Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -821,7 +821,7 @@ struct GenerateLandscapeWindow : public Window {
break;
case WID_GL_WATER_PULLDOWN: { // Water quantity
uint32 hidden_mask = 0;
uint32_t hidden_mask = 0;
/* Disable custom water level when the original map generator is active. */
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
@@ -961,7 +961,7 @@ struct GenerateLandscapeWindow : public Window {
/* Was 'cancel' pressed? */
if (str == nullptr) return;
int32 value;
int32_t value;
if (!StrEmpty(str)) {
value = atoi(str);
} else {
@@ -1084,7 +1084,7 @@ void StartScenarioEditor()
* Start a normal game without the GUI.
* @param seed The seed of the new game.
*/
void StartNewGameWithoutGUI(uint32 seed)
void StartNewGameWithoutGUI(uint32_t seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_settings_newgame.game_creation.generation_seed = seed;
@@ -1253,7 +1253,7 @@ struct CreateScenarioWindow : public Window
void OnQueryTextFinished(char *str) override
{
if (!StrEmpty(str)) {
int32 value = atoi(str);
int32_t value = atoi(str);
switch (this->widget_id) {
case WID_CS_START_DATE_TEXT: