diff --git a/Makefile.bundle.in b/Makefile.bundle.in index 63edb62d97..969b2ebcf0 100644 --- a/Makefile.bundle.in +++ b/Makefile.bundle.in @@ -172,6 +172,7 @@ install: bundle $(Q)install -d "$(INSTALL_BINARY_DIR)" $(Q)install -d "$(INSTALL_ICON_DIR)" $(Q)install -d "$(INSTALL_DATA_DIR)/ai" + $(Q)install -d "$(INSTALL_DATA_DIR)/game" $(Q)install -d "$(INSTALL_DATA_DIR)/baseset" $(Q)install -d "$(INSTALL_DATA_DIR)/lang" $(Q)install -d "$(INSTALL_DATA_DIR)/scripts" @@ -182,6 +183,7 @@ else endif $(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang" $(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai" + $(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game" $(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset" $(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts" ifndef DO_NOT_INSTALL_DOCS diff --git a/findversion.sh b/findversion.sh index 6be52b696f..639d2a0eeb 100755 --- a/findversion.sh +++ b/findversion.sh @@ -99,7 +99,7 @@ elif [ -d "$ROOT_DIR/.git" ]; then # No rev? Maybe it is a custom git-svn clone REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"` fi - TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@'`" + TAG="`git describe --tags 2>/dev/null`" if [ -n "$TAG" ]; then BRANCH="" REV="$TAG" diff --git a/projects/openttd_vs140.vcxproj b/projects/openttd_vs140.vcxproj index 88f7b44ddd..b82aba741c 100644 --- a/projects/openttd_vs140.vcxproj +++ b/projects/openttd_vs140.vcxproj @@ -886,6 +886,8 @@ + + diff --git a/projects/openttd_vs140.vcxproj.filters b/projects/openttd_vs140.vcxproj.filters index 06800ffdaf..0b6dc573b4 100644 --- a/projects/openttd_vs140.vcxproj.filters +++ b/projects/openttd_vs140.vcxproj.filters @@ -1836,6 +1836,12 @@ Save/Load handlers + + Save/Load handlers + + + Save/Load handlers + Tables diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 18dcbea27b..edb10af327 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -809,7 +809,7 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, /* We are northwest or southeast of the airport */ dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE; } - dir = ChangeDiagDir(dir, (DiagDirDiff)ReverseDiagDir(DirToDiagDir(rotation))); + dir = ChangeDiagDir(dir, DiagDirDifference(DIAGDIR_NE, DirToDiagDir(rotation))); return apc->entry_points[dir]; } diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 1343acb91b..0be6679583 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -1764,7 +1764,8 @@ struct CompanyInfrastructureWindow : Window if (this->railtypes != RAILTYPES_NONE) { /* Draw name of each valid railtype. */ - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { if (HasBit(this->railtypes, rt)) { SetDParam(0, GetRailTypeInfo(rt)->strings.name); DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING); @@ -1781,7 +1782,8 @@ struct CompanyInfrastructureWindow : Window case WID_CI_RAIL_COUNT: { /* Draw infrastructure count for each valid railtype. */ uint32 rail_total = c->infrastructure.GetRailTotal(); - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { if (HasBit(this->railtypes, rt)) { this->DrawCountLine(r, y, c->infrastructure.rail[rt], RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total)); } diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index fe75708ddf..1045f15bd0 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -229,6 +229,7 @@ struct DepotWindow : Window { VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none. VehicleType type; bool generate_list; + bool sell_hovered; ///< A vehicle is being dragged/hovered over the sell button. VehicleList vehicle_list; VehicleList wagon_list; uint unitnumber_digits; @@ -243,6 +244,7 @@ struct DepotWindow : Window { this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->generate_list = true; + this->sell_hovered = false; this->type = type; this->num_columns = 1; // for non-trains this gets set in FinishInitNested() this->unitnumber_digits = 2; @@ -867,11 +869,24 @@ struct DepotWindow : Window { this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->SetWidgetDirty(WID_D_MATRIX); + + if (this->sell_hovered) { + this->SetWidgetLoweredState(WID_D_SELL, false); + this->SetWidgetDirty(WID_D_SELL); + this->sell_hovered = false; + } } virtual void OnMouseDrag(Point pt, int widget) { - if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return; + if (this->sel == INVALID_VEHICLE) return; + bool is_sell_widget = widget == WID_D_SELL; + if (is_sell_widget != this->sell_hovered) { + this->sell_hovered = is_sell_widget; + this->SetWidgetLoweredState(WID_D_SELL, is_sell_widget); + this->SetWidgetDirty(WID_D_SELL); + } + if (this->type != VEH_TRAIN) return; /* A rail vehicle is dragged.. */ if (widget != WID_D_MATRIX) { // ..outside of the depot matrix. @@ -958,7 +973,9 @@ struct DepotWindow : Window { default: this->sel = INVALID_VEHICLE; this->SetDirty(); + break; } + this->sell_hovered = false; _cursor.vehchain = false; } diff --git a/src/direction_func.h b/src/direction_func.h index 8889485842..12aee58639 100644 --- a/src/direction_func.h +++ b/src/direction_func.h @@ -61,11 +61,11 @@ static inline Direction ReverseDir(Direction d) /** - * Calculate the difference between to directions + * Calculate the difference between two directions * * @param d0 The first direction as the base * @param d1 The second direction as the offset from the base - * @return The difference how the second directions drifts of the first one. + * @return The difference how the second direction drifts of the first one. */ static inline DirDiff DirDifference(Direction d0, Direction d1) { @@ -79,7 +79,7 @@ static inline DirDiff DirDifference(Direction d0, Direction d1) /** * Applies two differences together * - * This function adds two differences together and return the resulting + * This function adds two differences together and returns the resulting * difference. So adding two DIRDIFF_REVERSE together results in the * DIRDIFF_SAME difference. * @@ -123,6 +123,20 @@ static inline DiagDirection ReverseDiagDir(DiagDirection d) return (DiagDirection)(2 ^ d); } +/** + * Calculate the difference between two DiagDirection values + * + * @param d0 The first direction as the base + * @param d1 The second direction as the offset from the base + * @return The difference how the second direction drifts of the first one. + */ +static inline DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1) +{ + assert(IsValidDiagDirection(d0)); + assert(IsValidDiagDirection(d1)); + /* Cast to uint so compiler can use bitmask. Result can never be negative. */ + return (DiagDirDiff)((uint)(d0 - d1) % 4); +} /** * Applies a difference on a DiagDirection diff --git a/src/ini.cpp b/src/ini.cpp index ccce192393..905ebfacf8 100644 --- a/src/ini.cpp +++ b/src/ini.cpp @@ -16,7 +16,6 @@ #include "fileio_func.h" #if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 500) -# define WITH_FDATASYNC # include #endif @@ -80,7 +79,7 @@ bool IniFile::SaveToDisk(const char *filename) * APIs to do so. We only need to flush the data as the metadata itself * (modification date etc.) is not important to us; only the real data is. */ -#ifdef WITH_FDATASYNC +#if defined(_POSIX_SYNCHRONIZED_IO) && _POSIX_SYNCHRONIZED_IO > 0 int ret = fdatasync(fileno(f)); fclose(f); if (ret != 0) return false; diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index 5c55c860ee..a8187c6ea3 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -41,7 +41,7 @@ STR_CARGO_PLURAL_VALUABLES :مقتنيات STR_CARGO_PLURAL_COPPER_ORE :منجم نحاس STR_CARGO_PLURAL_MAIZE :ذرة STR_CARGO_PLURAL_FRUIT :فواكة -STR_CARGO_PLURAL_DIAMONDS :جواهر +STR_CARGO_PLURAL_DIAMONDS :ألماس STR_CARGO_PLURAL_FOOD :طعام STR_CARGO_PLURAL_PAPER :ورق STR_CARGO_PLURAL_GOLD :ذهب @@ -97,10 +97,10 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :مشروب غا STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} راكب STR_QUANTITY_COAL :{WEIGHT_LONG} من الفحم -STR_QUANTITY_MAIL :{COMMA} صندوق من البريد +STR_QUANTITY_MAIL :{COMMA}{NBSP} كيس بريد STR_QUANTITY_OIL :{VOLUME_LONG} من النفط -STR_QUANTITY_LIVESTOCK :{COMMA}راس من الماشية -STR_QUANTITY_GOODS :{COMMA} قفص من البضائع +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}رأس ماشية +STR_QUANTITY_GOODS :{COMMA}{NBSP} صندوق بضائع STR_QUANTITY_GRAIN :{WEIGHT_LONG} من الحبوب STR_QUANTITY_WOOD :{WEIGHT_LONG} من الخشب STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} من خام الحديد @@ -109,16 +109,16 @@ STR_QUANTITY_VALUABLES :{COMMA}صندو STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} من خام النحاس STR_QUANTITY_MAIZE :{WEIGHT_LONG} من الذرة STR_QUANTITY_FRUIT :{WEIGHT_LONG} من الفواكة -STR_QUANTITY_DIAMONDS :{COMMA}كيس من الجواهر +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}كيس ألماس STR_QUANTITY_FOOD :{WEIGHT_LONG} من الطعام STR_QUANTITY_PAPER :{WEIGHT_LONG} من الورق -STR_QUANTITY_GOLD :{COMMA}كيس من الذهب +STR_QUANTITY_GOLD :{COMMA}{NBSP} كيس ذهب STR_QUANTITY_WATER :{VOLUME_LONG} من المياة STR_QUANTITY_WHEAT :{WEIGHT_LONG} من القمح STR_QUANTITY_RUBBER :{VOLUME_LONG} من المطاط STR_QUANTITY_SUGAR :{WEIGHT_LONG} من السكر -STR_QUANTITY_TOYS :{COMMA}الالعاب -STR_QUANTITY_SWEETS :{COMMA} كيس من الحلويات +STR_QUANTITY_TOYS :{COMMA}{NBSP} لعبة +STR_QUANTITY_SWEETS :{COMMA}{NBSP} كيس حلويات STR_QUANTITY_COLA :{VOLUME_LONG} من الكولا STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} من الحلاوة القطنية STR_QUANTITY_BUBBLES :{COMMA}فقاعات @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}لا STR_ABBREV_ALL :{TINY_FONT}الكل # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} ركاب -STR_BAGS :{COMMA} صناديق -STR_TONS :{COMMA} اطنان/طن -STR_LITERS :{COMMA} لتر +STR_PASSENGERS :{COMMA}{NBSP} راكب +STR_BAGS :{COMMA}{NBSP} كيس +STR_TONS :{COMMA}{NBSP} طن +STR_LITERS :{COMMA}{NBSP} لتر STR_ITEMS :{COMMA} وحدة -STR_CRATES :{COMMA} صناديق +STR_CRATES :{COMMA}{NBSP} صندوق # Colours, do not shuffle STR_COLOUR_DARK_BLUE :ازرق غامق @@ -191,32 +191,32 @@ STR_COLOUR_GREY :رمادي STR_COLOUR_WHITE :ابيض # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA}ميل/س -STR_UNITS_VELOCITY_METRIC :{COMMA}كم/س -STR_UNITS_VELOCITY_SI :{COMMA}م/ث +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}كم/س +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}م/ث -STR_UNITS_POWER_IMPERIAL :{COMMA}حصان -STR_UNITS_POWER_METRIC :{COMMA}حصان -STR_UNITS_POWER_SI :{COMMA}ك واط +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}حصان +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان +STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ت -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}طن -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}كجم +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}كجم -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} طن -STR_UNITS_WEIGHT_LONG_SI :{COMMA}كجم +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP} طن +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}كجم -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}غال -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ل -STR_UNITS_VOLUME_SHORT_SI :{COMMA}م3 +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}غال +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}ل +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}م3 -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} لتر -STR_UNITS_VOLUME_LONG_SI :{COMMA}م3 +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP} لتر +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}م3 -STR_UNITS_FORCE_SI :{COMMA} كيلو نيوتن +STR_UNITS_FORCE_SI :{COMMA}{NBSP} كيلو نيوتن -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} قدم -STR_UNITS_HEIGHT_SI :{COMMA} متر +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP} قدم +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر # Common window strings STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر @@ -286,7 +286,7 @@ STR_SORT_BY_ENGINE_ID :نوع المح STR_SORT_BY_COST :التكلفة STR_SORT_BY_POWER :الطاقة STR_SORT_BY_TRACTIVE_EFFORT :قوة الجذب -STR_SORT_BY_INTRO_DATE :بداية التشغيل +STR_SORT_BY_INTRO_DATE :بداية الإنتاج STR_SORT_BY_RUNNING_COST :تكلفة التشغيل STR_SORT_BY_POWER_VS_RUNNING_COST :القوة/تكلفة التشغيل STR_SORT_BY_CARGO_CAPACITY :سعة الشحن @@ -351,6 +351,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :انهاء ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :إعدادات اللعبه +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :الإعدادات STR_SETTINGS_MENU_SCRIPT_SETTINGS :الذكاء الصناعي/ اعدادات اللعبة STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات اﻹضافات STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية @@ -941,7 +942,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :حجم اللوحة +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :حدد العنصر المطلوب +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عادي +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2 +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4 STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية @@ -1036,6 +1042,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :مسطح تما STR_TERRAIN_TYPE_FLAT :مسطح STR_TERRAIN_TYPE_HILLY :مرتفعات - هضاب STR_TERRAIN_TYPE_MOUNTAINOUS :جبال +STR_TERRAIN_TYPE_ALPINIST :شاهق STR_CITY_APPROVAL_PERMISSIVE :متساهل STR_CITY_APPROVAL_TOLERANT :متقبل @@ -1044,6 +1051,7 @@ STR_CITY_APPROVAL_HOSTILE :معاد STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :الإعدادات STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل @@ -1053,11 +1061,11 @@ STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادا STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :كل الاعدادات -STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (غير مخزن في المحفوظات, يؤثر على كل الالعاب) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على اللعبة الحالية فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (مخزن في المحفوظات: يؤثر على الشركة الحالية فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (لا يخزن في الحفظ ؛ يطبق على كل الالعاب) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على اللعبة الحالية فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الشركة الحالية فقط) STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}عرض جميع النتائج بالنسبة للإعداد {}{SILVER} الفئة {BLACK} إلى {WHITE}{STRING} {BLACK}و{SILVER}نوع {BLACK} إلى{WHITE} جميع انواع الإعدادات STR_CONFIG_SETTINGS_NONE :{WHITE} - بدون - @@ -1078,7 +1086,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :متوسط STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين -STR_CONFIG_SETTING_AUTOSLOPE :السماح باعادة بناء التلال تحت المباني, الطرق, الخ .-الانحدار الذاتي- {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING} STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT :كمية دخان/شرار القطارات:{STRING} @@ -1204,7 +1212,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :لا تصرف STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :الكل ما عدا عمليات البناء STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :الكل ما عدا خيارات تعديل الخريطة STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :كل تصرف -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام قائمة العربات المطورة: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام المجموعات في قائمة العربات : {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :تفعيل مؤشر التحميل: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :عرض جدولة الأعمال بالمهام بدلا من الأيام: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :عرض الوصول و المغادرة في جدولة الاعمال: {STRING} @@ -1400,6 +1408,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}لعب STR_INTRO_GAME_OPTIONS :{BLACK}إعدادات اللعبه STR_INTRO_HIGHSCORE :{BLACK}قائمه المتفوقين +STR_INTRO_CONFIG_SETTINGS_TREE :الاعدادات STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى @@ -1418,6 +1427,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :إعدادات العرض STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث STR_INTRO_TOOLTIP_QUIT :{BLACK}اغلاق'OpenTTD' @@ -2373,6 +2383,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :تغيير أعلى ارتفاع للخريطة STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية @@ -2592,8 +2603,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} تم توصيلة STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (مازال مطلوب) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (تم توصيلة) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم{} (مول) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم (ممول) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}المدينة {RED}لا{BLACK} تنمو STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}حدود الضوضاء داخل المدن: {ORANGE}{COMMA}{BLACK} القصوى: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}وسط الشاشة الاساسية على موقع المدينة @@ -2863,7 +2874,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض المركبات التابعة لها +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب . STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة STR_GROUP_RENAME_TOOLTIP :{BLACK}أعد تسمية المجموعة المختارة @@ -3158,7 +3169,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK} الس STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}مقدار التحويل: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}{NBSP} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}% {BLACK} الصيانة الأخيرة: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5. @@ -3250,8 +3261,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}غير STR_ORDER_REFIT :{BLACK}اعادة تهيئة STR_ORDER_REFIT_TOOLTIP :{BLACK}اختر نوع البضائع المنقولة لتهيئة العربات في هذا الامر. اضغط كنترول لازالة تعليمات التهيئة. -STR_ORDER_REFIT_AUTO :{BLACK}ملائمة ذاتية -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحملة تريد ملائمتها ذاتيا. +STR_ORDER_REFIT_AUTO :{BLACK}ملائمة في محطة +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحمولة تريد ملائمتها . اضغط مع ctrl لإزالة الملائمة . الملائمة في المحطات لن تكون ما لم تقبل العربة ذلك . STR_ORDER_DROP_REFIT_AUTO :شحنة ثابتة STR_ORDER_DROP_REFIT_AUTO_ANY :البضائع المتاحة @@ -3342,13 +3353,13 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انز STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة- STR_ORDER_NO_UNLOAD_NO_LOAD :(لا تفريغ و لا تحميل) -STR_ORDER_AUTO_REFIT :(ملائمة ذاتية ل {STRING}) -STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لاي بضاعة مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة الذاتية لـ {STRING}) +STR_ORDER_AUTO_REFIT :(ملائمة لـ {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة لـ {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لأي بضاعة مع الملائمة لـ {STRING}) +STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة لـ {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(تفرغ الحمولة و الانتظار للتحميل الكلي مع الملائمة لـ {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لاي بضاعة مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و اخذ البضاعة مع الملائمة الذاتية لـ {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لأي بضاعة مع الملائمة لـ {STRING}) +STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و أخذ البضاعة مع الملائمة لـ {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(تحويل البضاعة و الانتظار للحمولة القصوى مع الملائمة الذاتية لـ {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(تحويل البضاعة و الانتظار لاي حمولة كاملة مع الملائمة الذاتية لـ {STRING}) STR_ORDER_NO_UNLOAD_REFIT :(عدم التفريغ و تحميل البضائع مع الملائمة الذاتية لـ {STRING}) @@ -3620,7 +3631,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... قر STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... قريبة جدا من مدينة أخرى STR_ERROR_TOO_MANY_TOWNS :{WHITE}... المدن كثيرة جدا STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... لا يوجد فراغ في الخريطة -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بامكانك تمكين البلدية من بناء الطرق الجديدة عن طريق الاعدادات المتقدمة --> الاقتصاد --> المدن +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بإمكانك تمكين بناء الطرق الجديدة عن طريق الاعدادات --> البيئة--> المدن STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}اعمال الطرق قيد التنفيذ STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}لا يمكن ازالة هذه المدينة {}محطة او ورشة مرتبطة بالمدينة او هناك مربع مملوك للمدينة لا يمكن لزالته STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... لا يوجد مكان مناسب للمجسم بداخل هذة المدينة/البلدة diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index b9de63180f..2e8ecf97c0 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -1181,64 +1181,64 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model d'acceler STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració de trens. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza les pujades i les corbes en funció de diverses propietats del tren, com ara la longitud i la força de tracció STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model d'acceleració per als vehicles: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració d'automòbils. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza els pendents en funció de les diferents propietats de la màquina, com per exemple l'esforç de tracció. -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent d'inclinació per als trens: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :La inclinació d'una cel·la en pendent per a un tren. Els valors més alts fan que sigui més difícil escalar un turó +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent de les costes per als trens: {STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per als trens. Els valors alts fan que sigui més difícil pujar els turons. STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent d'inclinació per als automòbils: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :La inclinació d'una cel·la amb pendent per a automòbils. Els valors més alts fan que sigui més difícil escalar un turó +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent de les costes per als vehicles de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per a vehicles de carretera. Els valors alts fan que sigui més difícil pujar els turons. STR_CONFIG_SETTING_FORBID_90_DEG :Prohibeix fer girs de 90 graus als trens i vaixells: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan una via horitzontal està seguida d'una vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. Això també s'aplica al radi de gir dels vaixells +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan hi ha una via horitzontal seguida d'una de vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. Això també s'aplica al gir dels vaixells. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permet ajuntar estacions no annexes: {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permetre afegir parts a una estació sense contacte directe amb les parts existents. Fa falta Ctrl + Clic, mentre és col·loquen les peces noves +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Aquesta opció permet afegir parts noves a una estació existent sense estar les parts noves en contacte directe amb les existents. Cal clicar Ctrl+Clic mentre es col·loquen les parts noves. STR_CONFIG_SETTING_INFLATION :Inflació: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Habilita la inflació a l'economia, on l'augment dels costos són una mica més ràpids que els dels pagaments -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Màxima longitud dels ponts: {STRING} +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Habilita la inflació a l'economia, on l'augment dels costos són una mica més ràpids que els dels pagaments. +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Longitud màxima dels ponts: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Longitud màxima per a la construcció de ponts STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Alçada màxima dels ponts: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Alçada màxima de construcció dels ponts STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Màxima longitud dels túnels: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Longitud màxima per a la construcció de túnels -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Mètode de construcció de la indústria primària manual: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Mètode de finançament d'indústria primària. 'cap' significa que no serà possible fundar-ne cap, 'prospecció' significa que serà possible fundar-ne, però la construcció succeirà en un lloc aleatori del mapa i també podria passar que fracassi, 'com les altre indústries' significa que les indústries de matèries primeres poden ser construides a qualsevol lloc per les companyies igual que les indústries manufactureres -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Cap +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Fundació de noves indústries primàries: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Mètode de fundació de noves indústries primàries. «Fundació desactivada» significa que no serà possible fundar-ne cap, «Amb prospeccions» significa que serà possible fundar-ne, però la construcció succeirà en un lloc aleatori del mapa i podria fracassar. «Com les altres indústries» significa que les indústries de matèries primeres poden ser construïdes en qualsevol lloc per les companyies igual que les indústries manufactureres. +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Fundació desactivada STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Com les altres indústries -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospeccionant -STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Àrea plana al voltant de les indústries: {STRING} -STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantitat d'espai pla al voltant d'una indústira. Això assegura que quedarà espai buit al voltant de la indústria per a construir vies, etc. +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Amb prospeccions +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Àrea anivellada al voltant de les indústries: {STRING} +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantitat d'espai pla al voltant d'una indústria. Això assegura que quedarà espai buit al voltant de la indústria per construir vies o altres infraestructures. STR_CONFIG_SETTING_MULTIPINDTOWN :Permet vàries indústries similars a cada població: {STRING} -STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalment, una població no vol més d'un tipus d'indústria de cada tipus. Amb aquest paràmetre es permetrà diverses indústries del mateix tipus a la mateixa població +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalment, una població no vol tenir més d'una indústria de cada tipus. Amb aquest paràmetre es permet la construcció de diverses indústries del mateix tipus a la mateixa població. STR_CONFIG_SETTING_SIGNALSIDE :Mostra els senyals: {STRING} -STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Selecciona a quin costat de la via s'han de posar els senyals +STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Seleccioneu a quin costat de la via s'han de posar els senyals STR_CONFIG_SETTING_SIGNALSIDE_LEFT :A l'esquerra STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Al costat de conducció STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la dreta STR_CONFIG_SETTING_SHOWFINANCES :Mostra la finestra de balanç al finalitzar cada any: {STRING} -STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Les noves ordres predeterminades són 'sense parada': {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle pararà a cada estació que passi. Activant aquest paràmetre no pararà a cap estació fins arribar a la seu destí. Nota, aquest paràmetre només defineix el valor predeterminat per les noves ordres. De totes maneres les ordres individuals poden establir explícitament qualsevol dels comportaments -STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres del tren: parar per defecte {STRING} de la plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Situa en quin lloc de la plataforma el tren pararà per defecte. 'Extrem més proper' significa a prop del punt d'entrada, 'al mig' significa al mig de la plataforma, i 'extrem més llunyà' significa lluny del punt d'entrada. Nota, aquest paràmetre només defineix el valor predeterminat per les noves ordres. De totes maneres les ordres individuals poden establir explícitament qualsevol dels comportaments -STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :a l'extrem més proper -STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :a la meitat -STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :a l'extrem més llunyà -STR_CONFIG_SETTING_AUTOSCROLL :Finestra d'avís quan el ratolí és al marc del programa: {STRING} -STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quan està activat, les vistes començaran a desplaçar-se quan el ratolí sigui a prop la vora de la finestra +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si el paràmetre està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia. +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada» per defecte a les noves ordres : {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat. +STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual. +STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més proper +STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig +STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :A l'extrem més llunyà +STR_CONFIG_SETTING_AUTOSCROLL :Desplaça la finestra quan el ratolí sigui prop de la vora: {STRING} +STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quan està activat, l'àrea de visualització començarà a desplaçar-se quan el ratolí sigui prop de la vora de la finestra. STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desactivat -STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal, només pantalla completa +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal (només pantalla completa) STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Vista principal -STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Cada vista -STR_CONFIG_SETTING_BRIBE :Permet subornar a les autoritats locals: {STRING} -STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les companyies intentar subornar a l'autoritat local. Si el suborn és detectat per un inspector, la companyia no podrà actuar a la població durant sis mesos +STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Qualsevol vista +STR_CONFIG_SETTING_BRIBE :Permet subornar les autoritats locals: {STRING} +STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les companyies intentar subornar l'autoritat local. Si el suborn és detectat per un inspector, la companyia no podrà actuar a la població durant sis mesos. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permet comprar els drets del transport en exclusiva: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva en una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant tot l'any +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva d'una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant un any sencer. STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permet finançar edificis: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per a finançar nous edificis +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permet finançar la reconstrucció dels carrers locals: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per a la reconstrucció de carrers i sabotejar-hi la circulació de vehicles +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per la reconstrucció de carrers i sabotejar la circulació de vehicles. STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permet enviar diners a altres companyies: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador -STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per contenidor per simular trens pesats: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Un valor més alt fa que transportar contenidors sigui més exigent amb els trens, especialment als turons +STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per simular trens pesats: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Els valors alts fan que transportar contenidors sigui més exigent amb els trens, especialment als turons. STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocitat dels avions: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Estableix la velocitat relativa dels avions en comparació amb els altres tipus de vehicles, per reduir la quantitat de guanys de transport dels avions STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 83a67773c5..947f0736c8 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -30,7 +30,7 @@ STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passagiers STR_CARGO_PLURAL_COAL :Kolen STR_CARGO_PLURAL_MAIL :Post -STR_CARGO_PLURAL_OIL :Olie +STR_CARGO_PLURAL_OIL :Aardolie STR_CARGO_PLURAL_LIVESTOCK :Vee STR_CARGO_PLURAL_GOODS :Goederen STR_CARGO_PLURAL_GRAIN :Graan @@ -64,7 +64,7 @@ STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passagier STR_CARGO_SINGULAR_COAL :Kolen STR_CARGO_SINGULAR_MAIL :Post -STR_CARGO_SINGULAR_OIL :Olie +STR_CARGO_SINGULAR_OIL :Aardolie STR_CARGO_SINGULAR_LIVESTOCK :Vee STR_CARGO_SINGULAR_GOODS :Goederen STR_CARGO_SINGULAR_GRAIN :Graan @@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} kolen STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post -STR_QUANTITY_OIL :{VOLUME_LONG} olie +STR_QUANTITY_OIL :{VOLUME_LONG} Vaten Olie STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan @@ -168,7 +168,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALLE STR_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_BAGS :{COMMA}{NBSP}zak{P "" ken} STR_TONS :{COMMA}{NBSP}ton -STR_LITERS :{COMMA}{NBSP}liter +STR_LITERS :{COMMA}{NBSP}liter{P "" s} STR_ITEMS :{COMMA}{NBSP}stuk{P "" s} STR_CRATES :{COMMA}{NBSP}krat{P "" ten} @@ -3185,7 +3185,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigonderhoudskosten STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud @@ -3268,7 +3268,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramrail STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tegels: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalen STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: -STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tegels +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationtegels STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Vliegvelden STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr @@ -3350,7 +3350,7 @@ STR_GROUP_DEFAULT_SHIPS :Niet gegroepeer STR_GROUP_DEFAULT_AIRCRAFTS :Niet gegroepeerde vliegtuigen STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren -STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te maken +STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep STR_GROUP_RENAME_TOOLTIP :{BLACK}Hernoem de geselecteerde groep STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik om deze groep te beschermen tegen globaal automatisch vervangen @@ -4357,7 +4357,7 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... het is al van jou! # Group related errors -STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet maken... +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet creëren... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen... diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index baa4166579..fa55f7235b 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1901,8 +1901,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer -STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertized -STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertized (internet) and a not advertized (Local Area Network, LAN) game +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 6a1a669d81..25936e3f9f 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -197,31 +197,31 @@ STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}me STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk -STR_UNITS_POWER_SI :{COMMA}kW +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l -STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}kaki +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Kata penyaring: @@ -1098,7 +1098,7 @@ STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Nilai s STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipe setting: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) STR_CONFIG_SETTING_TYPE_GAME_MENU :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru) -STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)) +STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pengaturan permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini) @@ -1113,9 +1113,9 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan deng STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Membatasi urutan / tabel di bawah ke setting tertentu STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Semua setting -STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Pengaturan klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan baru) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan saat ini) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} @@ -1165,7 +1165,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi -STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Gunakan area penarikan berbeda untuk tipe stasiun dan airport yang berbeda @@ -1281,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durasi penampil STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} detik STR_CONFIG_SETTING_HOVER_DELAY :Tampilkan tooltips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay sebelum bantuan peralatan ditampilkan saat mouse diatas sebuah ikon. Selain itu bantuan peralatan juga dapat ditampilkan dengan klik kanan -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} detik +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} mili detik STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klik kanan STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tampilkan populasi kota di label nama kota: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Tampilkan populasi kota di label nama kota pada peta @@ -1343,7 +1343,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Pergeseran pand STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Menyetel bagaimana tampilan utama menggeser posisi di peta kecil. Jika dinyalakan, peta akan bergeser secara halus. Jika dimatikan, peta langsung menuju tempat yang di klik STR_CONFIG_SETTING_MEASURE_TOOLTIP :Tampilkan ukuran ketika menggunakan alat pembangun: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Tampilkan perbedaan jarak dan tinggi ubin saat proses pembangunan -STR_CONFIG_SETTING_LIVERIES :Tampilkan warna perusahaan: {STRING} +STR_CONFIG_SETTING_LIVERIES :Tampilkan warna tergantung jenis kendaraan: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontrol penggunaan tipe kendaraan spesifik untuk kendaraan (dalam perusahaan tertentu) STR_CONFIG_SETTING_LIVERIES_NONE :Tidak ada STR_CONFIG_SETTING_LIVERIES_OWN :Perusahaan milik sendiri @@ -1390,7 +1390,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Tidak ada tinda STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Semua tindakan kecuali pembangunan STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Semua kecuali mengubah dataran STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Semua tindakan -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan daftar kendaraan tingkat lanjut: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan grup dalam daftar kendaraan: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan penggunaan daftar kendaraan lebih lanjut dalam pengelompokkan kendaraan STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban @@ -1405,7 +1405,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Jenis rel yang STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Tersedia pertama STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Tersedia terakhir STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Sering dipakai -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Sorot rel yang akan terpakai: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Tampilkan rel yang akan terpakai: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Beri warna yang berbeda untuk jalur-jalur yang dicadangkan untuk menolong ketika terdapat kereta yang menolak masuk ke blok menurut jalurnya STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Toolbar tetap aktif setelah dipakai: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menjagakan alat pembangunan untuk jembatan, terowongan, etc. buka setelah dipakai @@ -1433,11 +1433,11 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Matikan infrast STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Jika diaktifkan, infrastruktur cuma tersedia jika ada kendaraan tersedia, mencegah buang waktu dan uang di infrastruktur yang tidak bisa digunakan STR_CONFIG_SETTING_MAX_TRAINS :Maks. kereta tiap pemain: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Batas jumlah kereta yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Batas jumlah kendaraan jalan raya yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Batas jumlah pesawat yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Jumlah maximum kapal yang boleh dimilki sebuah perusahaan STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Non-aktifkan kereta bagi pemain komputer: {STRING} @@ -1464,7 +1464,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Jangka waktu pe STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pilih apakah servis kendaraan dipicu oleh waktu terlewat sejak servis terakhir atau dari kehandalan menjatuh beberapa persentase dari kehandalan maximum STR_CONFIG_SETTING_SERVINT_TRAINS :Interval dasar untuk kereta: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Setel interval dasar untuk kereta, jika tidak ada interval tetap -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} hari/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}hari/% STR_CONFIG_SETTING_SERVINT_DISABLED :Di non-aktifkan STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval dasar untuk kendaraan jalan raya: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Setel Interval perbaikan untuk kendaraan jalan raya baru, jika tidak ada interval tetap @@ -1604,9 +1604,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Tidak ada STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Faktor kali ukuran kota awal: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Ukuran rata-rata kota besar terhadap kota kecil saat permainan dimulai -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING} hari +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING}{NBSP}hari STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Waktu diantara dua penghitungan linkgraph berurutan. Setiap penghitungan hanya menghitung satu komponen perencanaan dari grafik. Namun, angka yang diberikan untuk seting ini bukan berarti seluruh grafik akan diperbaharui dalam angka hari yang sama, hanya beberapa bagian. Semakin sedikit semakin banyak proses CPU yang diperlukan untuk menghitung. Semakin banyak semakin lama waktu sebelum cargo distribution dimulai pada rute baru. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING} hari untuk menghitung grafik distribusi +STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING}{NBSP}hari untuk menghitung grafik distribusi STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Waktu dibutuhkan untuk setiap perhitungan dari komponen 'linkgraph'. Ketika perhitungan dimulai, ada utas 'dibuat' yang boleh dijalankan untuk jumlah hari ini. Semakin pendek anda mengatur ini lebih mungkin utas ini belum selesai ketika itu seharusnya. Kemudian permainan berhenti sampai itu ("lag"). Semakin lama anda mengatur semakin lama itu untuk distribusinya untuk memperbarui ketika rute mengganti. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris @@ -1618,7 +1618,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" bera STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetris" berarti jumlah kargo yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Semakin tinggi anda mengatur ini semakin banyak waktu CPU perhitungan "linkgraph" akan mengambil. Jika waktu terlalu lama anda mungkin melihat "lag".Jika anda mengatur itu ke nilai rendah, tetapi, distribusi akan menjadi tidak akurat, dan anda mungkin melihat kargo tidak dikirim ke tempat anda berharap untuk pergi. STR_CONFIG_SETTING_DEMAND_DISTANCE :Efek jarak kepada permintaan : {STRING} @@ -1666,7 +1666,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisasi STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafik -STR_CONFIG_SETTING_SOUND :{ORANGE}Efek suara +STR_CONFIG_SETTING_SOUND :{ORANGE}Suara STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaramuka STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Umum STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Jendela @@ -1684,7 +1684,7 @@ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Linkung STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Berwenang STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Kota STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri -STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi Kargo +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi kargo STR_CONFIG_SETTING_AI :{ORANGE}Pesaing STR_CONFIG_SETTING_AI_NPC :{ORANGE}Pemain Komputer @@ -1966,13 +1966,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi STR_NETWORK_START_SERVER_UNADVERTISED :Tidak STR_NETWORK_START_SERVER_ADVERTISED :Ya STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klien -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum klien: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum jumlah klien: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pilih jumlah klien maksimal. Tidak semua slot harus diisi STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Perusahaan -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum perusahaan: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum jumlah perusahaan: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Batasi jumlah perusahaan pada server STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} Penonton -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum penonton: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum jumlah penonton: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Batasi jumlah penonton pada server STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Bahasa pembicaraan: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Agar pemain lain mengetahui bahasa apa yang digunakan pada sever @@ -2986,8 +2986,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} terkirim STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (masih dibutuhkan) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (terkirim) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari (didanai) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari (didanai) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kota {RED}tidak{BLACK} tumbuh STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Batas kebisingan di kota : {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Arahkan pandangan utama pada lokasi kota. Ctrl+Click akan membuka viewport baru pada lokasi kota @@ -3196,7 +3196,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman -STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman Maks: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pinjam {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Tambah jumlah pinjaman. Tekan Ctrl+Click untuk meminjam sebanyak mungkin. @@ -3664,7 +3664,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Daya Mua STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Transfer: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA}{NBSP}hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tambah jarak waktu perbaikan dengan 10. Ctrl+Click menambah jarak waktu perbaikan dengan 5. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kurangi jarak waktu perbaikan dengan 10. Ctrl+Click mengurangi jarak waktu perbaikan dengan 5 @@ -3900,8 +3900,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(menetap untuk STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(perjalan untuk {STRING}, tidak berjadwal) STR_TIMETABLE_STAY_FOR :dan tinggal selama {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :dan berjalan selama {STRING} -STR_TIMETABLE_DAYS :{COMMA} hari -STR_TIMETABLE_TICKS :{COMMA} titik +STR_TIMETABLE_DAYS :{COMMA}{NBSP}hari +STR_TIMETABLE_TICKS :{COMMA}{NBSP}titik STR_TIMETABLE_TOTAL_TIME :{BLACK}Total durasi seluruh perjalanan akan memakan waktu {STRING} STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Total durasi seluruh perjalanan akan memakan waktu kurang lebih {STRING} untuk terpenuhi (blm semuanya terjadwal) diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 9d3dec0d3c..a727b5233c 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -2174,7 +2174,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :게임이 아 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :게임이 재개되었습니다. ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :충분한 플레이어가 없습니다 +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :플레이하는 사람 수 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :접속자와 연결중 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :수동 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :게임 스크립트 @@ -2988,7 +2988,7 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}지난 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}도시가 성장하기 위해 필요한 화물: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED}{G 0 "이" "가"} 필요함 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :겨울에는 {ORANGE}{STRING}{BLACK}{G 0 "이" "가"} 필요함 -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} 수송됨 +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN}{G 0 "이" "가"} 수송됨 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{1:CARGO_LONG} \ {0:CARGO_TINY}{RED} (더 필요함) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{1:CARGO_LONG} \ {0:CARGO_TINY}{GREEN} (수송됨) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}도시가 {ORANGE}{COMMA}{BLACK}일마다 성장합니다. @@ -3009,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :도시 이름 # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 지역 당국 -STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사 운송 성취도: +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요 diff --git a/src/lang/latin.txt b/src/lang/latin.txt index 99d88237f5..016fcbcb92 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -512,7 +512,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Monstrar STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Monstrare res fiscales societatis STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Monstrare facta generalia societatis STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Monstrare librum fabularum -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem metarum +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem propositorum STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum @@ -526,11 +526,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Struere vias STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Struere navalia STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Struere aeroportus -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam ferramentorum qua potes terram augere/minuere, arbores serere, etc. +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam instrumentorum qua potes terram augere/minuere, arbores serere, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Monstrare fenestram soni musicaeque STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Monstrare nuntium novissimum sive optiones nuntii STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Indicia terrae regionis, consola, emendatio scripti, imagines conspectus, de OpenTTD -STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas ferramentorum +STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas instrumentorum # Extra tooltips for the scenario editor toolbar STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Servare scaenarium, legere scaenarium, relinquere scriptorium scaenarii, exire @@ -1507,7 +1507,7 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalis STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Melior STR_CONFIG_SETTING_ROAD_SIDE :Vehicula viaria: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Eligere latus viae gubernandi -STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Circuitus tabulae altitudinum: {STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotatio tabulae altitudinum: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sinistrorsus STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Dextrorsus STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Altitudo scaenario plano data: {STRING} @@ -1518,8 +1518,8 @@ STR_CONFIG_SETTING_STATION_SPREAD :Spatium station STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING} -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam instrumentorum arcis ferriviariae/viariae/aquariae/aeriae instrumentorum: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca instrumentorum constructionis aperitur, etiam plasmationis terrae arca instrumentorum aperitur STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color terrae in tabula adhibitus: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color terrae in tabula geographica parva STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Viridis @@ -1756,8 +1756,8 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Nulla {RED}(rum STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Modo in silvis plivualibus STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Ubique -STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae ferramentorum: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae ferramentorum primariae apud apicem fenestrae +STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae instrumentorum: {STRING} +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae instrumentorum primariae apud apicem fenestrae STR_CONFIG_SETTING_STATUSBAR_POS :Locus serae status: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Locus horizontalis serae status apud infimam partem fenestrae STR_CONFIG_SETTING_SNAP_RADIUS :Radius fenestrae adhaerendae: {STRING} @@ -2951,7 +2951,7 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Fortuiti STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Fortuiti STR_MAPGEN_BORDER_MANUAL :{BLACK}Manu -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Circuitus tabulae altitudinum: +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotatio tabulae altitudinum: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen tabulae altitudinum: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} @@ -3021,7 +3021,7 @@ STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Mutare c STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Mutare coloris tabulam huius NewGRF.{}Utere cum colores huius NewGRF videntur esse rosei STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Confirmare mutationes -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interrete +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interreti STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Inspicere si res absentes in inventario Interretiale sunt STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Nomen fasciculi: {SILVER}{STRING} @@ -3236,16 +3236,16 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Emere m STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri auctoritatem vicinalem ut tua censio augeatur, at difficultas adest: forsitan animadvertaris et graviter puniaris.{}Pretium: {CURRENCY_LONG} # Goal window -STR_GOALS_CAPTION :{WHITE}{COMPANY} Metae -STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metae Globales -STR_GOALS_GLOBAL_TITLE :{BLACK}Metae globales: +STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita +STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia +STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nullae - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Metae Societatis: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in metam ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam +STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis: +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Quaestio @@ -3285,7 +3285,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum -STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Globalis +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice @@ -3293,7 +3293,7 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Priorem STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ire ad paginam priorem STR_STORY_BOOK_NEXT_PAGE :{BLACK}Secundam STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ire ad paginam secundam -STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Meta irrita +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Propositum irritum # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Nomina stationum - preme in nomen ut conspectus moveatur supra stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem @@ -3555,7 +3555,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges - STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem globalem +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Esne certus te velle delere hanc gregem eiusque descendentes? @@ -4374,7 +4374,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... nimi STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... nimis prope aliud oppidum STR_ERROR_TOO_MANY_TOWNS :{WHITE}... nimis oppida adsunt STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... plus spatium tabulae deest -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias faciet. Potest sinere vias facere in Electionibus->Circumiecta->Oppida +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias struet. Potes hanc optionem mutare in Electionibus->Circumiecta->Oppida STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Constructio viaria agitur STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Non licet oppidum delere...{}Statio receptaculumve est oppido sive non licet tegulam oppidi removere STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... non est locus effigiei idoneus in medio oppidi diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index 259fd8ee68..d6a7d6bc39 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -205,16 +205,16 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn{P "" er} -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" er} +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" ""} STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" er} -STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" er} +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf @@ -1528,7 +1528,7 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prosentandel av STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Andel av inntekten gitt til de mellomliggende etapper i et overføringssystem, noe som gir mer kontroll over inntektene STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Når du drar en linje, plasser signaler hver: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Angi distansen for når signaler vil bli bygget på et spor frem til neste hinder (signal, kryss), hvis signaler blir dratt -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" er} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Når du drar en linje, oppretthold fast avstand mellom signaler: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførselen til signalplassering ved Ctrl + dragning av signaler. Hvis deaktivert, blir signaler plassert ved tunneler eller broer for å unngå lange strekninger uten signaler. Hvis aktivert, blir signalene plassert for hver N ruter, noe som gjør justering av signaler på parallelle spor enklere STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING} @@ -1577,7 +1577,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Statusbarens po STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal posisjon av status verktøylinjen på bunnen av skjermen STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers smekkeradius: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Avstanden mellom vinduer før vinduet som blir flyttet automatisk tilpasset nærliggende vinduer -STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 "" s} +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el ler} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktivert STR_CONFIG_SETTING_SOFT_LIMIT :Maksimalt antall flytende vinduer: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Antall ikke-klebrige åpne vinduer før gamle vinduer automatisk blir lukket for å gi plass til nye vinduer @@ -3908,8 +3908,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell) STR_TIMETABLE_STAY_FOR :og bli værende i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING} -STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" s} -STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk{P "" s} +STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" er} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig) diff --git a/src/lang/polish.txt b/src/lang/polish.txt index 220114005b..68dff85102 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -4235,10 +4235,10 @@ STR_ORDER_UNLOAD :(Rozładuj i za STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełny załadunek) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełny załadunek któregoś z towarów) STR_ORDER_UNLOAD_NO_LOAD :(Rozładuj i pozostaw pusty) -STR_ORDER_TRANSFER :(Przeładuj i zabierz ładunek) -STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełny załadunek) -STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełny załadunek któregoś z towarów) -STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i pozostaw pusty) +STR_ORDER_TRANSFER :(Przeładunek i zabranie ładunku) +STR_ORDER_TRANSFER_FULL_LOAD :(Przeładunek i oczekiwanie na pełny załadunek) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładunek i oczekiwanie na pełny załadunek któregoś z towarów) +STR_ORDER_TRANSFER_NO_LOAD :(Przeładunek, pozostaw pusty) STR_ORDER_NO_UNLOAD :(Nie rozładowuj i zabierz ładunek) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełny załadunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełny załadunek któregoś z towarów) @@ -4250,9 +4250,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Przebuduj na { STR_ORDER_UNLOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i zabierz ładunek) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek któregoś z towarów) -STR_ORDER_TRANSFER_REFIT :(Przeładuj, przebuduj na {STRING.b} i zabierz ładunek) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek) +STR_ORDER_TRANSFER_REFIT :(Przeładunek, przebudowa na {STRING.b} i zabranie ładunku) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na pełny załadunek) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na dowolny pełny załadunek) STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i zabierz ładunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek) diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 7ce4e7f6a8..c85b110c57 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -327,17 +327,17 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}显示 STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}显示游戏目标选单 STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}显示图表 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}显示公司名次表 -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}建设新的工业设施 +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}工业设施列表/产业链/建立新工业设施 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}显示公司的火车列表。按住 Ctrl 键单击可以切换组群和车辆列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}显示公司的汽车列表。按住 Ctrl 键单击可以切换组群和汽车列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}显示公司的船只列表。按住 Ctrl 键单击可以切换组群和船只列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}显示公司的飞机列表。按住 Ctrl 键单击可以切换组群和飞机列表。 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}放大视图 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}缩小视图 -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}建设铁路 -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}建设公路 -STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}建设港口 -STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}建设机场 +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}显示铁路建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}显示公路建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}显示水运建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}显示机场建设工具 STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}打开景观美化工具栏{}以修改地形、设置地貌等 STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}显示 声音/音乐 控制菜单 STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}显示最新消息新闻,消息选项,消息历史 @@ -661,11 +661,11 @@ STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}停止 STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}开始播放音乐 STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}拖动滑块以调节音乐和音效的音量 STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}选择全部乐曲 -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择'旧的风格'音乐列表 -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择'新的风格'音乐列表 -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择'Ezy街头'风格的音乐列表 -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择'自定义1'(用户定义)的列表 -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择'自定义2'(用户定义)的列表 +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择“老式音乐”列表 +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择“新的风格”音乐列表 +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择“Ezy街头”风格的音乐列表 +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择“自定义1”(用户定义)的列表 +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择“自定义2”(用户定义)的列表 STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}开启/关闭 随机播放列表中的曲目 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}打开音乐选单窗口 @@ -844,7 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}的调度计划中有无效调度命令 STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} 有重复调度命令 STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE}的调度计划有无效的车站 -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有机场跑道太短不足及起降 +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有一个机场的跑道太短而不能起降 STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} 即将达到报废年限 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} 已经达到报废年限 @@ -1748,10 +1748,10 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}使用 STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}创建自定义的游戏场景 STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}开始联机游戏 -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择 '温带' 景观风格 -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择 '寒带' 景观风格 -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择 '沙漠' 景观风格 -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 '玩具' 景观风格 +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择“温带”景观风格 +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择“寒带”景观风格 +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择“沙漠”景观风格 +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 “玩具”景观风格 STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}显示游戏选项 STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}显示高分榜 @@ -2424,7 +2424,7 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}货运 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}选择货运电车车站方向 # Waterways toolbar (last two for SE only) -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}码头建设 +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}水运建设 STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}水运 STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}修建运河 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}建设船闸,按住 Shift 键操作可以显示所需资金 diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 3b8cb42b21..898d397917 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -434,7 +434,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fundar nueva in ############ range for railway construction menu starts STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcción de ferrocarril -STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción ferrocarril eléctrico +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción de ferrocarril eléctrico STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcción de monorraíl STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcción de maglev ############ range ends here @@ -625,7 +625,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstam STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Cantidad de vehículos que obtuvieron beneficios el año pasado. Incluye vehículos de carretera, trenes, barcos y aeronaves -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobus, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobús, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Beneficio del vehículo con menores ingresos (de entre todos los vehículos con más de 2 años) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más bajo de los pasados 12 trimestres STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más alto de los pasados 12 trimestres @@ -645,8 +645,8 @@ STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLA STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Personal 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Volumen música STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Volumen efectos -STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN -STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX +STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MÍN +STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MÁX STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} @@ -656,15 +656,15 @@ STR_MUSIC_TRACK :{TINY_FONT}{BLA STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Mezclar STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programa -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Pasar a pista anterior de la selección -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Pasar a siguiente pista de la selección +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Saltar a la pista anterior de la selección +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Saltar a la siguiente pista de la selección STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Detener música STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Comenzar música STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Mueva los cursores para fijar volumen de música y efectos STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Seleccionar programa 'todas las pistas' STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo antiguo' STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo moderno' -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street' +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Seleccionar programa 'estilo Ezy Street' STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 1' (definido por el usuario) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 2' (definido por el usuario) STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Encender/apagar mezclador @@ -717,7 +717,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar propietarios de terrenos en el mapa STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click en un tipo de industria para mostrarlo/ocultarlo. Ctrl+Click oculta todos los tipos excepto el seleccionado. Ctrl+Click de nuevo en el mismo tipo muestra todos los tipos de industrias STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click en una empresa para mostrar/ocultar sus propiedades. Ctrl+Click oculta todas las empresas excepto la seleccionada. Ctrl+Click de nuevo en la misma empresa muestra todas las empresas -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Un Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteras STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Ferrocarriles @@ -759,7 +759,7 @@ STR_SMALLMAP_ENABLE_ALL :{BLACK}Activar STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostrar altura STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostrar industrias en el mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostrar todas las industrias en el mapa -STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar / ocultar mapa de alturas +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar/ocultar mapa de alturas STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}No mostrar propiedades de empresas en el mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostrar todas las propiedades de empresas en el mapa STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No muestra ninguna carga en el mapa @@ -942,7 +942,7 @@ STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francés STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemán STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglés (Adicional) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latinoamericano -STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tontos +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tontos - Absurdos STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sueco STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandés STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finlandés @@ -990,8 +990,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádru STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar -STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichero{P "" s} perdido{P "" s} o corrupto{P "" s} -STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional acerca de este fichero de gráficos +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o corrupto{P "" s} +STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre el set de gráficos base STR_GAME_OPTIONS_BASE_SFX :{BLACK}Conjunto de sonidos base STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Seleccionar conjunto de sonidos base a emplear @@ -1031,7 +1031,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Previa: STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Libras(£) en tu moneda STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Cambiar parámetro de moneda personalizada -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Num. Máximo de jugadores: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Núm. máximo de jugadores: {ORANGE}{COMMA} STR_NONE :Ninguno STR_FUNDING_ONLY :Solo fundadas @@ -1087,7 +1087,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permisiva STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_HOSTILE :Hostil -STR_WARNING_NO_SUITABLE_AI :{WHITE}No se encontraron IA apropiadas...{}Puedes descargar IA a través del sistema de 'Contenido Online' +STR_WARNING_NO_SUITABLE_AI :{WHITE}No se encontraron IAs apropiadas...{}Puedes descargar IAs a través del sistema de 'Contenido Online' # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configuración @@ -1141,15 +1141,15 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una compañía puede tomar en un préstamo (sin tener en cuenta la inflación) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una compañía puede recibir en un préstamo (sin tener en cuenta la inflación) STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING} -STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación en el caso de que esté activada +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación, en caso de que esté activada STR_CONFIG_SETTING_RUNNING_COSTS :Costes de operación: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Permite fijar el nivel de los costes de mantenimiento y operación de vehículos e infraestructuras STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidad de construcción: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la velocidad de las acciones de construcción para las IA STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Averías de vehículos: {STRING} -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla la frecuencia con la que los vehículos que no hayan tenido un mantenimiento adecuado se rompen +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla la frecuencia con la que los vehículos, con mantenimiento inadecuado, se rompen STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Multiplicador por subsidio: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Permite fijar a cuanto se pagan las conexiones con subsidio STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costes de construcción: {STRING} @@ -1157,11 +1157,11 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fija el nivel d STR_CONFIG_SETTING_RECESSIONS :Recesiones: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si se activa, ocurrirán recesiones cada pocos años. Durante una recesión, toda la producción es significativamente menor (volverá a su nivel anterior una vez acabe la recesión) STR_CONFIG_SETTING_TRAIN_REVERSING :Prohibir cambio de dirección de trenes en estaciones: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, los trenes no se darán la vuelta en estaciones no finales en el caso de que haya un camino más cercano si se dan la vuelta +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, los trenes no se darán la vuelta en estaciones no finales, ni aún existiendo un camino más corto a su próximo destino si se dan la vuelta STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que ocasionalmente pueden bloquear o destruir vehículos o infraestructuras STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los municipios frente a reestructuraciones en su zona: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir la medida en la que el ruido y el daño ambiental causado por las compañías afecta a su calificación local en los municipios +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir en que medida el ruido y el daño ambiental causado por las compañías afecta a su calificación y nuevas acciones de construcción en los municipios STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establece la altura máxima permitida para las montañas en el mapa @@ -1173,7 +1173,7 @@ STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permite tener d STR_CONFIG_SETTING_EXTRADYNAMITE :Permitir eliminar más propiedades de los municipios: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Hace que sea más fácil eliminar infraestructuras y edificios de los municipios STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud máxima de trenes: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Permite cambiar la longitud máxima de trenes +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Permite cambiar la longitud máxima de los trenes STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} casilla{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Cantidad de humo/chispas: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Permite indicar la cantidad de humo o chispas que son emitidos por vehículos @@ -1193,11 +1193,11 @@ STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite añadir STR_CONFIG_SETTING_INFLATION :Inflación: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Activa la inflación económica, lo cual hace que los costes aumenten ligeramente más rápido que los beneficios STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Longitud máxima de puentes: {STRING} -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Máxima longitud permitida para puentes +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Longitud máxima permitida para los puentes STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altura máxima de puentes: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Altura máxima permitida al construir puentes STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitud máxima de túneles: {STRING} -STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Máxima longitud permitida para túneles +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Longitud máxima permitida para los túneles STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Método de construcción de industria primaria: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Forma de fundar industrias primarias. 'ninguno' significa que no se puede crear ninguna, 'prospeccón' significa que es posible crear nuevas industrias, pero que éstas aparecen en un lugar aleatorio del mapa y pueden fallar. 'como las otras industrias' significa que las industrias primarias pueden construirse como el resto de industrias en cualquier lugar que se quiera STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ninguno @@ -1213,7 +1213,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_LEFT :A la izquierda STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :En el lado de conducción STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la derecha STR_CONFIG_SETTING_SHOWFINANCES :Mostrar ventana de finanzas al final del año: {STRING} -STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si se activa, la ventana de finanzas aparecerá al final de cada año para permitir inspeccionar de forma fácil el estado financiero de la compañía +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si se activa, la ventana de finanzas aparecerá al final de cada año para permitir inspeccionar fácilmente el estado financiero de la compañía STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nuevas órdenes son 'sin parada' por defecto: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, un vehículo se detendrá en todas las estaciones por las que pase. Si se activa esta opción, pasará sin detenerse a través de todas las estaciones hasta llegar a su destino. Esta opción solamente cambia el comportamiento por defecto de las órdenes nuevas. Es posible especificar para cada orden el comportamiento que se desea STR_CONFIG_SETTING_STOP_LOCATION :Nuevos trenes paran por defecto en el {STRING} de la plataforma @@ -1236,7 +1236,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite a las c STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir pagar la reconstrucción de las carreteras locales: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite a las compañías dar dinero a los municipios para que reconstruyan sus carreteras, saboteando los servicios de carretera en la zona STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permitir enviar dinero a otras empresas: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite la transferencia de dinero entre compañías en modo multijugador +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite la transferencia de dinero entre compañías en el modo multijugador STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de peso para simular trenes pesados: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Permite fijar el impacto de llevar mercancías en los trenes. Un valor alto hace que a los trenes les cueste más llevar carga, especialmente en colinas STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocidad de aeronaves: {STRING} @@ -1247,8 +1247,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Fija la probabi STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ninguno STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reducida STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite construir paradas sobre carreteras de los municipios: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construir estaciones de carretera de paso en carreteras que sean propiedad de municipios +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir construir paradas sobre carreteras de los municipios: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construir estaciones de paso en carreteras que sean propiedad de los municipios STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permitir pasar a través de las paradas de carretera de los competidores: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construir estaciones de carretera de paso en carreteras que sean propiedad de otras compañías STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cambiar esta opción no es posible cuando ya existen vehículos @@ -1820,14 +1820,14 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio STR_LIVERY_DEFAULT :Estación normal STR_LIVERY_STEAM :Locomotora a Vapor -STR_LIVERY_DIESEL :Locomotora Diesel +STR_LIVERY_DIESEL :Locomotora Diésel STR_LIVERY_ELECTRIC :Locomotora Eléctrica STR_LIVERY_MONORAIL :Locomotora Monorraíl STR_LIVERY_MAGLEV :Locomotora Maglev STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Vagón Pasajeros (Vapor) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diesel) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diésel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagón Pasajeros (Eléctrico) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagón Pasajeros (Monorraíl) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagón Pasajeros (Maglev) @@ -2248,7 +2248,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :Librería SJ # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Descargando contenido... -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando ficheros... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando archivos... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Descargando {STRING} ({NUM} de {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Descarga completada STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} de {BYTES} descargadas ({NUM} %) @@ -2257,8 +2257,8 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No es posible conectarse al servidor de contenidos... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descarga errónea... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexión perdida -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el fichero -STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el fichero descargado +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el archivo +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el archivo descargado STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gráficos no encontrados STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD necesita gráficos para funcionar pero no se pudo encontrar ninguno. ¿Desea permitir que OpenTTD descargue e instale dichos gráficos? @@ -2802,28 +2802,28 @@ STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Borrar STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Borrar la programación seleccionada STR_NEWGRF_SETTINGS_ADD :{BLACK}Añadir STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Añade el NewGRF seleccionado a tu configuración -STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar ficheros -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de ficheros NewGRF disponibles +STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar archivos +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de archivos NewGRF disponibles STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Retirar STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Retirar el NewGRF seleccionado de la lista STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Mover Arriba STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado arriba en la lista STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Mover Abajo STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado abajo en la lista -STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualiza -STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Utiliza las versiones más nuevas de los archivos NewGRF que dispongan de diversas versiones instaladas -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los ficheros NewGRF instalados +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualizar +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizar a la versión más reciente de los archivos NewGRF que tengan varias instaladas +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los archivos NewGRF instalados STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Establecer parámetros STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Seleccionar paleta -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Seleccionar la paleta del NewGRF seleccionado.{}Esto es necesario cuando los gráficos de este NewGRF se vean de color rosa +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Cambiar la paleta del NewGRF seleccionado.