Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
@@ -26,7 +26,7 @@ static FBlitter_40bppAnim iFBlitter_40bppAnim;
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static const Colour _black_colour(0, 0, 0);
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void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8_t colour)
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{
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if (_screen_disable_anim) {
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Blitter_32bppOptimized::SetPixel(video, x, y, colour);
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@@ -34,11 +34,11 @@ void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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size_t y_offset = static_cast<size_t>(y) * _screen.pitch;
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*((Colour *)video + x + y_offset) = _black_colour;
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VideoDriver::GetInstance()->GetAnimBuffer()[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y_offset] = colour;
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VideoDriver::GetInstance()->GetAnimBuffer()[((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + x + y_offset] = colour;
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}
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}
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void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
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void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8_t colour)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
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@@ -47,11 +47,11 @@ void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8 colou
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}
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assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
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uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *anim_line = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
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do {
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Colour *dst = (Colour *)video;
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uint8 *anim = anim_line;
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uint8_t *anim = anim_line;
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for (int i = width; i > 0; i--) {
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*dst = _black_colour;
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@@ -59,12 +59,12 @@ void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8 colou
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dst++;
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anim++;
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}
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video = (uint32 *)video + _screen.pitch;
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video = (uint32_t *)video + _screen.pitch;
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anim_line += _screen.pitch;
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} while (--height);
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}
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void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
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void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
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@@ -73,7 +73,7 @@ void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
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}
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assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
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uint8 *anim = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *anim = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer();
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this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
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*((Colour *)video + x + y * _screen.pitch) = _black_colour;
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@@ -93,24 +93,24 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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/* src_px : each line begins with uint32 n = 'number of bytes in this line',
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/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
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* then n times is the Colour struct for this line */
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const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
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/* src_n : each line begins with uint32 n = 'number of bytes in this line',
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/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
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* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
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* 'n' is number of bytes with the same alpha channel class */
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const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
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const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
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/* skip upper lines in src_px and src_n */
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for (uint i = bp->skip_top; i != 0; i--) {
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src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
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src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
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src_px = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
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src_n = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
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}
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/* skip lines in dst */
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Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
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assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr);
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uint8 *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * bp->pitch + bp->left;
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uint8_t *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32_t *)bp->dst - (uint32_t *)_screen.dst_ptr) + bp->top * bp->pitch + bp->left;
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/* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
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const byte *remap = bp->remap;
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@@ -118,14 +118,14 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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for (int y = 0; y < bp->height; y++) {
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/* next dst line begins here */
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Colour *dst_ln = dst + bp->pitch;
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uint8 *anim_ln = anim + bp->pitch;
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uint8_t *anim_ln = anim + bp->pitch;
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/* next src line begins here */
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const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
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const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
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src_px++;
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/* next src_n line begins here */
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const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
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const uint16_t *src_n_ln = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
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src_n += 2;
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/* we will end this line when we reach this point */
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@@ -184,7 +184,7 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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case BM_CRASH_REMAP:
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if (src_px->a == 255) {
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do {
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uint8 m = GB(*src_n, 0, 8);
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uint8_t m = GB(*src_n, 0, 8);
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/* In case the m-channel is zero, only apply the crash remap by darkening the RGB colour. */
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if (m == 0) {
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*dst = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px;
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@@ -203,7 +203,7 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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} while (--n != 0);
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} else {
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do {
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uint8 m = GB(*src_n, 0, 8);
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uint8_t m = GB(*src_n, 0, 8);
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Colour b = this->RealizeBlendedColour(*anim, *dst);
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if (m == 0) {
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Colour c = mode == BM_CRASH_REMAP ? this->MakeDark(*src_px) : *src_px;
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@@ -274,7 +274,7 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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} else {
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do {
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uint8 m = GB(*src_n, 0, 8);
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uint8_t m = GB(*src_n, 0, 8);
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Colour b = this->RealizeBlendedColour(*anim, *dst);
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if (m == 0) {
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@@ -337,7 +337,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
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}
