1 : 0);
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/* Savegames before v4 didn't have "town_council_tolerance" in savegame yet. */
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bool has_no_town_council_tolerance = savegame && IsSavegameVersionBefore(SLV_4);
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uint options_to_load = GAME_DIFFICULTY_NUM - (has_no_town_council_tolerance ? 1 : 0);
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if (!savegame) {
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/* If we did read to old_diff_custom, then at least one value must be non 0. */
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@@ -1239,11 +1242,21 @@ static void HandleOldDiffCustom(bool savegame)
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if (!old_diff_custom_used) return;
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}
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for (uint i = 0; i < options_to_load; i++) {
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const SettingDesc *sd = GetSettingDescription(i);
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/* Skip deprecated options */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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int32 value = (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]);
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/* Iterate over all the old difficulty settings, and convert the list-value to the new setting. */
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uint i = 0;
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for (const auto &name : _old_diff_settings) {
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if (has_no_town_council_tolerance && name == "town_council_tolerance") continue;
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std::string fullname = "difficulty." + name;
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const SettingDesc *sd = GetSettingFromName(fullname.c_str());
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/* Some settings are no longer in use; skip reading those. */
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if (sd == nullptr) {
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i++;
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continue;
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}
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int32 value = (int32)((name == "max_loan" ? 1000 : 1) * _old_diff_custom[i++]);
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sd->AsIntSetting()->MakeValueValidAndWrite(savegame ? &_settings_game : &_settings_newgame, value);
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}
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}
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