{}Esto es necesario cuando los gráficos de un NewGRF se ven de color rosa durante el juego STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar cambios STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Encontrar contenido que falta en línea STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comprobar si el contenido que falta puede ser encontrado en línea -STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Archivo: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} @@ -2831,8 +2831,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No tiene información disponible -STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fichero no encontrado +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hay información disponible +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivado STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible con esta versión de OpenTTD @@ -2898,7 +2898,7 @@ STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro inco STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe ser cargado antes de {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe ser cargado después de {STRING} STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} o superior -STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El fichero GRF ha sido diseñado para ser traducido +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El archivo GRF ha sido diseñado para ser traducido STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRFs han sido cargados STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} puede causar desincronizaciones STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM}) @@ -2918,19 +2918,19 @@ STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precau STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a modificar los NewGRF de una partida ya comenzada. Esto puede provocar un error fatal en OpenTTD o romper la partida.{}No se deben crear reportes de bugs por problemas causados por esta acción.{}¿Está completamente seguro de esto? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No se puede añadir: GRF ID duplicado -STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichero no encontrado (GRF compatible cargado) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir fichero: Límite de ficheros NewGRF alcanzado +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado) +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir archivo: Alcanzado el máximo de NewGRFs permitidos -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para ficheros que faltan -STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichero(s) GRF no encontrados han sido desactivados -STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fichero(s) GRF no encontrados +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para archivos que faltan +STR_NEWGRF_DISABLED_WARNING :{WHITE}Archivo(s) GRF no encontrados han sido desactivados +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Quitar la pausa puede hacer que se cierre OpenTTD. No notifique este error.{}¿Desea realmente quitar la pausa? # NewGRF status STR_NEWGRF_LIST_NONE :Ninguno -STR_NEWGRF_LIST_ALL_FOUND :Todos los ficheros presentes -STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Ficheros compatibles encontrados -STR_NEWGRF_LIST_MISSING :{RED}Ficheros que faltan +STR_NEWGRF_LIST_ALL_FOUND :Todos los archivos presentes +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Archivos compatibles encontrados +STR_NEWGRF_LIST_MISSING :{RED}Archivos que faltan # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Es probable que el funcionamiento del NewGRF '{0:STRING}' cause desincronizaciones o fallos @@ -2939,8 +2939,8 @@ STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha cambi STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ha cambiado la capacidad del vehículo para '{1:ENGINE}' fuera de un depósito o mientras no se estaba remodelando STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{VEHICLE}' perteneciente a '{COMPANY}' tiene una longitud incorrecta. Puede ser debido a problemas con los NewGRF. El juego puede fallar -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' da información incorrecta -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Información de carga/reforma para '{1:ENGINE}' difiere tras la de la lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automáticos no reformen correctamente +STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' da información incorrecta +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de carga/reforma para '{1:ENGINE}' difiere de la de lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automático no haga la reforma correcta STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la 'callback' de producción STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}'Callback' {1:HEX} devolvió el resultado desconocido o inválido {2:HEX} @@ -3023,7 +3023,7 @@ STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Pagar la recons STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Poner una estatua al dueño de la empresa STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Pagar la construcción de nuevos edificios STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar la exclusiva de los servicios de transporte -STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar la autoridad local +STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar a la autoridad local STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y carga a sus servicios de transporte.{}Coste: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y carga a sus servicios de transporte.{}Coste: {CURRENCY_LONG} @@ -3921,7 +3921,7 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Fecha de STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona una fecha como punto de partida de este horario. Ctrl+Click permite fijar el punto de partida de este horario y distribuye todos los vehículos que lo compartan siempre y cuando el horario esté completo STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Horario -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tomar una orden marcada +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tardar una orden marcada STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpiar Horario STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpiar la cantidad de tiempo para la orden seleccionada @@ -4068,13 +4068,13 @@ STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}El guard STR_ERROR_AUTOSAVE_FAILED :{WHITE}Error en Autoguardado STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}No es posible leer la unidad STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardando juego{}{STRING} -STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el fichero +STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el archivo STR_ERROR_GAME_LOAD_FAILED :{WHITE}Carga de Juego Errónea{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Error interno: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Partida guardada corrupta - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :La partida guardada ha sido realizada con una versión más nueva -STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :No se puede leer fichero -STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el fichero +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Archivo no legible +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el archivo STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Comprobación de integridad de los datos fallida STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}El juego ha sido guardado en una versión sin soporte para tranvías. Todos los tranvías serán eliminados @@ -4084,7 +4084,7 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generaci STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... no hay municipios en el escenario STR_ERROR_PNGMAP :{WHITE}No se pudo cargar mapa de alturas PNG... -STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... fichero no encontrado +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... archivo no encontrado STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir tipo de imagen. Se requieren imágenes PNG de 8 o 24-bits STR_ERROR_PNGMAP_MISC :{WHITE}... algo ha salido mal (es probable que el fichero esté corrupto) @@ -4604,7 +4604,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Vapor) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Vapor) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diésel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) diff --git a/src/lang/unfinished/frisian.txt b/src/lang/unfinished/frisian.txt index b99af4e20d..5fb8734bad 100644 --- a/src/lang/unfinished/frisian.txt +++ b/src/lang/unfinished/frisian.txt @@ -1258,7 +1258,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :By ynskeakeljen STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warskôgje as in fiertúch it paad bjuster is: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Lit berjochten sjen at in fiertúch gjin paad nei syn bestimming fine kin STR_CONFIG_SETTING_ORDER_REVIEW :Hâld fiertúchoarders yn de gaten: {STRING} -STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynkeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden +STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynskeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, mar slút stilsteande fiertugen út STR_CONFIG_SETTING_ORDER_REVIEW_ON :Fan alle fiertugen @@ -1303,7 +1303,9 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rûch STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Tige rûch STR_CONFIG_SETTING_VARIETY :Fariaasjedistribusje: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT :Tal rivieren: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kieze hoefolle rivieren generearje moatte wurde STR_CONFIG_SETTING_TREE_PLACER :Algoritme foar pleatsing beamen: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kies de spreding fan beammen op 'e kaart: 'Orizjineel' plantet beammen ferspreid oer de kaart, 'Ferbettere' plantet beammen yn kloften STR_CONFIG_SETTING_TREE_PLACER_NONE :Gjin STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Orizjineel STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Ferbettere @@ -1328,7 +1330,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grien STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker grien STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolet STR_CONFIG_SETTING_REVERSE_SCROLLING :Draai scrollrjochtig om: {STRING} -STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakjen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart +STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakeljen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart STR_CONFIG_SETTING_SMOOTH_SCROLLING :Loaitsfinster floeiend scrolle : {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepaalt hoe it haadfinster scrollt. By ynskeakeljen sil dit floeiend wêze. By útskeakeljen ljept it byld direktst nei de selektearre lokaasje STR_CONFIG_SETTING_MEASURE_TOOLTIP :Under it gebrûk fan de ferskate bou-arken diminsjes sjen litte: {STRING} @@ -1446,6 +1448,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Middel STR_CONFIG_SETTING_AI_PROFILE_HARD :Dreech STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Stea AIs ta yn multiplayer: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Kompjûterspilers tastean mei te spylje yn multyspyler spullen STR_CONFIG_SETTING_SERVINT_ISPERCENT :reperaasje skemas binne yn procenten: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS :Standert reparaasjeskema foar treinen: {STRING} @@ -1560,6 +1563,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :langsaam STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :gewoan STR_CONFIG_SETTING_TOWN_GROWTH_FAST :snel STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Hiel snel +STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Gjin STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Begjin stêdgrutte fermenigfuldiger: {STRING} @@ -1646,6 +1650,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Feroarje # Config errors STR_CONFIG_ERROR_ARRAY :{WHITE}... flater in reeks '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ûnjildige wearde '{STRING}' foar '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :koe net fûn wurde STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind @@ -3293,12 +3298,23 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net losse en w STR_ORDER_NO_UNLOAD_NO_LOAD :(net lade of losse) STR_ORDER_AUTO_REFIT :(Ombouwe nei {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(Net losse en fracht meinimme mei ombou nei {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Net losse en folslein lade mei ombou nei {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Net losse en ien fracht folslein lade mei ombou nei {STRING}) STR_ORDER_AUTO_REFIT_ANY :beskikbere fracht +STR_ORDER_STOP_LOCATION_NEAR_END :[begjin] +STR_ORDER_STOP_LOCATION_MIDDLE :[midden] +STR_ORDER_STOP_LOCATION_FAR_END :[ein] +STR_ORDER_OUT_OF_RANGE :{RED} (Folgjende bestimming is bûten berik) +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Ljep nei opdracht {COMMA} +STR_ORDER_CONDITIONAL_NUM :Ljep nei opdracht {COMMA} at {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Ljep nei opdracht {COMMA} at {STRING} {STRING} +STR_INVALID_ORDER :{RED} (Unjildige opdracht) # Time table window STR_TIMETABLE_ORDER_VIEW :{BLACK}Opdrachten @@ -3314,6 +3330,7 @@ STR_TIMETABLE_DAYS :{COMMA}{NBSP}{P STR_TIMETABLE_TICKS :{COMMA}{NBSP}tik{P "" ken} +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit fiertûg is op tiid STR_TIMETABLE_CHANGE_TIME :{BLACK}Tiid Feroarje @@ -3326,6 +3343,7 @@ STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Feroarje STR_TIMETABLE_CLEAR_SPEED :{BLACK}Helje maksimum snelheid fuort STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Helje de maksimum reissnelheid fuort fan de opljochte oarder +STR_TIMETABLE_RESET_LATENESS :{BLACK}Fertragingsteller weromsette STR_TIMETABLE_EXPECTED :{BLACK}Ferwachte @@ -3373,7 +3391,9 @@ STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript STR_AI_LIST_CAPTION :{WHITE}Beskikber {STRING} STR_AI_LIST_CAPTION_AI :AIs STR_AI_LIST_CAPTION_GAMESCRIPT :Spulskripten +STR_AI_LIST_TOOLTIP :{BLACK}Klik om in skript te selektearje +STR_AI_LIST_AUTHOR :{LTBLUE}Makker: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Ferzje: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} @@ -3420,6 +3440,8 @@ STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kin bestân net fuortsmite STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden Mislearre{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne flater: {STRING} +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Koe bestân net lêze +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Koe net nei bestân skriuwe STR_GAME_SAVELOAD_NOT_AVAILABLE : # Map generation messages @@ -3462,13 +3484,16 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net tast # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} gemiente stiet dit net ta STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} gemeente lit it net ta dat der noch in fleanfjild bout wurd yn dizze stêd +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} gemeente lit it net ta dat der in fleanfjild bout wurd fanwegen lûdoerlêst # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kin it lân hjir net ferheegje... STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kin it lân hjir net ferleegje... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kin it lân hjir net egalisearje... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrave soe tunnel beskeadigje STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Lân is al op seenivo STR_ERROR_TOO_HIGH :{WHITE}Te heech +STR_ERROR_ALREADY_LEVELLED :{WHITE}... is al plat # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kin bedriuwsnamme net feroarje... @@ -3479,10 +3504,12 @@ STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... gjin liening werom te betelje STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY_LONG} nedich STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kin gjin jild dat fan de bank lient is weijaan... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kin bedriuw net keapje... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kin gjin haadkantoar boue STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kin net 25% oandielen fan dit bedriuw keapje... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kin net 25% oandielen fan dit bedriuw ferkeapje... +STR_ERROR_PROTECTED :{WHITE}Dit bedriuw is noch net âld genoch om oandielen te ferhannelje... # Town related errors STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kin gjin stêd bouwe @@ -3493,10 +3520,13 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te t STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te ticht by in oare stêd STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te folle stêden STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... der is gjin romte mear op'e kaart +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Wurk oan de dyk dwaande +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kin dizze stêd net fuorthelje...{}In stasjon of depôt ferwiist nei dizze stêd of in tegel dy't eigendom van dizze stêd is kin net fuorthelje wurde STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... Gjin geskikt plak fûn foar in stânbield in dizze stêd # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te folle yndustryen +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kin gjin yndustryen generearje... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kin hjir gjin {STRING} boue... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kin dit type yndustry hjir net boue... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te ticht by in oare yndustry @@ -3506,12 +3536,15 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kin STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kin allinnich yn in reinwâld bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kin allinnich yn in woastine bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kin allinnich yn in stêd bout wurde (ferfangt besteande hûzen) +STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kin allinich by it sintrum van in stêd bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kin allinnich yn lege plakken bout wurde STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kin allinich pleatse wurde by de rân fan'e kaart STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bosk kin allinich boppe snieline boud wurde STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kin allinich boppe snieline boud wurde STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kin allinich ûnder snieline boud wurde +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Der wie gjin gaadlike plak foar '{STRING}' industryen +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Feroarje de mapynstellings om in bettere kaart te krijen # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kin hjir gjin treinstasjon boue... @@ -3525,14 +3558,20 @@ STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kin hjir STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ferbynt mear dan ien stasjon STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stasjon is te grut STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle stasjons +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te folle stasjonsdielen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te folle bushaltes STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te folle frachtstasjons STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te ticht by in oar stasjon STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te ticht by in oare haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht by in oar fleanfjild STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dizze dyk is eigendom fan in stêd +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... dyk leit in ferkearde rjochting +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... trochriidhaltes kinne gjin bochten hawwe +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... trochriidhaltes kinne gjin krusings hawwe # Station destruction related errors +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kin diel fan it stasjon net fourthelje... STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstasjon moat earst fuorthelle wurde STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kin busstasjon net fuorthelje... