Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -48,7 +48,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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case BM_CRASH_REMAP:
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if (src->m == 0) {
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if (src->a != 0) {
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uint8 g = MakeDark(src->r, src->g, src->b);
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uint8_t g = MakeDark(src->r, src->g, src->b);
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*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
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}
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} else {
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@@ -132,7 +132,7 @@ Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, Allocato
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dst[i].v = 0;
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} else {
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/* Get brightest value */
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uint8 rgb_max = std::max({src->r, src->g, src->b});
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uint8_t rgb_max = std::max({src->r, src->g, src->b});
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/* Black pixel (8bpp or old 32bpp image), so use default value */
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if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
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