Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -821,7 +821,7 @@ struct GenerateLandscapeWindow : public Window {
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break;
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case WID_GL_WATER_PULLDOWN: { // Water quantity
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uint32 hidden_mask = 0;
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uint32_t hidden_mask = 0;
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/* Disable custom water level when the original map generator is active. */
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if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
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SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
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@@ -961,7 +961,7 @@ struct GenerateLandscapeWindow : public Window {
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/* Was 'cancel' pressed? */
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if (str == nullptr) return;
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int32 value;
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int32_t value;
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if (!StrEmpty(str)) {
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value = atoi(str);
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} else {
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@@ -1084,7 +1084,7 @@ void StartScenarioEditor()
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* Start a normal game without the GUI.
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* @param seed The seed of the new game.
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*/
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void StartNewGameWithoutGUI(uint32 seed)
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void StartNewGameWithoutGUI(uint32_t seed)
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{
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/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
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_settings_newgame.game_creation.generation_seed = seed;
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@@ -1253,7 +1253,7 @@ struct CreateScenarioWindow : public Window
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void OnQueryTextFinished(char *str) override
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{
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if (!StrEmpty(str)) {
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int32 value = atoi(str);
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int32_t value = atoi(str);
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switch (this->widget_id) {
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case WID_CS_START_DATE_TEXT:
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