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kin frachtstasjon net fuorthelje... diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index 534f9accd5..d3a4ca9048 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -844,6 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} chưa có lệnh STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} có các lệnh trùng lặp STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} có trạm bất hợp lệ trong lệnh +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} có trong lộ trình một sân bay có đường băng quá ngắn STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} đang cũ đi STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} đang xuống cấp @@ -1287,17 +1288,28 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Hiển thị d STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Độ đậm của đường kẻ trong đồ thị: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Độ đậm của đường vẽ trên đồ thị. Một đường mảnh sẽ chính xác hơn, trong khi đó đường đậm sẽ dễ nhìn hơn và màu sắc dễ phân biệt hơn +STR_CONFIG_SETTING_LANDSCAPE :Nền đất: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Nền đất là định nghĩa cơ bản của các màn chơi với các kiểu hàng hóa và yêu cầu cho sự phát triển đô thị khác nhau. NewGRF và kịch bản chơi cho phép các điều chỉnh nhỏ hơn. STR_CONFIG_SETTING_LAND_GENERATOR :Tạo nền đất: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Bộ khởi tạo nguyên bản chỉ dựa vào tập hợp đồ họa đối tượng cơ bản, rồi sinh ra các dạng địa hình cố đinh. Với TerraGenesis thì dựa trên có chế nhiễu loạn (noise) kiểu Perlin và cho phép các điều chỉnh nhỏ hơn. STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Nguyên Bản STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Kiểu nền đất: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Chỉ cho TerraGenesis) Địa hình nhiều đồi núi +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Mật độ nhà máy: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Thiết lập số nhà máy sẽ được tạo ra và mức độ dùy trì trong ván chơi STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Khoảng cách tối đa từ lề bản đồ tới nhà máy lọc dầu: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Nhà máy hóa dầu chỉ có thể xây gần rìa bản đồ, tương ứng là ven biển với những bản đồ dạng đảo STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Độ cao tuyết phủ: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Điều chỉnh độ cao của tuyết phủ đối với địa hình xứ lanh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Độ gồ ghề của địa chất: {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Chỉ cho TerraGenesis) Chọn mức độ trùng điệp của núi: địa hình bằng phẳng thì ít hơn, địa hình đồi núi thì nhiều hơn. Địa hình gồ ghề có nhiều núi và trông có vẻ lặp lại STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Rất Phẳng STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Phẳng STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Gồ Ghề STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Rất Gồ Ghề +STR_CONFIG_SETTING_VARIETY :Phân bổ sự đa dạng: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Chỉ cho TerraGenesis) Điều chỉnh liệu rằng bản đồ gồm cả vùng núi cao và vùng đồng bằng. Đây chỉ là điều chỉnh cho sự bằng phẳng hơn, các thiết lập khác sẽ điều chỉnh cho vùng núi. STR_CONFIG_SETTING_RIVER_AMOUNT :Số lượng sông ngòi: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Chọn số lượng sông ngòi được khởi tạo STR_CONFIG_SETTING_TREE_PLACER :Thuật toán đặt cây: {STRING} @@ -1653,11 +1665,21 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Tiêu Chuẩn Đo Lường +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Đồ họa STR_CONFIG_SETTING_SOUND :{ORANGE}Âm thanh STR_CONFIG_SETTING_INTERFACE :{ORANGE}Giao Diện +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Tổng quát +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vùng nhìn STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Xây Dựng +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Tin tức / Cố vấn +STR_CONFIG_SETTING_COMPANY :{ORANGE}Công ty +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Kế toán STR_CONFIG_SETTING_VEHICLES :{ORANGE}Phương Tiện +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Vật lý STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Tìm đường +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Giới hạn +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Thiên tai / Tai nạn +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Khởi tạo bản đồ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Môi trường STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Chính quyền STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Đô thị @@ -2684,6 +2706,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Lưu STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Lưu ván chơi hiện tại, sử dụng tên đã chọn STR_SAVELOAD_LOAD_BUTTON :{BLACK}Nạp STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Nạp ván chơi được chọn +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Nạp bản đồ địa hình đang chọn STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Chi Tiết Trò Chơi STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Không có thông tin gì cả. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2852,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite t STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Xử lý sprite bình thường ở trước, bỏ qua các loại pseudo/recolour/font sprite căn theo điểm bắt đầu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Theo những thông tin của sprite đã chọn. Thì việc căn chỉnh khi vẽ đối với sprite này sẽ bị bỏ qua STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Đặt lại tương đối +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Đặt lại các dịch chuyển tương đối hiện tại +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK} dịch X: {NUM}, dịch Y: {NUM} (tuyệt đối) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}toạ độ X: {NUM}, toạ độ Y: {NUM} (tương đối) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Chọn sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Chọn sprite ở bất cứ đâu trên màn hình @@ -3328,6 +3355,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nh STR_GROUP_RENAME_TOOLTIP :{BLACK}Đổi tên nhóm STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Không để nhóm này tự thay thế (thiết lập chung) khi hết hạn +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Xóa Nhóm +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bạn có chắc chắn muốn xóa nhóm này và tất cả con của nó? STR_GROUP_ADD_SHARED_VEHICLE :Thêm phương tiện được chia sẻ STR_GROUP_REMOVE_ALL_VEHICLES :Xoá tất cả phương tiện @@ -3869,6 +3898,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Di chuyển (kh STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Hành trình với tốc độ tối đa là {2:VELOCITY} (chưa dựng lịch trình) STR_TIMETABLE_TRAVEL_FOR :Di chuyển trong {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Lộ trình {STRING} với tốc độ tối đa {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình) với tốc độ đối đa {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(ở lại {STRING}, chưa có lịch trình) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(di chuyển đến {STRING}, chưa có lịch trình) STR_TIMETABLE_STAY_FOR :và ở lại trong {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :và di chuyển trong {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}ngày @@ -4327,6 +4360,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... bạ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Không thể tạo nhóm... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Không thể xoá bỏ nhóm... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Không thể đổi tên nhóm... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Không thể thiết đặt nhóm cha... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Không thể bỏ các phương tiện trong nhóm này... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Không thể thêm phương tiện vào nhóm này... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Không thể thêm phương tiện được chia sẻ vào nhóm... diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index 9d3f3ec617..d25dfff6c7 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -284,8 +284,8 @@ STR_SORT_BY_PRODUCTION :Cynyrch STR_SORT_BY_TYPE :Math STR_SORT_BY_TRANSPORTED :Wedi'i gludo STR_SORT_BY_NUMBER :Rhif -STR_SORT_BY_PROFIT_LAST_YEAR :Elw eleni -STR_SORT_BY_PROFIT_THIS_YEAR :Elw llynedd +STR_SORT_BY_PROFIT_LAST_YEAR :Elw llynedd +STR_SORT_BY_PROFIT_THIS_YEAR :Elw eleni STR_SORT_BY_AGE :Oed STR_SORT_BY_RELIABILITY :Dibynadwyedd STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Cyfanswm Gallu Cludo fesul y math o lwyth @@ -2875,6 +2875,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun b STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ailosod perthyniad +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ailosod y dodiadau perthynol +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Absoliwt) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Perthynol) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn diff --git a/src/network/network.cpp b/src/network/network.cpp index ce37aaa3fa..0bbdd0d06c 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some ClientID _network_own_client_id; ///< Our client identifier. ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client. bool _network_need_advertise; ///< Whether we need to advertise. -uint32 _network_last_advertise_frame; ///< Last time we did advertise. uint8 _network_reconnect; ///< Reconnect timeout StringList _network_bind_list; ///< The addresses to bind on. StringList _network_host_list; ///< The servers we know. @@ -759,7 +758,6 @@ bool NetworkServerStart() if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); /* Try to register us to the master server */ - _network_last_advertise_frame = 0; _network_need_advertise = true; NetworkUDPAdvertise(); @@ -1076,7 +1074,6 @@ void NetworkStartUp() /* Network is available */ _network_available = NetworkCoreInitialize(); _network_dedicated = false; - _network_last_advertise_frame = 0; _network_need_advertise = true; _network_advertise_retries = 0; diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp index 7ee1dbd99f..8da1095839 100644 --- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -282,10 +282,22 @@ public: } }; +/** Filter data for NetworkContentListWindow. */ +struct ContentListFilterData { + StringFilter string_filter; ///< Text filter of content list + ContentType type; ///< Content type displayed +}; + +/** Filter criterias for NetworkContentListWindow. */ +enum ContentListFilterCriteria { + CONTENT_FILTER_TEXT = 0, ///< Filter by query sting + CONTENT_FILTER_TYPE_OR_SELECTED,///< Filter by being of displayed type or selected for download +}; + /** Window that lists the content that's at the content server */ class NetworkContentListWindow : public Window, ContentCallback { /** List with content infos. */ - typedef GUIList GUIContentList; + typedef GUIList GUIContentList; static const uint EDITBOX_MAX_SIZE = 50; ///< Maximum size of the editbox in characters. @@ -295,7 +307,7 @@ class NetworkContentListWindow : public Window, ContentCallback { static GUIContentList::FilterFunction * const filter_funcs[]; ///< Filter functions. GUIContentList content; ///< List with content bool auto_select; ///< Automatically select all content when the meta-data becomes available - StringFilter string_filter; ///< Filter for content list + ContentListFilterData filter_data; ///< Filter for content list QueryString filter_editbox; ///< Filter editbox; Dimension checkbox_size; ///< Size of checkbox/"blot" sprite @@ -431,20 +443,38 @@ class NetworkContentListWindow : public Window, ContentCallback { } /** Filter content by tags/name */ - static bool CDECL TagNameFilter(const ContentInfo * const *a, StringFilter &filter) + static bool CDECL TagNameFilter(const ContentInfo * const *a, ContentListFilterData &filter) { - filter.ResetState(); + filter.string_filter.ResetState(); for (int i = 0; i < (*a)->tag_count; i++) { - filter.AddLine((*a)->tags[i]); + filter.string_filter.AddLine((*a)->tags[i]); } - filter.AddLine((*a)->name); - return filter.GetState(); + filter.string_filter.AddLine((*a)->name); + return filter.string_filter.GetState(); + } + + /** Filter content by type, but still show content selected for download. */ + static bool CDECL TypeOrSelectedFilter(const ContentInfo * const *a, ContentListFilterData &filter) + { + if (filter.type == CONTENT_TYPE_END) return true; + if ((*a)->type == filter.type) return true; + return ((*a)->state == ContentInfo::SELECTED || (*a)->state == ContentInfo::AUTOSELECTED); } /** Filter the content list */ void FilterContentList() { - if (!this->content.Filter(this->string_filter)) return; + /* Apply filters. */ + bool changed = false; + if (!this->filter_data.string_filter.IsEmpty()) { + this->content.SetFilterType(CONTENT_FILTER_TEXT); + changed |= this->content.Filter(this->filter_data); + } + if (this->filter_data.type != CONTENT_TYPE_END) { + this->content.SetFilterType(CONTENT_FILTER_TYPE_OR_SELECTED); + changed |= this->content.Filter(this->filter_data); + } + if (!changed) return; /* update list position */ for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { @@ -459,6 +489,20 @@ class NetworkContentListWindow : public Window, ContentCallback { this->list_pos = 0; } + /** + * Update filter state based on current window state. + * @return true if filter state was changed, otherwise false. + */ + bool UpdateFilterState() + { + Filtering old_params = this->content.GetFiltering(); + bool new_state = !this->filter_data.string_filter.IsEmpty() || this->filter_data.type != CONTENT_TYPE_END; + if (new_state != old_params.state) { + this->content.SetFilterState(new_state); + } + return new_state != old_params.state; + } + /** Make sure that the currently selected content info is within the visible part of the matrix */ void ScrollToSelected() { @@ -473,8 +517,12 @@ public: * Create the content list window. * @param desc the window description to pass to Window's constructor. * @param select_all Whether the select all button is allowed or not. + * @param type the main type of content to display or #CONTENT_TYPE_END. + * When a type other than #CONTENT_TYPE_END is given, dependencies of + * other types are only shown when content that depend on them are + * selected. */ - NetworkContentListWindow(WindowDesc *desc, bool select_all) : + NetworkContentListWindow(WindowDesc *desc, bool select_all, ContentType type) : Window(desc), auto_select(select_all), filter_editbox(EDITBOX_MAX_SIZE), @@ -493,12 +541,14 @@ public: this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; this->SetFocusedWidget(WID_NCL_FILTER); this->SetWidgetDisabledState(WID_NCL_SEARCH_EXTERNAL, this->auto_select); + this->filter_data.type = type; _network_content_client.AddCallback(this); this->content.SetListing(this->last_sorting); this->content.SetFiltering(this->last_filtering); this->content.SetSortFuncs(this->sorter_funcs); this->content.SetFilterFuncs(this->filter_funcs); + this->UpdateFilterState(); this->content.ForceRebuild(); this->FilterContentList(); this->SortContentList(); @@ -751,6 +801,10 @@ public: this->content.ForceResort(); } + if (this->filter_data.type != CONTENT_TYPE_END) { + this->content.ForceRebuild(); + } + this->InvalidateData(); break; } @@ -846,9 +900,13 @@ public: this->content.ForceResort(); this->InvalidateData(); } + if (this->filter_data.type != CONTENT_TYPE_END) { + this->content.ForceRebuild(); + this->InvalidateData(); + } return ES_HANDLED; } - /* FALL THROUGH, space is pressed and filter isn't focused. */ + /* FALL THROUGH, space is pressed and filter is focused. */ default: return ES_NOT_HANDLED; @@ -856,13 +914,21 @@ public: if (this->content.Length() == 0) { this->list_pos = 0; // above stuff may result in "-1". + if (this->UpdateFilterState()) { + this->content.ForceRebuild(); + this->InvalidateData(); + } return ES_HANDLED; } this->selected = *this->content.Get(this->list_pos); - /* scroll to the new server if it is outside the current range */ - this->ScrollToSelected(); + if (this->UpdateFilterState()) { + this->content.ForceRebuild(); + } else { + /* Scroll to the new content if it is outside the current range. */ + this->ScrollToSelected(); + } /* redraw window */ this->InvalidateData(); @@ -872,8 +938,8 @@ public: virtual void OnEditboxChanged(int wid) { if (wid == WID_NCL_FILTER) { - this->string_filter.SetFilterTerm(this->filter_editbox.text.buf); - this->content.SetFilterState(!this->string_filter.IsEmpty()); + this->filter_data.string_filter.SetFilterTerm(this->filter_editbox.text.buf); + this->UpdateFilterState(); this->content.ForceRebuild(); this->InvalidateData(); } @@ -965,6 +1031,7 @@ NetworkContentListWindow::GUIContentList::SortFunction * const NetworkContentLis NetworkContentListWindow::GUIContentList::FilterFunction * const NetworkContentListWindow::filter_funcs[] = { &TagNameFilter, + &TypeOrSelectedFilter, }; char NetworkContentListWindow::content_type_strs[CONTENT_TYPE_END][64]; @@ -1080,7 +1147,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type) } DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST); - new NetworkContentListWindow(&_network_content_list_desc, cv != NULL); + new NetworkContentListWindow(&_network_content_list_desc, cv != NULL, type); #else ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR); /* Connection failed... clean up the mess */ diff --git a/src/network/network_func.h b/src/network/network_func.h index 375cc3da56..4f1525b5a4 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; -extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; extern StringList _network_bind_list; extern StringList _network_host_list; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 013b375bda..795d28e139 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1863,7 +1863,9 @@ struct NetworkClientListWindow : Window { int selected_item; uint server_client_width; - uint company_icon_width; + uint line_height; + + Dimension icon_size; NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), @@ -1885,7 +1887,7 @@ struct NetworkClientListWindow : Window { if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++; } - num *= FONT_HEIGHT_NORMAL; + num *= this->line_height; int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget(WID_CL_PANEL)->current_y); /* If height is changed */ @@ -1901,7 +1903,8 @@ struct NetworkClientListWindow : Window { if (widget != WID_CL_PANEL) return; this->server_client_width = max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT; - this->company_icon_width = GetSpriteSize(SPR_COMPANY_ICON).width + WD_FRAMERECT_LEFT; + this->icon_size = GetSpriteSize(SPR_COMPANY_ICON); + this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL); uint width = 100; // Default width const NetworkClientInfo *ci; @@ -1909,7 +1912,7 @@ struct NetworkClientListWindow : Window { width = max(width, GetStringBoundingBox(ci->client_name).width); } - size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->company_icon_width + width + WD_FRAMERECT_RIGHT; + size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT + width + WD_FRAMERECT_RIGHT; } virtual void OnPaint() @@ -1925,11 +1928,13 @@ struct NetworkClientListWindow : Window { if (widget != WID_CL_PANEL) return; bool rtl = _current_text_dir == TD_RTL; - int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2; + int icon_offset = (this->line_height - icon_size.height) / 2; + int text_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2; + uint y = r.top + WD_FRAMERECT_TOP; uint left = r.left + WD_FRAMERECT_LEFT; uint right = r.right - WD_FRAMERECT_RIGHT; - uint type_icon_width = this->server_client_width + this->company_icon_width; + uint type_icon_width = this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT; uint type_left = rtl ? right - this->server_client_width : left; @@ -1943,24 +1948,24 @@ struct NetworkClientListWindow : Window { FOR_ALL_CLIENT_INFOS(ci) { TextColour colour; if (this->selected_item == i++) { // Selected item, highlight it - GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK); + GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK); colour = TC_WHITE; } else { colour = TC_BLACK; } if (ci->client_id == CLIENT_ID_SERVER) { - DrawString(type_left, type_right, y, STR_NETWORK_SERVER, colour); + DrawString(type_left, type_right, y + text_offset, STR_NETWORK_SERVER, colour); } else { - DrawString(type_left, type_right, y, STR_NETWORK_CLIENT, colour); + DrawString(type_left, type_right, y + text_offset, STR_NETWORK_CLIENT, colour); } /* Filter out spectators */ - if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_y_offset); + if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_offset); - DrawString(name_left, name_right, y, ci->client_name, colour); + DrawString(name_left, name_right, y + text_offset, ci->client_name, colour); - y += FONT_HEIGHT_NORMAL; + y += line_height; } } @@ -1993,7 +1998,7 @@ struct NetworkClientListWindow : Window { pt.y -= this->GetWidget(WID_CL_PANEL)->pos_y; int item = -1; if (IsInsideMM(pt.y, WD_FRAMERECT_TOP, this->GetWidget(WID_CL_PANEL)->current_y - WD_FRAMERECT_BOTTOM)) { - item = (pt.y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL; + item = (pt.y - WD_FRAMERECT_TOP) / this->line_height; } /* It did not change.. no update! */ diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 731d51ca05..1cccbf6441 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; -static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes) -static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds) -static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries +static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes) +static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds) +static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket @@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr) */ void NetworkUDPAdvertise() { + static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time) + static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement. + static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement. + /* Check if we should send an advertise */ if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return; - if (_network_need_advertise) { + if (_network_need_advertise || _realtime_tick < _last_advertisement) { + /* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */ _network_need_advertise = false; _network_advertise_retries = ADVERTISE_RETRY_TIMES; } else { /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ if (_network_advertise_retries == 0) { - if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return; + if (_realtime_tick <= _next_advertisement) return; _network_advertise_retries = ADVERTISE_RETRY_TIMES; + } else { + /* An actual retry. */ + if (_realtime_tick <= _next_retry) return; } - - if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return; } _network_advertise_retries--; - _network_last_advertise_frame = _frame_counter; + _last_advertisement = _realtime_tick; + _next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL; + _next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL; + + /* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */ + if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; + if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) { NetworkUDPAdvertiseThread(NULL); diff --git a/src/object_gui.cpp b/src/object_gui.cpp index 220f4e3854..57c45d09c9 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -526,7 +526,10 @@ static WindowDesc _build_object_desc( */ void ShowBuildObjectPicker() { - AllocateWindowDescFront(&_build_object_desc, 0); + /* Don't show the place object button when there are no objects to place. */ + if (ObjectClass::GetUIClassCount() > 0) { + AllocateWindowDescFront(&_build_object_desc, 0); + } } /** Reset all data of the object GUI. */ diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 7bfabe87a3..285e6bdf86 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -1750,6 +1750,12 @@ void ShowOrdersWindow(const Vehicle *v) DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false); if (BringWindowToFrontById(WC_VEHICLE_ORDERS, v->index) != NULL) return; + /* Using a different WindowDescs for _local_company causes problems. + * Due to this we have to close order windows in ChangeWindowOwner/DeleteCompanyWindows, + * because we cannot change switch the WindowDescs and keeping the old WindowDesc results + * in crashed due to missing widges. + * TODO Rewrite the order GUI to not use different WindowDescs. + */ if (v->owner != _local_company) { new OrdersWindow(&_other_orders_desc, v); } else { diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp index f69f01f6cb..2682fa1433 100644 --- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -14,13 +14,13 @@ #include "../../gfx_func.h" #include "../../textbuf_gui.h" #include "../../fileio_func.h" -#include "../../fios.h" #include #include #include #include /* SHGetFolderPath */ #include #include "win32.h" +#include "../../fios.h" #include "../../core/alloc_func.hpp" #include "../../openttd.h" #include "../../core/random_func.hpp" diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp index a16512bc06..9f19b029c0 100644 --- a/src/pathfinder/follow_track.hpp +++ b/src/pathfinder/follow_track.hpp @@ -144,7 +144,12 @@ struct CFollowTrackT * missing road bit, or inability to connect the * different bits due to slopes. */ if (IsRoadTT() && !IsTram() && TryReverse()) return true; - m_err = EC_NO_WAY; + + /* CanEnterNewTile already set a reason. + * Do NOT overwrite it (important for example for EC_RAIL_TYPE). + * Only set a reason if CanEnterNewTile was not called */ + if (m_new_td_bits == TRACKDIR_BIT_NONE) m_err = EC_NO_WAY; + return false; } if (!Allow90degTurns()) { diff --git a/src/rail.h b/src/rail.h index 539a162b8e..320d24a9a0 100644 --- a/src/rail.h +++ b/src/rail.h @@ -431,4 +431,13 @@ void ResetRailTypes(); void InitRailTypes(); RailType AllocateRailType(RailTypeLabel label); +extern RailType _sorted_railtypes[RAILTYPE_END]; +extern uint8 _sorted_railtypes_size; + +/** + * Loop header for iterating over railtypes, sorted by sortorder. + * @param var Railtype. + */ +#define FOR_ALL_SORTED_RAILTYPES(var) for (uint8 index = 0; index < _sorted_railtypes_size && (var = _sorted_railtypes[index], true) ; index++) + #endif /* RAIL_H */ diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index cc99f4a845..9513dfc612 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -44,6 +44,8 @@ typedef SmallVector TrainList; RailtypeInfo _railtypes[RAILTYPE_END]; +RailType _sorted_railtypes[RAILTYPE_END]; +uint8 _sorted_railtypes_size; assert_compile(sizeof(_original_railtypes) <= sizeof(_railtypes)); @@ -109,6 +111,17 @@ void ResolveRailTypeGUISprites(RailtypeInfo *rti) } } +/** + * Compare railtypes based on their sorting order. + * @param first The railtype to compare to. + * @param second The railtype to compare. + * @return True iff the first should be sorted before the second. + */ +static int CDECL CompareRailTypes(const RailType *first, const RailType *second) +{ + return GetRailTypeInfo(*first)->sorting_order - GetRailTypeInfo(*second)->sorting_order; +} + /** * Resolve sprites of custom rail types */ @@ -118,6 +131,14 @@ void InitRailTypes() RailtypeInfo *rti = &_railtypes[rt]; ResolveRailTypeGUISprites(rti); } + + _sorted_railtypes_size = 0; + for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + if (_railtypes[rt].label != 0) { + _sorted_railtypes[_sorted_railtypes_size++] = rt; + } + } + QSortT(_sorted_railtypes, _sorted_railtypes_size, CompareRailTypes); } /** diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index f897210d2f..c70d11d466 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -1978,17 +1978,6 @@ void InitializeRailGUI() ResetSignalVariant(); } -/** - * Compare railtypes based on their sorting order. - * @param first The railtype to compare to. - * @param second The railtype to compare. - * @return True iff the first should be sorted before the second. - */ -static int CDECL CompareRailTypes(const DropDownListItem * const *first, const DropDownListItem * const *second) -{ - return GetRailTypeInfo((RailType)(*first)->result)->sorting_order - GetRailTypeInfo((RailType)(*second)->result)->sorting_order; -} - /** * Create a drop down list for all the rail types of the local company. * @param for_replacement Whether this list is for the replacement window. @@ -2011,13 +2000,12 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement) const Company *c = Company::Get(_local_company); DropDownList *list = new DropDownList(); - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { /* If it's not used ever, don't show it to the user. */ if (!HasBit(used_railtypes, rt)) continue; const RailtypeInfo *rti = GetRailTypeInfo(rt); - /* Skip rail type if it has no label */ - if (rti->label == 0) continue; StringID str = for_replacement ? rti->strings.replace_text : (rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING); DropDownListParamStringItem *item = new DropDownListParamStringItem(str, rt, !HasBit(c->avail_railtypes, rt)); @@ -2025,6 +2013,5 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement) item->SetParam(1, rti->max_speed); *list->Append() = item; } - QSortT(list->Begin(), list->Length(), CompareRailTypes); return list; } diff --git a/src/road.cpp b/src/road.cpp index 57c5da5d41..f51597538d 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -57,41 +57,44 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb) bool connective = false; const RoadBits mirrored_rb = MirrorRoadBits(target_rb); - switch (GetTileType(neighbor_tile)) { - /* Always connective ones */ - case MP_CLEAR: case MP_TREES: - connective = true; - break; + if (IsValidTile(neighbor_tile)) { + switch (GetTileType(neighbor_tile)) { + /* Always connective ones */ + case MP_CLEAR: case MP_TREES: + connective = true; + break; - /* The conditionally connective ones */ - case MP_TUNNELBRIDGE: - case MP_STATION: - case MP_ROAD: { - const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM); + /* The conditionally connective ones */ + case MP_TUNNELBRIDGE: + case MP_STATION: + case MP_ROAD: + if (IsNormalRoadTile(neighbor_tile)) { + /* Always connective */ + connective = true; + } else { + const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM); - /* Accept only connective tiles */ - connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit - HasExactlyOneBit(neighbor_rb); // Neighbor has got only one Roadbit + /* Accept only connective tiles */ + connective = (neighbor_rb & mirrored_rb) != ROAD_NONE; + } + break; - break; + case MP_RAILWAY: + connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir)); + break; + + case MP_WATER: + /* Check for real water tile */ + connective = !IsWater(neighbor_tile); + break; + + /* The definitely not connective ones */ + default: break; } - - case MP_RAILWAY: - connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir)); - break; - - case MP_WATER: - /* Check for real water tile */ - connective = !IsWater(neighbor_tile); - break; - - /* The definitely not connective ones */ - default: break; } /* If the neighbor tile is inconnective, remove the planed road connection to it */ if (!connective) org_rb ^= target_rb; - } } diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index 6ac22c2685..27c069fe08 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -16,6 +16,7 @@ #include "../tunnelbridge_map.h" #include "../tunnelbridge.h" #include "../station_base.h" +#include "../settings_func.h" #include "saveload.h" @@ -486,6 +487,7 @@ static void Load_PLYR() int index; while ((index = SlIterateArray()) != -1) { Company *c = new (index) Company(); + SetDefaultCompanySettings(c->index); SaveLoad_PLYR(c); _company_colours[index] = (Colours)c->colour; } @@ -529,7 +531,25 @@ static void Ptrs_PLYR() } } +extern void LoadSettingsPlyx(bool skip); +extern void SaveSettingsPlyx(); + +static void Load_PLYX() +{ + LoadSettingsPlyx(false); +} + +static void Check_PLYX() +{ + LoadSettingsPlyx(true); +} + +static void Save_PLYX() +{ + SaveSettingsPlyx(); +} extern const ChunkHandler _company_chunk_handlers[] = { - { 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST}, + { 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY }, + { 'PLYX', Save_PLYX, Load_PLYX, NULL, Check_PLYX, CH_RIFF | CH_LAST}, }; diff --git a/src/saveload/extended_ver_sl.cpp b/src/saveload/extended_ver_sl.cpp index bdb490917e..b073712a16 100644 --- a/src/saveload/extended_ver_sl.cpp +++ b/src/saveload/extended_ver_sl.cpp @@ -165,7 +165,6 @@ static void Save_SLXI() SlXvSetCurrentState(); static const SaveLoad _xlsi_sub_chunk_desc[] = { - SLE_VAR(SlxiSubChunkInfo, save_version, SLE_UINT16), SLE_STR(SlxiSubChunkInfo, name, SLE_STR, 0), SLE_END() }; @@ -179,9 +178,9 @@ static void Save_SLXI() chunk_counts.resize(XSLFI_SIZE); const SlxiSubChunkInfo *info = _sl_xv_sub_chunk_infos; for (; info->index != XSLFI_NULL; ++info) { - if (info->save_version > 0) { + if (_sl_xv_feature_versions[info->index] > 0) { item_count++; - length += 4; + length += 6; length += SlCalcObjLength(info, _xlsi_sub_chunk_desc); if (info->save_proc) { uint32 extra_data_length = info->save_proc(info, true); @@ -209,7 +208,8 @@ static void Save_SLXI() // write data info = _sl_xv_sub_chunk_infos; for (; info->index != XSLFI_NULL; ++info) { - if (info->save_version > 0) { + uint16 save_version = _sl_xv_feature_versions[info->index]; + if (save_version > 0) { SlxiSubChunkFlags flags = info->flags; assert(!(flags & (XSCF_EXTRA_DATA_PRESENT | XSCF_CHUNK_ID_LIST_PRESENT))); uint32 extra_data_length = extra_data_lengths[info->index]; @@ -217,6 +217,7 @@ static void Save_SLXI() if (extra_data_length > 0) flags |= XSCF_EXTRA_DATA_PRESENT; if (chunk_count > 0) flags |= XSCF_CHUNK_ID_LIST_PRESENT; SlWriteUint32(flags); + SlWriteUint16(save_version); SlObject(const_cast(info), _xlsi_sub_chunk_desc); if (extra_data_length > 0) { diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index d9ff7df5ab..2756f3b85b 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -566,7 +566,7 @@ void NORETURN SlError(StringID string, const char *extra_msg, bool already_mallo /** * As SlError, except that it takes a format string and additional parameters */ -void CDECL NORETURN SlErrorFmt(StringID string, const char *msg, ...) +void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) { va_list va; va_start(va, msg); @@ -590,7 +590,7 @@ void NORETURN SlErrorCorrupt(const char *msg, bool already_malloced) /** * As SlErrorCorruptFmt, except that it takes a format string and additional parameters */ -void CDECL NORETURN SlErrorCorruptFmt(const char *msg, ...) +void NORETURN CDECL SlErrorCorruptFmt(const char *msg, ...) { va_list va; va_start(va, msg); @@ -890,9 +890,20 @@ void SlSetLength(size_t length) case CH_RIFF: /* Ugly encoding of >16M RIFF chunks * The lower 24 bits are normal - * The uppermost 4 bits are bits 24:27 */ - assert(length < (1 << 28)); + * The uppermost 4 bits are bits 24:27 + * + * If we have more than 28 bits, use an extra uint32 and + * signal this using the extended chunk header */ + assert(length < (1LL << 32)); + if (length >= (1 << 28)) { + /* write out extended chunk header */ + SlWriteByte(CH_EXT_HDR); + SlWriteUint32(static_cast(SLCEHF_BIG_RIFF)); + } SlWriteUint32((uint32)((length & 0xFFFFFF) | ((length >> 24) << 28))); + if (length >= (1 << 28)) { + SlWriteUint32(length >> 28); + } break; case CH_ARRAY: assert(_sl.last_array_index <= _sl.array_index); @@ -1663,6 +1674,16 @@ void SlAutolength(AutolengthProc *proc, void *arg) if (offs != _sl.dumper->GetSize()) SlErrorCorrupt("Invalid chunk size"); } +/* + * Notes on extended chunk header: + * + * If the chunk type is CH_EXT_HDR (15), then a u32 flags field follows. + * This flag field may define additional fields which follow the flags field in future. + * The standard chunk header follows, though it my be modified by the flags field. + * At present SLCEHF_BIG_RIFF increases the RIFF size limit to a theoretical 60 bits, + * by adding a further u32 field for the high bits after the existing RIFF size field. + */ + /** * Load a chunk of data (eg vehicles, stations, etc.) * @param ch The chunkhandler that will be used for the operation @@ -1676,6 +1697,15 @@ static void SlLoadChunk(const ChunkHandler *ch) _sl.block_mode = m; _sl.obj_len = 0; + SaveLoadChunkExtHeaderFlags ext_flags = static_cast(0); + if ((m & 0xF) == CH_EXT_HDR) { + ext_flags = static_cast(SlReadUint32()); + + /* read in real header */ + m = SlReadByte(); + _sl.block_mode = m; + } + switch (m) { case CH_ARRAY: _sl.array_index = 0; @@ -1691,6 +1721,10 @@ static void SlLoadChunk(const ChunkHandler *ch) /* Read length */ len = (SlReadByte() << 16) | ((m >> 4) << 24); len += SlReadUint16(); + if (ext_flags & SLCEHF_BIG_RIFF) { + len |= SlReadUint32() << 28; + } + _sl.obj_len = len; endoffs = _sl.reader->GetSize() + len; ch->load_proc(); @@ -1716,9 +1750,21 @@ static void SlLoadCheckChunk(const ChunkHandler *ch) _sl.block_mode = m; _sl.obj_len = 0; + SaveLoadChunkExtHeaderFlags ext_flags = static_cast(0); + if ((m & 0xF) == CH_EXT_HDR) { + ext_flags = static_cast(SlReadUint32()); + + /* read in real header */ + m = SlReadByte(); + _sl.block_mode = m; + } + switch (m) { case CH_ARRAY: _sl.array_index = 0; + if (ext_flags) { + SlErrorCorruptFmt("CH_ARRAY does not take chunk header extension flags: 0x%X", ext_flags); + } if (ch && ch->load_check_proc) { ch->load_check_proc(); } else { @@ -1726,6 +1772,9 @@ static void SlLoadCheckChunk(const ChunkHandler *ch) } break; case CH_SPARSE_ARRAY: + if (ext_flags) { + SlErrorCorruptFmt("CH_SPARSE_ARRAY does not take chunk header extension flags: 0x%X", ext_flags); + } if (ch && ch->load_check_proc) { ch->load_check_proc(); } else { @@ -1734,9 +1783,19 @@ static void SlLoadCheckChunk(const ChunkHandler *ch) break; default: if ((m & 0xF) == CH_RIFF) { + if (ext_flags != (ext_flags & SLCEHF_BIG_RIFF)) { + SlErrorCorruptFmt("Unknown chunk header extension flags for CH_RIFF: 0x%X", ext_flags); + } /* Read length */ len = (SlReadByte() << 16) | ((m >> 4) << 24); len += SlReadUint16(); + if (ext_flags & SLCEHF_BIG_RIFF) { + uint64 full_len = len | (static_cast(SlReadUint32()) << 28); + if (full_len >= (1LL << 32)) { + SlErrorCorrupt("Chunk size too large: " OTTD_PRINTFHEX64, full_len); + } + len = static_cast(full_len); + } _sl.obj_len = len; endoffs = _sl.reader->GetSize() + len; if (ch && ch->load_check_proc) { @@ -2469,8 +2528,6 @@ static inline void ClearSaveLoadState() delete _sl.lf; _sl.lf = NULL; - - SlXvSetCurrentState(); } /** @@ -2782,6 +2839,8 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) GamelogStopAction(); } + SlXvSetCurrentState(); + return SL_OK; } @@ -2841,6 +2900,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo return SL_REINIT; } GamelogStopAction(); + SlXvSetCurrentState(); return SL_OK; } diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 711d9ac7ac..8df011958b 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -99,10 +99,17 @@ enum ChunkType { CH_ARRAY = 1, CH_SPARSE_ARRAY = 2, CH_TYPE_MASK = 3, + CH_EXT_HDR = 15, ///< Extended chunk header CH_LAST = 8, ///< Last chunk in this array. CH_AUTO_LENGTH = 16, }; +/** Flags for chunk extended headers */ +enum SaveLoadChunkExtHeaderFlags { + SLCEHF_BIG_RIFF = 1 << 0, ///< This block uses a 60-bit RIFF chunk size +}; +DECLARE_ENUM_AS_BIT_SET(SaveLoadChunkExtHeaderFlags) + /** * VarTypes is the general bitmasked magic type that tells us * certain characteristics about the variable it refers to. For example @@ -234,7 +241,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @note In general, it is better to use one of the SLE_* macros below. */ #define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable), extver} -#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, {}) +#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a variable in some savegame versions. @@ -246,7 +253,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLE_CONDVAR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VAR, base, variable, type, 0, from, to, extver) -#define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, {}) +#define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, SlXvFeatureTest()) /** * Storage of a reference in some savegame versions. @@ -258,7 +265,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLE_CONDREF_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REF, base, variable, type, 0, from, to, extver) -#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, {}) +#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest()) /** * Storage of an array in some savegame versions. @@ -271,7 +278,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLE_CONDARR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_ARR, base, variable, type, length, from, to, extver) -#define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, {}) +#define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a string in some savegame versions. @@ -284,7 +291,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver) -#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, {}) +#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a list in some savegame versions. @@ -296,7 +303,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLE_CONDLST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_LST, base, variable, type, 0, from, to, extver) -#define SLE_CONDLST(base, variable, type, from, to) SLE_CONDLST_X(base, variable, type, from, to, {}) +#define SLE_CONDLST(base, variable, type, from, to) SLE_CONDLST_X(base, variable, type, from, to, SlXvFeatureTest()) /** * Storage of a variable in every version of a savegame. @@ -354,16 +361,16 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space */ #define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, extver) -#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, {}) +#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest()) /** Translate values ingame to different values in the savegame and vv. */ #define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value) -#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, {}} -#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, {}} +#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()} +#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0, SlXvFeatureTest()} /** End marker of a struct/class save or load. */ -#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL, 0, {}} +#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL, 0, SlXvFeatureTest()} /** * Storage of global simple variables, references (pointers), and arrays. @@ -376,7 +383,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @note In general, it is better to use one of the SLEG_* macros below. */ #define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable), extver} -#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, {}) +#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a global variable in some savegame versions. @@ -387,7 +394,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLEG_CONDVAR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VAR, variable, type, 0, from, to, extver) -#define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, {}) +#define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, SlXvFeatureTest()) /** * Storage of a global reference in some savegame versions. @@ -398,7 +405,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLEG_CONDREF_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REF, variable, type, 0, from, to, extver) -#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, {}) +#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest()) /** * Storage of a global array in some savegame versions. @@ -410,7 +417,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLEG_CONDARR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_ARR, variable, type, length, from, to, extver) -#define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, {}) +#define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a global string in some savegame versions. @@ -422,7 +429,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLEG_CONDSTR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_STR, variable, type, length, from, to, extver) -#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, {}) +#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, SlXvFeatureTest()) /** * Storage of a global list in some savegame versions. @@ -433,7 +440,7 @@ typedef SaveLoad SaveLoadGlobVarList; * @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field */ #define SLEG_CONDLST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_LST, variable, type, 0, from, to, extver) -#define SLEG_CONDLST(variable, type, from, to) SLEG_CONDLST_X(variable, type, from, to, {}) +#define SLEG_CONDLST(variable, type, from, to) SLEG_CONDLST_X(variable, type, from, to, SlXvFeatureTest()) /** * Storage of a global variable in every savegame version. @@ -477,10 +484,10 @@ typedef SaveLoad SaveLoadGlobVarList; * @param to Last savegame version that has the empty space. * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space */ -#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL, {}} +#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL, SlXvFeatureTest()} /** End marker of global variables save or load. */ -#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL, 0, {}} +#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL, 0, SlXvFeatureTest()} /** * Checks whether the savegame is below \a major.