Add missing braces around calls to ViewportMapDraw in ViewportDoDraw
This commit is contained in:
@@ -3912,12 +3912,18 @@ void ViewportDoDraw(Viewport *vp, int left, int top, int right, int bottom, uint
|
|||||||
if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
|
if (vp->zoom >= ZOOM_LVL_DRAW_MAP) {
|
||||||
/* Here the rendering is like smallmap. */
|
/* Here the rendering is like smallmap. */
|
||||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
|
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
|
||||||
if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<true, true>(vp);
|
if (_settings_client.gui.show_slopes_on_viewport_map) {
|
||||||
else ViewportMapDraw<true, false>(vp);
|
ViewportMapDraw<true, true>(vp);
|
||||||
|
} else {
|
||||||
|
ViewportMapDraw<true, false>(vp);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
_pal2trsp_remap_ptr = IsTransparencySet(TO_TREES) ? GetNonSprite(GB(PALETTE_TO_TRANSPARENT, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1 : nullptr;
|
_pal2trsp_remap_ptr = IsTransparencySet(TO_TREES) ? GetNonSprite(GB(PALETTE_TO_TRANSPARENT, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1 : nullptr;
|
||||||
if (_settings_client.gui.show_slopes_on_viewport_map) ViewportMapDraw<false, true>(vp);
|
if (_settings_client.gui.show_slopes_on_viewport_map) {
|
||||||
else ViewportMapDraw<false, false>(vp);
|
ViewportMapDraw<false, true>(vp);
|
||||||
|
} else {
|
||||||
|
ViewportMapDraw<false, false>(vp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ViewportMapDrawVehicles(&_vdd->dpi, vp);
|
ViewportMapDrawVehicles(&_vdd->dpi, vp);
|
||||||
if (_scrolling_viewport && _settings_client.gui.show_scrolling_viewport_on_map) ViewportMapDrawScrollingViewportBox(vp);
|
if (_scrolling_viewport && _settings_client.gui.show_scrolling_viewport_on_map) ViewportMapDrawScrollingViewportBox(vp);
|
||||||
|
Reference in New Issue
Block a user