Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -100,7 +100,7 @@ static const SpriteID _aircraft_sprite[] = {
};
template <>
bool IsValidImageIndex<VEH_AIRCRAFT>(uint8 image_index)
bool IsValidImageIndex<VEH_AIRCRAFT>(uint8_t image_index)
{
return image_index < lengthof(_aircraft_sprite);
}
@@ -172,7 +172,7 @@ static StationID FindNearestHangar(const Aircraft *v)
void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
uint8_t spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
GetCustomVehicleSprite(this, direction, image_type, result);
@@ -202,7 +202,7 @@ void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteS
static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.air.image_index;
uint8_t spritenum = e->u.air.image_index;
if (is_custom_sprite(spritenum)) {
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
@@ -1174,7 +1174,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
}
if (v->crashed_counter < 650) {
uint32 r;
uint32_t r;
if (Chance16R(1, 32, r)) {
static const DirDiff delta[] = {
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
@@ -1218,8 +1218,8 @@ static bool HandleCrashedAircraft(Aircraft *v)
static void HandleAircraftSmoke(Aircraft *v, bool mode)
{
static const struct {
int8 x;
int8 y;
int8_t x;
int8_t y;
} smoke_pos[] = {
{ 5, 5 },
{ 6, 0 },
@@ -1358,7 +1358,7 @@ static void MaybeCrashAirplane(Aircraft *v)
Station *st = Station::Get(v->targetairport);
uint32 prob;
uint32_t prob;
if ((st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) &&
(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
!_cheats.no_jetcrash.value) {
@@ -1655,8 +1655,8 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
/* save speed before, since if AirportHasBlock is false, it resets them to 0
* we don't want that for plane in air
* hack for speed thingie */
uint16 tcur_speed = v->cur_speed;
uint16 tsubspeed = v->subspeed;
uint16_t tcur_speed = v->cur_speed;
uint16_t tsubspeed = v->subspeed;
if (!AirportHasBlock(v, current, apc)) {
v->state = landingtype; // LANDING / HELILANDING
if (v->state == HELILANDING) SetBit(v->flags, VAF_HELI_DIRECT_DESCENT);
@@ -1840,7 +1840,7 @@ static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const Ai
/* same block, then of course we can move */
if (apc->layout[current_pos->position].block != next->block) {
const Station *st = Station::Get(v->targetairport);
uint64 airport_flags = next->block;
uint64_t airport_flags = next->block;
/* check additional possible extra blocks */
if (current_pos != reference && current_pos->block != NOTHING_block) {
@@ -1870,7 +1870,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
/* if the next position is in another block, check it and wait until it is free */
if ((apc->layout[current_pos->position].block & next->block) != next->block) {
uint64 airport_flags = next->block;
uint64_t airport_flags = next->block;
/* search for all all elements in the list with the same state, and blocks != N
* this means more blocks should be checked/set */
const AirportFTA *current = current_pos;
@@ -1907,7 +1907,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
*/
struct MovementTerminalMapping {
AirportMovementStates state; ///< Aircraft movement state when going to this terminal.
uint64 airport_flag; ///< Bitmask in the airport flags that need to be free for this terminal.
uint64_t airport_flag; ///< Bitmask in the airport flags that need to be free for this terminal.
};
/** A list of all valid terminals and their associated blocks. */