Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -100,7 +100,7 @@ static const SpriteID _aircraft_sprite[] = {
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};
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template <>
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bool IsValidImageIndex<VEH_AIRCRAFT>(uint8 image_index)
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bool IsValidImageIndex<VEH_AIRCRAFT>(uint8_t image_index)
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{
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return image_index < lengthof(_aircraft_sprite);
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}
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@@ -172,7 +172,7 @@ static StationID FindNearestHangar(const Aircraft *v)
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void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
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{
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uint8 spritenum = this->spritenum;
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uint8_t spritenum = this->spritenum;
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if (is_custom_sprite(spritenum)) {
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GetCustomVehicleSprite(this, direction, image_type, result);
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@@ -202,7 +202,7 @@ void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteS
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static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
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{
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const Engine *e = Engine::Get(engine);
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uint8 spritenum = e->u.air.image_index;
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uint8_t spritenum = e->u.air.image_index;
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if (is_custom_sprite(spritenum)) {
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GetCustomVehicleIcon(engine, DIR_W, image_type, result);
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@@ -1174,7 +1174,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
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}
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if (v->crashed_counter < 650) {
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uint32 r;
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uint32_t r;
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if (Chance16R(1, 32, r)) {
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static const DirDiff delta[] = {
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DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
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@@ -1218,8 +1218,8 @@ static bool HandleCrashedAircraft(Aircraft *v)
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static void HandleAircraftSmoke(Aircraft *v, bool mode)
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{
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static const struct {
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int8 x;
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int8 y;
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int8_t x;
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int8_t y;
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} smoke_pos[] = {
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{ 5, 5 },
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{ 6, 0 },
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@@ -1358,7 +1358,7 @@ static void MaybeCrashAirplane(Aircraft *v)
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Station *st = Station::Get(v->targetairport);
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uint32 prob;
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uint32_t prob;
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if ((st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) &&
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(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
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!_cheats.no_jetcrash.value) {
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@@ -1655,8 +1655,8 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
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/* save speed before, since if AirportHasBlock is false, it resets them to 0
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* we don't want that for plane in air
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* hack for speed thingie */
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uint16 tcur_speed = v->cur_speed;
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uint16 tsubspeed = v->subspeed;
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uint16_t tcur_speed = v->cur_speed;
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uint16_t tsubspeed = v->subspeed;
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if (!AirportHasBlock(v, current, apc)) {
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v->state = landingtype; // LANDING / HELILANDING
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if (v->state == HELILANDING) SetBit(v->flags, VAF_HELI_DIRECT_DESCENT);
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@@ -1840,7 +1840,7 @@ static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const Ai
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/* same block, then of course we can move */
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if (apc->layout[current_pos->position].block != next->block) {
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const Station *st = Station::Get(v->targetairport);
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uint64 airport_flags = next->block;
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uint64_t airport_flags = next->block;
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/* check additional possible extra blocks */
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if (current_pos != reference && current_pos->block != NOTHING_block) {
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@@ -1870,7 +1870,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
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/* if the next position is in another block, check it and wait until it is free */
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if ((apc->layout[current_pos->position].block & next->block) != next->block) {
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uint64 airport_flags = next->block;
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uint64_t airport_flags = next->block;
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/* search for all all elements in the list with the same state, and blocks != N
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* this means more blocks should be checked/set */
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const AirportFTA *current = current_pos;
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@@ -1907,7 +1907,7 @@ static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const A
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*/
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struct MovementTerminalMapping {
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AirportMovementStates state; ///< Aircraft movement state when going to this terminal.
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uint64 airport_flag; ///< Bitmask in the airport flags that need to be free for this terminal.
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uint64_t airport_flag; ///< Bitmask in the airport flags that need to be free for this terminal.
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};
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/** A list of all valid terminals and their associated blocks. */
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