Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -30,8 +30,8 @@
#include "safeguards.h"
struct EndGameHighScoreBaseWindow : Window {
uint32 background_img;
int8 rank;
uint32_t background_img;
int8_t rank;
EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc)
{
@@ -70,7 +70,7 @@ struct EndGameHighScoreBaseWindow : