Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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12
src/bmp.h
12
src/bmp.h
@@ -13,13 +13,13 @@
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#include "gfx_type.h"
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struct BmpInfo {
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uint32 offset; ///< offset of bitmap data from .bmp file beginning
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uint32 width; ///< bitmap width
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uint32 height; ///< bitmap height
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uint32_t offset; ///< offset of bitmap data from .bmp file beginning
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uint32_t width; ///< bitmap width
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uint32_t height; ///< bitmap height
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bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
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uint16 bpp; ///< bits per pixel
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uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
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uint32 palette_size; ///< number of colours in palette
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uint16_t bpp; ///< bits per pixel
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uint32_t compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
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uint32_t palette_size; ///< number of colours in palette
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};
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struct BmpData {
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