Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
@@ -20,11 +20,11 @@
|
||||
*/
|
||||
struct Randomizer {
|
||||
/** The state of the randomizer */
|
||||
uint32 state[2];
|
||||
uint32_t state[2];
|
||||
|
||||
uint32 Next();
|
||||
uint32 Next(uint32 limit);
|
||||
void SetSeed(uint32 seed);
|
||||
uint32_t Next();
|
||||
uint32_t Next(uint32_t limit);
|
||||
void SetSeed(uint32_t seed);
|
||||
};
|
||||
extern Randomizer _random; ///< Random used in the game state calculations
|
||||
extern Randomizer _interactive_random; ///< Random used everywhere else, where it does not (directly) influence the game state
|
||||
@@ -55,18 +55,18 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
|
||||
_interactive_random = storage.interactive_random;
|
||||
}
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
void SetRandomSeed(uint32_t seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
# ifdef __APPLE__
|
||||
# define OTTD_Random() DoRandom(__LINE__, __FILE__)
|
||||
# else
|
||||
# define Random() DoRandom(__LINE__, __FILE__)
|
||||
# endif
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
uint32_t DoRandom(int line, const char *file);
|
||||
# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
|
||||
uint32 DoRandomRange(uint32 limit, int line, const char *file);
|
||||
uint32_t DoRandomRange(uint32_t limit, int line, const char *file);
|
||||
#else
|
||||
static inline uint32 Random()
|
||||
static inline uint32_t Random()
|
||||
{
|
||||
return _random.Next();
|
||||
}
|
||||
@@ -78,18 +78,18 @@ void SetRandomSeed(uint32 seed);
|
||||
* @param limit Limit for the range to be picked from.
|
||||
* @return A random number in [0,\a limit).
|
||||
*/
|
||||
static inline uint32 RandomRange(uint32 limit)
|
||||
static inline uint32_t RandomRange(uint32_t limit)
|
||||
{
|
||||
return _random.Next(limit);
|
||||
}
|
||||
#endif
|
||||
|
||||
static inline uint32 InteractiveRandom()
|
||||
static inline uint32_t InteractiveRandom()
|
||||
{
|
||||
return _interactive_random.Next();
|
||||
}
|
||||
|
||||
static inline uint32 InteractiveRandomRange(uint32 limit)
|
||||
static inline uint32_t InteractiveRandomRange(uint32_t limit)
|
||||
{
|
||||
return _interactive_random.Next(limit);
|
||||
}
|
||||
@@ -109,10 +109,10 @@ static inline uint32 InteractiveRandomRange(uint32 limit)
|
||||
* @param r The given randomize-number
|
||||
* @return True if the probability given by r is less or equal to (a/b)
|
||||
*/
|
||||
static inline bool Chance16I(const uint a, const uint b, const uint32 r)
|
||||
static inline bool Chance16I(const uint a, const uint b, const uint32_t r)
|
||||
{
|
||||
assert(b != 0);
|
||||
return (((uint16)r * b + b / 2) >> 16) < a;
|
||||
return (((uint16_t)r * b + b / 2) >> 16) < a;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -152,7 +152,7 @@ static inline bool Chance16(const uint a, const uint b)
|
||||
#ifdef RANDOM_DEBUG
|
||||
# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
|
||||
#else
|
||||
static inline bool Chance16R(const uint a, const uint b, uint32 &r)
|
||||
static inline bool Chance16R(const uint a, const uint b, uint32_t &r)
|
||||
{
|
||||
r = Random();
|
||||
return Chance16I(a, b, r);
|
||||
|
Reference in New Issue
Block a user