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Colour *udst = (Colour *)dst;
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uint8 *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
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uint8_t *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32_t *)dst - (uint32_t *)_screen.dst_ptr);
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if (pal == PALETTE_TO_TRANSPARENT) {
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/* If the anim buffer contains a color value, the image composition will
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@@ -354,7 +354,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
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anim = anim - width + _screen.pitch;
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} while (--height);
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} else if (pal == PALETTE_NEWSPAPER) {
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const uint8 *remap = GetNonSprite(pal, SpriteType::Recolour) + 1;
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const uint8_t *remap = GetNonSprite(pal, SpriteType::Recolour) + 1;
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do {
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for (int i = 0; i != width; i++) {
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if (*anim == 0) *udst = MakeGrey(*udst);
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@@ -366,7 +366,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
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anim = anim - width + _screen.pitch;
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} while (--height);
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} else {
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const uint8 *remap = GetNonSprite(pal, SpriteType::Recolour) + 1;
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const uint8_t *remap = GetNonSprite(pal, SpriteType::Recolour) + 1;
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do {
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for (int i = 0; i != width; i++) {
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*anim = remap[*anim];
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@@ -386,21 +386,21 @@ Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::Sprite *sprite, AllocatorP
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void Blitter_40bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint32 *dst = (uint32 *)video;
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const uint32 *usrc = (const uint32 *)src;
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assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint32_t *dst = (uint32_t *)video;
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const uint32_t *usrc = (const uint32_t *)src;
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uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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if (anim_buf == nullptr) return;
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uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
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uint8_t *anim_line = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf;
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for (; height > 0; height--) {
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memcpy(dst, usrc, width * sizeof(uint32));
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memcpy(dst, usrc, width * sizeof(uint32_t));
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usrc += width;
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dst += _screen.pitch;
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/* Copy back the anim-buffer */
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memcpy(anim_line, usrc, width * sizeof(uint8));
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usrc = (const uint32 *)((const uint8 *)usrc + width);
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memcpy(anim_line, usrc, width * sizeof(uint8_t));
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usrc = (const uint32_t *)((const uint8_t *)usrc + width);
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anim_line += _screen.pitch;
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}
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}
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@@ -408,36 +408,36 @@ void Blitter_40bppAnim::CopyFromBuffer(void *video, const void *src, int width,
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void Blitter_40bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint32 *udst = (uint32 *)dst;
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const uint32 *src = (const uint32 *)video;
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assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint32_t *udst = (uint32_t *)dst;
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const uint32_t *src = (const uint32_t *)video;
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uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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if (anim_buf == nullptr) return;
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const uint8 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
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const uint8_t *anim_line = ((const uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf;
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(uint32));
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memcpy(udst, src, width * sizeof(uint32_t));
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src += _screen.pitch;
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udst += width;
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/* Copy the anim-buffer */
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memcpy(udst, anim_line, width * sizeof(uint8));
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udst = (uint32 *)((uint8 *)udst + width);
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memcpy(udst, anim_line, width * sizeof(uint8_t));
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udst = (uint32_t *)((uint8_t *)udst + width);
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anim_line += _screen.pitch;
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}
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}
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void Blitter_40bppAnim::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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if (anim_buf == nullptr) {
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Blitter_32bppOptimized::CopyImageToBuffer(video, dst, width, height, dst_pitch);
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return;
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}
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uint32 *udst = (uint32 *)dst;
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const uint32 *src = (const uint32 *)video;
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const uint8 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + anim_buf;
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uint32_t *udst = (uint32_t *)dst;
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const uint32_t *src = (const uint32_t *)video;
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const uint8_t *anim_line = ((const uint32_t *)video - (uint32_t *)_screen.dst_ptr) + anim_buf;
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for (; height > 0; height--) {
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for (int x = 0; x < width; x++) {
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@@ -452,9 +452,9 @@ void Blitter_40bppAnim::CopyImageToBuffer(const void *video, void *dst, int widt
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void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint8 *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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uint8 *dst, *src;
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assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint8_t *anim_buf = VideoDriver::GetInstance()->GetAnimBuffer();
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uint8_t *dst, *src;
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/* We need to scroll the anim-buffer too */
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if (scroll_y > 0) {
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@@ -471,7 +471,7 @@ void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
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uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
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uint th = height - scroll_y;
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for (; th > 0; th--) {
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memcpy(dst, src, tw * sizeof(uint8));
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memcpy(dst, src, tw * sizeof(uint8_t));
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src -= _screen.pitch;
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dst -= _screen.pitch;
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}
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@@ -492,7 +492,7 @@ void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
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uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
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uint th = height + scroll_y;
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for (; th > 0; th--) {
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memmove(dst, src, tw * sizeof(uint8));
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memmove(dst, src, tw * sizeof(uint8_t));
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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@@ -503,7 +503,7 @@ void Blitter_40bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
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size_t Blitter_40bppAnim::BufferSize(uint width, uint height)
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{
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return (sizeof(uint32) + sizeof(uint8)) * width * height;
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return (sizeof(uint32_t) + sizeof(uint8_t)) * width * height;
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}
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Blitter::PaletteAnimation Blitter_40bppAnim::UsePaletteAnimation()
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Reference in New Issue
Block a user