\a minor. @@ -624,8 +631,8 @@ void SlObject(void *object, const SaveLoad *sld); bool SlObjectMember(void *object, const SaveLoad *sld); void NORETURN SlError(StringID string, const char *extra_msg = NULL, bool already_malloced = false); void NORETURN SlErrorCorrupt(const char *msg, bool already_malloced = false); -void CDECL NORETURN SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3); -void CDECL NORETURN SlErrorCorruptFmt(const char *msg, ...) WARN_FORMAT(1, 2); +void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3); +void NORETURN CDECL SlErrorCorruptFmt(const char *msg, ...) WARN_FORMAT(1, 2); bool SaveloadCrashWithMissingNewGRFs(); diff --git a/src/settings.cpp b/src/settings.cpp index bc2fb2ad45..a30803a4b9 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -2235,10 +2235,10 @@ static void SaveSettings(const SettingDesc *sd, void *object) * * The PATX chunk contents has the following format: * - * uint32 chunk flags + * uint32 chunk flags (unused) * uint32 number of settings * For each of N settings: - * uint32 setting flags + * uint32 setting flags (unused) * SLE_STR setting name * uint32 length of setting field * N bytes setting field @@ -2247,6 +2247,18 @@ static void SaveSettings(const SettingDesc *sd, void *object) /** Sorted list of PATX settings, generated by MakeSettingsPatxList */ static std::vector _sorted_patx_settings; +/** + * Internal structure used in LoadSettingsPatx() + * placed outside for legacy compiler compatibility + * this makes me miss lambdas :/ + */ +struct StringSorter { + bool operator()(const SettingDesc *a, const SettingDesc *b) + { + return strcmp(a->patx_name, b->patx_name) < 0; + } +}; + /** * Prepare a sorted list of settings to be potentially be loaded out of the PATX chunk * This is to enable efficient lookup of settings by name @@ -2257,6 +2269,7 @@ static void MakeSettingsPatxList(const SettingDesc *sd) static const SettingDesc *previous = NULL; if (sd == previous) return; + previous = sd; _sorted_patx_settings.clear(); for (const SettingDesc *desc = sd; desc->save.cmd != SL_END; desc++) { @@ -2264,16 +2277,60 @@ static void MakeSettingsPatxList(const SettingDesc *sd) _sorted_patx_settings.push_back(desc); } - // this makes me miss lambdas :/ - struct StringSorter { - bool operator()(const SettingDesc *a, const SettingDesc *b) - { - return strcmp(a->patx_name, b->patx_name) < 0; - } - }; std::sort(_sorted_patx_settings.begin(), _sorted_patx_settings.end(), StringSorter()); } +/** + * Internal structure used in LoadSettingsPatx() + * placed outside for legacy compiler compatibility + * this is effectively a reference capture lambda + */ +struct StringSearcher { + bool &m_exact_match; + + StringSearcher(bool &exact_match) + : m_exact_match(exact_match) { } + + bool operator()(const SettingDesc *a, const char *b) + { + int result = strcmp(a->patx_name, b); + if (result == 0) m_exact_match = true; + return result < 0; + } +}; + +/** + * Internal structure used in LoadSettingsPatx() and LoadSettingsPlyx() + */ +struct SettingsExtLoad { + uint32 flags; + char name[256]; + uint32 setting_length; +}; + +static const SaveLoad _settings_ext_load_desc[] = { + SLE_VAR(SettingsExtLoad, flags, SLE_UINT32), + SLE_STR(SettingsExtLoad, name, SLE_STRB, 256), + SLE_VAR(SettingsExtLoad, setting_length, SLE_UINT32), + SLE_END() +}; + +/** + * Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx() + */ +struct SettingsExtSave { + uint32 flags; + const char *name; + uint32 setting_length; +}; + +static const SaveLoad _settings_ext_save_desc[] = { + SLE_VAR(SettingsExtSave, flags, SLE_UINT32), + SLE_STR(SettingsExtSave, name, SLE_STR, 0), + SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32), + SLE_END() +}; + /** * Load handler for settings which go in the PATX chunk * @param osd SettingDesc struct containing all information @@ -2284,19 +2341,7 @@ static void LoadSettingsPatx(const SettingDesc *sd, void *object) { MakeSettingsPatxList(sd); - struct SettingsPatxLoad { - uint32 flags; - char name[256]; - uint32 setting_length; - }; - SettingsPatxLoad current_setting; - - static const SaveLoad _settings_patx_desc[] = { - SLE_VAR(SettingsPatxLoad, flags, SLE_UINT32), - SLE_STR(SettingsPatxLoad, name, SLE_STRB, 256), - SLE_VAR(SettingsPatxLoad, setting_length, SLE_UINT32), - SLE_END() - }; + SettingsExtLoad current_setting; uint32 flags = SlReadUint32(); // flags are not in use yet, reserve for future expansion @@ -2304,26 +2349,13 @@ static void LoadSettingsPatx(const SettingDesc *sd, void *object) uint32 settings_count = SlReadUint32(); for (uint32 i = 0; i < settings_count; i++) { - SlObject(¤t_setting, _settings_patx_desc); + SlObject(¤t_setting, _settings_ext_load_desc); // flags are not in use yet, reserve for future expansion if (current_setting.flags != 0) SlErrorCorruptFmt("PATX chunk: unknown setting header flags: 0x%X", current_setting.flags); // now try to find corresponding setting, this would be much easier with C++11 support... bool exact_match = false; - struct StringSearcher { - bool &m_exact_match; - - StringSearcher(bool &exact_match) - : m_exact_match(exact_match) { } - - bool operator()(const SettingDesc *a, const char *b) - { - int result = strcmp(a->patx_name, b); - if (result == 0) m_exact_match = true; - return result < 0; - } - }; std::vector::iterator iter = std::lower_bound(_sorted_patx_settings.begin(), _sorted_patx_settings.end(), current_setting.name, StringSearcher(exact_match)); if (exact_match) { @@ -2344,6 +2376,15 @@ static void LoadSettingsPatx(const SettingDesc *sd, void *object) } } +/** + * Internal structure used in SaveSettingsPatx() + * placed outside for legacy compiler compatibility + */ +struct SettingToAdd { + const SettingDesc *setting; + uint32 setting_length; +}; + /** * Save handler for settings which go in the PATX chunk * @param sd SettingDesc struct containing all information @@ -2352,24 +2393,8 @@ static void LoadSettingsPatx(const SettingDesc *sd, void *object) */ static void SaveSettingsPatx(const SettingDesc *sd, void *object) { - struct SettingsPatxSave { - uint32 flags; - const char *name; - uint32 setting_length; - }; - SettingsPatxSave current_setting; + SettingsExtSave current_setting; - static const SaveLoad _settings_patx_desc[] = { - SLE_VAR(SettingsPatxSave, flags, SLE_UINT32), - SLE_STR(SettingsPatxSave, name, SLE_STR, 0), - SLE_VAR(SettingsPatxSave, setting_length, SLE_UINT32), - SLE_END() - }; - - struct SettingToAdd { - const SettingDesc *setting; - uint32 setting_length; - }; std::vector settings_to_add; size_t length = 8; @@ -2381,12 +2406,14 @@ static void SaveSettingsPatx(const SettingDesc *sd, void *object) current_setting.name = desc->patx_name; // add length of setting header - length += SlCalcObjLength(¤t_setting, _settings_patx_desc); + length += SlCalcObjLength(¤t_setting, _settings_ext_save_desc); // add length of actual setting length += setting_length; - settings_to_add.push_back({ desc, setting_length }); + // duplicate copy made for compiler backwards compatibility + SettingToAdd new_setting = { desc, setting_length }; + settings_to_add.push_back(new_setting); } SlSetLength(length); @@ -2398,12 +2425,171 @@ static void SaveSettingsPatx(const SettingDesc *sd, void *object) current_setting.flags = 0; current_setting.name = desc->patx_name; current_setting.setting_length = settings_to_add[i].setting_length; - SlObject(¤t_setting, _settings_patx_desc); + SlObject(¤t_setting, _settings_ext_save_desc); void *ptr = GetVariableAddress(object, &desc->save); SlObjectMember(ptr, &desc->save); } } +/** @file + * + * The PLYX chunk stores additional company settings in an unordered + * format which is tolerant of extra, missing or reordered settings. + * The format is similar to the PATX chunk. + * Additional settings generally means those that aren't in trunk. + * + * The PLYX chunk contents has the following format: + * + * uint32 chunk flags (unused) + * uint32 number of companies + * For each of N companies: + * uint32 company ID + * uint32 company flags (unused) + * uint32 number of settings + * For each of N settings: + * uint32 setting flags (unused) + * SLE_STR setting name + * uint32 length of setting field + * N bytes setting field + */ + +/** + * Load handler for company settings which go in the PLYX chunk + * @param check_mode Whether to skip over settings without reading + */ +void LoadSettingsPlyx(bool skip) +{ + SettingsExtLoad current_setting; + + uint32 chunk_flags = SlReadUint32(); + // flags are not in use yet, reserve for future expansion + if (chunk_flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown chunk header flags: 0x%X", chunk_flags); + + uint32 company_count = SlReadUint32(); + for (uint32 i = 0; i < company_count; i++) { + uint32 company_id = SlReadUint32(); + if (company_id >= MAX_COMPANIES) SlErrorCorruptFmt("PLYX chunk: invalid company ID: %u", company_id); + + const Company *c = NULL; + if (!skip) { + c = Company::GetIfValid(company_id); + if (c == NULL) SlErrorCorruptFmt("PLYX chunk: non-existant company ID: %u", company_id); + } + + uint32 company_flags = SlReadUint32(); + // flags are not in use yet, reserve for future expansion + if (company_flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown company flags: 0x%X", company_flags); + + uint32 settings_count = SlReadUint32(); + for (uint32 j = 0; j < settings_count; j++) { + SlObject(¤t_setting, _settings_ext_load_desc); + + // flags are not in use yet, reserve for future expansion + if (current_setting.flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown setting header flags: 0x%X", current_setting.flags); + + if (skip) { + SlSkipBytes(current_setting.setting_length); + continue; + } + + const SettingDesc *setting = NULL; + + // not many company settings, so perform a linear scan + for (const SettingDesc *desc = _company_settings; desc->save.cmd != SL_END; desc++) { + if (desc->patx_name != NULL && strcmp(desc->patx_name, current_setting.name) == 0) { + setting = desc; + break; + } + } + + if (setting != NULL) { + // found setting + const SaveLoad *sld = &(setting->save); + size_t read = SlGetBytesRead(); + void *ptr = GetVariableAddress(&(c->settings), sld); + SlObjectMember(ptr, sld); + if (SlGetBytesRead() != read + current_setting.setting_length) { + SlErrorCorruptFmt("PLYX chunk: setting read length mismatch for setting: '%s'", current_setting.name); + } + if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, setting, ReadValue(ptr, sld->conv)); + } else { + DEBUG(sl, 1, "PLYX chunk: Could not find company setting: '%s', ignoring", current_setting.name); + SlSkipBytes(current_setting.setting_length); + } + } + } +} + +/** + * Save handler for settings which go in the PLYX chunk + */ +void SaveSettingsPlyx() +{ + SettingsExtSave current_setting; + + static const SaveLoad _settings_plyx_desc[] = { + SLE_VAR(SettingsExtSave, flags, SLE_UINT32), + SLE_STR(SettingsExtSave, name, SLE_STR, 0), + SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32), + SLE_END() + }; + + std::vector company_setting_counts; + + size_t length = 8; + uint32 companies_count = 0; + + Company *c; + FOR_ALL_COMPANIES(c) { + length += 12; + companies_count++; + uint32 setting_count = 0; + for (const SettingDesc *desc = _company_settings; desc->save.cmd != SL_END; desc++) { + if (desc->patx_name == NULL) continue; + uint32 setting_length = SlCalcObjMemberLength(&(c->settings), &desc->save); + if (!setting_length) continue; + + current_setting.name = desc->patx_name; + + // add length of setting header + length += SlCalcObjLength(¤t_setting, _settings_ext_save_desc); + + // add length of actual setting + length += setting_length; + + setting_count++; + } + company_setting_counts.push_back(setting_count); + } + SlSetLength(length); + + SlWriteUint32(0); // flags + SlWriteUint32(companies_count); // companies count + + size_t index = 0; + FOR_ALL_COMPANIES(c) { + length += 12; + companies_count++; + SlWriteUint32(c->index); // company ID + SlWriteUint32(0); // flags + SlWriteUint32(company_setting_counts[index]); // setting count + index++; + + for (const SettingDesc *desc = _company_settings; desc->save.cmd != SL_END; desc++) { + if (desc->patx_name == NULL) continue; + uint32 setting_length = SlCalcObjMemberLength(&(c->settings), &desc->save); + if (!setting_length) continue; + + current_setting.flags = 0; + current_setting.name = desc->patx_name; + current_setting.setting_length = setting_length; + SlObject(¤t_setting, _settings_plyx_desc); + void *ptr = GetVariableAddress(&(c->settings), &desc->save); + SlObjectMember(ptr, &desc->save); + } + } +} + static void Load_OPTS() { /* Copy over default setting since some might not get loaded in diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp index 0cd632714c..45f88172a9 100644 --- a/src/sound/win32_s.cpp +++ b/src/sound/win32_s.cpp @@ -81,7 +81,7 @@ const char *SoundDriver_Win32::Start(const char * const *parm) PrepareHeader(&_wave_hdr[1]); if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) throw "Failed to create thread"; - } catch (char *error) { + } catch (const char *error) { this->Stop(); return error; } diff --git a/src/table/company_settings.ini b/src/table/company_settings.ini index 5c839c2af7..8296890a74 100644 --- a/src/table/company_settings.ini +++ b/src/table/company_settings.ini @@ -18,8 +18,8 @@ static const SettingDesc _company_settings[] = { [post-amble] }; [templates] -SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extver, NULL), -SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extver, NULL), +SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extver, $patxname), +SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extver, $patxname), SDT_END = SDT_END() [defaults] @@ -34,7 +34,8 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() +patxname = NULL diff --git a/src/table/currency_settings.ini b/src/table/currency_settings.ini index 3c476ee5df..6a8665379a 100644 --- a/src/table/currency_settings.ini +++ b/src/table/currency_settings.ini @@ -28,7 +28,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index 9e5fa3d0ff..a5bc766ecb 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -62,7 +62,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() diff --git a/src/table/misc_settings.ini b/src/table/misc_settings.ini index 11197692c8..06bae18013 100644 --- a/src/table/misc_settings.ini +++ b/src/table/misc_settings.ini @@ -35,7 +35,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() diff --git a/src/table/settings.ini b/src/table/settings.ini index a5ff94b076..1f7653c3aa 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -91,7 +91,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() patxname = NULL diff --git a/src/table/win32_settings.ini b/src/table/win32_settings.ini index 6f62db63f6..a22e1a54e7 100644 --- a/src/table/win32_settings.ini +++ b/src/table/win32_settings.ini @@ -33,7 +33,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() diff --git a/src/table/window_settings.ini b/src/table/window_settings.ini index 4565d9b35f..a7b1742040 100644 --- a/src/table/window_settings.ini +++ b/src/table/window_settings.ini @@ -29,7 +29,7 @@ load = NULL from = 0 to = SL_MAX_VERSION cat = SC_ADVANCED -extver = {} +extver = SlXvFeatureTest() diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index acc277249c..7a319d66fc 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -462,7 +462,7 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA), EndContainer(), - NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), @@ -704,7 +704,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { { this->RaiseButtons(); this->SetDirty(); - DeleteWindowById(WC_BUILD_OBJECT, 0); } static HotkeyList hotkeys; diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 2a1e9d360e..90869e8ec0 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1247,8 +1247,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t /* FALL THROUGH */ case TL_2X2_GRID: - rcmd = GetTownRoadGridElement(t1, house_tile, target_dir); - allow_house = (rcmd == ROAD_NONE); + rcmd = GetTownRoadGridElement(t1, tile, target_dir); + allow_house = (rcmd & DiagDirToRoadBits(target_dir)) == ROAD_NONE; break; case TL_BETTER_ROADS: // Use original afterwards! @@ -1378,13 +1378,12 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile) /* Try to grow the town from this point */ GrowTownInTile(&tile, cur_rb, target_dir, t); + if (_grow_town_result == GROWTH_SUCCEED) return true; /* Exclude the source position from the bitmask * and return if no more road blocks available */ if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir)); - if (cur_rb == ROAD_NONE) { - return _grow_town_result == GROWTH_SUCCEED; - } + if (cur_rb == ROAD_NONE) return false; if (IsTileType(tile, MP_TUNNELBRIDGE)) { /* Only build in the direction away from the tunnel or bridge. */ @@ -1419,7 +1418,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile) /* Max number of times is checked. */ } while (--_grow_town_result >= 0); - return _grow_town_result == GROWTH_SUCCEED - 1; + return false; } /** diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index e2bf47ac93..f49aa54649 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1386,13 +1386,15 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3 return ret; } - CommandCost cost(EXPENSES_NEW_VEHICLES); - for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value); - if (first->orders.list == NULL && !OrderList::CanAllocateItem()) { + /* Restore the train we had. */ + RestoreTrainBackup(original); return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } + CommandCost cost(EXPENSES_NEW_VEHICLES); + for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value); + /* do it? */ if (flags & DC_EXEC) { /* First normalise the sub types of the chain. */ diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index e52528a243..1344979883 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -325,10 +325,10 @@ void GenerateTrees() /** * Plant a tree. - * @param tile start tile of area-drag of tree plantation + * @param tile end tile of area-drag * @param flags type of operation * @param p1 tree type, TREE_INVALID means random. - * @param p2 end tile of area-drag + * @param p2 start tile of area-drag of tree plantation * @param text unused * @return the cost of this operation or an error */ diff --git a/src/vehicle.cpp b/src/vehicle.cpp index a691e75ee6..118fbaf5b5 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1347,6 +1347,9 @@ void AgeVehicle(Vehicle *v) * @param front The front vehicle of the consist to check. * @param colour The string to show depending on if we are unloading or loading * @return A percentage of how full the Vehicle is. + * Percentages are rounded towards 50%, so that 0% and 100% are only returned + * if the vehicle is completely empty or full. + * This is useful for both display and conditional orders. */ uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour) { @@ -1394,7 +1397,13 @@ uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour) if (max == 0) return 100; /* Return the percentage */ - return (count * 100) / max; + if (count * 2 < max) { + /* Less than 50%; round up, so that 0% means really empty. */ + return CeilDiv(count * 100, max); + } else { + /* More than 50%; round down, so that 100% means really full. */ + return (count * 100) / max; + } } /** diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 72cff271a4..3b664defb6 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -358,8 +358,10 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, bool auto_refit_allowed; CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed); - if (auto_refit && !auto_refit_allowed) { - /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. */ + if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) { + /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. + * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'. + * It is not predictable. */ total_capacity -= amount; total_mail_capacity -= mail_capacity; @@ -446,8 +448,15 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint /* Don't allow shadows and such to be refitted. */ if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR; + /* Allow auto-refitting only during loading and normal refitting only in a depot. */ - if (!free_wagon && (!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type); + if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI. + !free_wagon && // used by autoreplace/renew + (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations + !front->IsStoppedInDepot()) { // refit inside depots + return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type); + } + if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED); /* Check cargo */ diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index b3bbb39914..16da3f2021 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -727,7 +727,10 @@ struct RefitWindow : public Window { if (_returned_mail_refit_capacity > 0) { SetDParam(2, CT_MAIL); SetDParam(3, _returned_mail_refit_capacity); - if (money <= 0) { + if (this->order != INVALID_VEH_ORDER_ID) { + /* No predictable cost */ + return STR_PURCHASE_INFO_AIRCRAFT_CAPACITY; + } else if (money <= 0) { SetDParam(4, -money); return STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT; } else { @@ -735,7 +738,11 @@ struct RefitWindow : public Window { return STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT; } } else { - if (money <= 0) { + if (this->order != INVALID_VEH_ORDER_ID) { + /* No predictable cost */ + SetDParam(2, STR_EMPTY); + return STR_PURCHASE_INFO_CAPACITY; + } else if (money <= 0) { SetDParam(2, -money); return STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT; } else { diff --git a/src/window.cpp b/src/window.cpp index 7999eb0999..dd8da4ad3f 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1207,6 +1207,7 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner) case WC_BUY_COMPANY: case WC_COMPANY: case WC_COMPANY_INFRASTRUCTURE: + case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow(). continue; default: diff --git a/src/zoom_func.h b/src/zoom_func.h index 1cb3d0c486..da266e35c6 100644 --- a/src/zoom_func.h +++ b/src/zoom_func.h @@ -67,7 +67,7 @@ static inline int UnScaleByZoomLower(int value, ZoomLevel zoom) /** * Short-hand to apply GUI zoom level. * @param value Pixel amount at #ZOOM_LVL_BEGIN (full zoom in). - * @return value Pixel amount at #ZOOM_LVL_GUI. + * @return Pixel amount at #ZOOM_LVL_GUI (current interface size). */ static inline int UnScaleGUI(int value) { @@ -76,8 +76,8 @@ static inline int UnScaleGUI(int value) /** * Scale traditional pixel dimensions to GUI zoom level. - * @param value Pixel amount at 1x zoom level. - * @return value Pixel amount at #ZOOM_LVL_GUI. + * @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size). + * @return Pixel amount at #ZOOM_LVL_GUI (current interface size). */ static inline int ScaleGUITrad(int value) {