Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311)
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@@ -61,6 +61,9 @@ enum IndustryDensity {
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/** Settings related to the difficulty of the game */
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struct DifficultySettings {
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byte competitor_start_time; ///< Unused value, used to load old savegames.
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byte competitor_intelligence; ///< Unused value, used to load old savegames.
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byte max_no_competitors; ///< the number of competitors (AIs)
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byte number_towns; ///< the amount of towns
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byte industry_density; ///< The industry density. @see IndustryDensity
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