(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
This commit is contained in:
@@ -218,12 +218,6 @@ static void OnNewYear()
|
||||
*/
|
||||
static void OnNewMonth()
|
||||
{
|
||||
if (_debug_desync_level > 2) {
|
||||
char name[MAX_PATH];
|
||||
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
|
||||
}
|
||||
|
||||
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
|
||||
_do_autosave = true;
|
||||
RedrawAutosave();
|
||||
|
Reference in New Issue
Block a user