Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -30,7 +30,7 @@ void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
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* Especially when going between toyland and non-toyland. */
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assert(this->palette.first_dirty == PALETTE_ANIM_START || this->palette.first_dirty == 0);
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const uint16 *anim = this->anim_buf;
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const uint16_t *anim = this->anim_buf;
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Colour *dst = (Colour *)_screen.dst_ptr;
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bool screen_dirty = false;
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@@ -44,7 +44,7 @@ void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
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__m128i colour_mask = _mm_set1_epi16(0xFF);
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for (int y = this->anim_buf_height; y != 0 ; y--) {
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Colour *next_dst_ln = dst + screen_pitch;
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const uint16 *next_anim_ln = anim + anim_pitch;
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const uint16_t *next_anim_ln = anim + anim_pitch;
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int x = width;
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while (x > 0) {
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__m128i data = _mm_load_si128((const __m128i *) anim);
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@@ -61,7 +61,7 @@ void Blitter_32bppSSE2_Anim::PaletteAnimate(const Palette &palette)
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/* slow path: < 8 pixels left or unexpected brightnesses */
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for (int z = std::min<int>(x, 8); z != 0 ; z--) {
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int value = _mm_extract_epi16(data, 0);
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uint8 colour = GB(value, 0, 8);
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uint8_t colour = GB(value, 0, 8);
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if (colour >= PALETTE_ANIM_START) {
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/* Update this pixel */
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*dst = AdjustBrightneSSE(LookupColourInPalette(colour), GB(value, 8, 8));
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