Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -42,9 +42,9 @@ typedef uint BridgeType; ///< Bridge spec number.
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struct BridgeSpec {
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TimerGameCalendar::Year avail_year; ///< the year where it becomes available
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byte min_length; ///< the minimum length (not counting start and end tile)
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uint16 max_length; ///< the maximum length (not counting start and end tile)
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uint16 price; ///< the price multiplier
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uint16 speed; ///< maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
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uint16_t max_length; ///< the maximum length (not counting start and end tile)
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uint16_t price; ///< the price multiplier
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uint16_t speed; ///< maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
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SpriteID sprite; ///< the sprite which is used in the GUI
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PaletteID pal; ///< the palette which is used in the GUI
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StringID material; ///< the string that contains the bridge description
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