Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -17,20 +17,20 @@
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class SpriteFontCache : public FontCache {
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private:
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SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(WChar key);
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SpriteID GetUnicodeGlyph(char32_t key);
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void ClearGlyphToSpriteMap();
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public:
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SpriteFontCache(FontSize fs);
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~SpriteFontCache();
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
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virtual void SetUnicodeGlyph(char32_t key, SpriteID sprite);
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virtual void InitializeUnicodeGlyphMap();
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual uint GetGlyphWidth(GlyphID key);
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virtual bool GetDrawGlyphShadow();
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virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
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virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; }
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virtual GlyphID MapCharToGlyph(char32_t key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
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virtual const void *GetFontTable(uint32_t tag, size_t &length) { length = 0; return nullptr; }
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virtual std::string GetFontName() { return "sprite"; }
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virtual bool IsBuiltInFont() { return true; }
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};
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