Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -32,8 +32,8 @@ public:
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virtual ~Blitter_32bppSSE_Base() = default;
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struct MapValue {
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uint8 m;
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uint8 v;
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uint8_t m;
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uint8_t v;
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};
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static_assert(sizeof(MapValue) == 2);
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@@ -65,10 +65,10 @@ public:
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/** Data stored about a (single) sprite. */
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struct SpriteInfo {
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uint32 sprite_offset; ///< The offset to the sprite data.
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uint32 mv_offset; ///< The offset to the map value data.
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uint16 sprite_line_size; ///< The size of a single line (pitch).
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uint16 sprite_width; ///< The width of the sprite.
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uint32_t sprite_offset; ///< The offset to the sprite data.
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uint32_t mv_offset; ///< The offset to the map value data.
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uint16_t sprite_line_size; ///< The size of a single line (pitch).
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uint16_t sprite_width; ///< The width of the sprite.
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};
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struct SpriteData {
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SpriteFlags flags;
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