Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -60,15 +60,15 @@ INSTANTIATE_POOL_METHODS(Company)
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* @param name_1 Name of the company.
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* @param is_ai A computer program is running for this company.
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*/
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Company::Company(uint16 name_1, bool is_ai)
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Company::Company(uint16_t name_1, bool is_ai)
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{
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this->name_1 = name_1;
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this->location_of_HQ = INVALID_TILE;
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this->is_ai = is_ai;
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this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
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this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
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this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
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this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
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this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
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this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
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this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
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this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
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InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
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}
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@@ -362,7 +362,7 @@ static void GenerateCompanyName(Company *c)
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Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
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StringID str;
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uint32 strp;
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uint32_t strp;
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std::string name;
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if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
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@@ -561,7 +561,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
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_company_colours[c->index] = (Colours)c->colour;
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/* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
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c->money = c->current_loan = std::min<int64>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
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c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
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c->avail_railtypes = GetCompanyRailtypes(c->index);
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c->avail_roadtypes = GetCompanyRoadTypes(c->index);
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@@ -684,7 +684,7 @@ static void HandleBankruptcyTakeover(Company *c)
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if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
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Company *best = nullptr;
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int32 best_performance = -1;
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int32_t best_performance = -1;
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/* Ask the company with the highest performance history first */
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for (Company *c2 : Company::Iterate()) {
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@@ -725,7 +725,7 @@ void OnTick_Companies()
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}
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if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
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int32 timeout = _settings_game.difficulty.competitors_interval * 60 * TICKS_PER_SECOND;
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int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * TICKS_PER_SECOND;
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/* If the interval is zero, check every ~10 minutes if a company went bankrupt and needs replacing. */
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if (timeout == 0) timeout = 10 * 60 * TICKS_PER_SECOND;
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@@ -1149,9 +1149,9 @@ int CompanyServiceInterval(const Company *c, VehicleType type)
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* Get total sum of all owned road bits.
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* @return Combined total road road bits.
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*/
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uint32 CompanyInfrastructure::GetRoadTotal() const
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uint32_t CompanyInfrastructure::GetRoadTotal() const
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{
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uint32 total = 0;
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uint32_t total = 0;
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for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
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if (RoadTypeIsRoad(rt)) total += this->road[rt];
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}
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@@ -1162,9 +1162,9 @@ uint32 CompanyInfrastructure::GetRoadTotal() const
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* Get total sum of all owned tram bits.
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* @return Combined total of tram road bits.
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*/
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uint32 CompanyInfrastructure::GetTramTotal() const
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uint32_t CompanyInfrastructure::GetTramTotal() const
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{
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uint32 total = 0;
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uint32_t total = 0;
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for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
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if (RoadTypeIsTram(rt)) total += this->road[rt];
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}
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