Add missing braces around calls to ViewportMapDraw in ViewportDoDraw
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@@ -3912,12 +3912,18 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
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if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
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/* Here the rendering is like smallmap. */
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
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if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<true, true>(vp);
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else ViewportMapDraw<true, false>(vp);
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if (_settings_client.gui.show_slopes_on_viewport_map) {
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ViewportMapDraw<true, true>(vp);
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} else {
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ViewportMapDraw<true, false>(vp);
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}
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} else {
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_pal2trsp_remap_ptr = IsTransparencySet(TO_TREES) ? GetNonSprite(GB(PALETTE_TO_TRANSPARENT, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1 : nullptr;
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if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<false, true>(vp);
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else ViewportMapDraw<false, false>(vp);
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if (_settings_client.gui.show_slopes_on_viewport_map) {
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ViewportMapDraw<false, true>(vp);
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} else {
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ViewportMapDraw<false, false>(vp);
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}
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}
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ViewportMapDrawVehicles(&_vdd->dpi, vp);
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if (_scrolling_viewport && _settings_client.gui.show_scrolling_viewport_on_map) ViewportMapDrawScrollingViewportBox(vp);
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