Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.

This commit is contained in:
Peter Nelson
2019-01-28 21:54:06 +00:00
committed by PeterN
parent bdf0dc67e9
commit ea4ea62816
22 changed files with 295 additions and 295 deletions

View File

@@ -19,14 +19,14 @@
/** Description of a sign within the savegame. */
static const SaveLoad _sign_desc[] = {
SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
SLE_CONDVAR(Sign, name, SLE_NAME, 0, 84),
SLE_CONDSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, 0, 164),
SLE_CONDVAR(Sign, z, SLE_INT32, 164, SL_MAX_VERSION),
SLE_END()
};