Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -13,7 +13,7 @@
#include "newgrf_config.h"
/** The actions we log. */
enum GamelogActionType : uint8 {
enum GamelogActionType : uint8_t {
GLAT_START, ///< Game created
GLAT_LOAD, ///< Game loaded
GLAT_GRF, ///< GRF changed
@@ -26,7 +26,7 @@ enum GamelogActionType : uint8 {
};
/** Type of logged change */
enum GamelogChangeType : uint8 {
enum GamelogChangeType : uint8_t {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data
@@ -74,22 +74,22 @@ public:
void Revision();
void Mode();
void Oldver();
void Setting(const std::string &name, int32 oldval, int32 newval);
void Setting(const std::string &name, int32_t oldval, int32_t newval);
void GRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GRFAddList(const GRFConfig *newg);
void GRFRemove(uint32 grfid);
void GRFRemove(uint32_t grfid);
void GRFAdd(const GRFConfig *newg);
void GRFBug(uint32 grfid, byte bug, uint64 data);
bool GRFBugReverse(uint32 grfid, uint16 internal_id);
void GRFBug(uint32_t grfid, byte bug, uint64_t data);
bool GRFBugReverse(uint32_t grfid, uint16_t internal_id);
void GRFCompatible(const GRFIdentifier *newg);
void GRFMove(uint32 grfid, int32 offset);
void GRFParameters(uint32 grfid);
void GRFMove(uint32_t grfid, int32_t offset);
void GRFParameters(uint32_t grfid);
void TestRevision();
void TestMode();
void Info(uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
void Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c);
/* Saveload handler for gamelog needs access to internal data. */