(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
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		@@ -1014,7 +1014,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
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			tile = _last_built_aircraft_depot_tile;
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			do {
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				if (IsTileOwner(tile, _local_player) && IsAircraftHangarTile(tile)) {
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				if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
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					ShowAircraftDepotWindow(tile);
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					ShowBuildAircraftWindow(tile);
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					return;
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@@ -892,7 +892,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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			tile = _last_built_road_depot_tile;
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			do {
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				if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
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				if (IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) {
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					ShowRoadDepotWindow(tile);
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					ShowBuildRoadVehWindow(tile);
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					return;
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@@ -996,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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			tile = _last_built_ship_depot_tile;
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			do {
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				if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
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				if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) {
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					ShowShipDepotWindow(tile);
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					ShowBuildShipWindow(tile);
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					return;
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@@ -1343,7 +1343,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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			tile = _last_built_train_depot_tile;
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			do {
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				if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_RAIL)) {
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				if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) {
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					ShowTrainDepotWindow(tile);
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					ShowBuildTrainWindow(tile);
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					return;
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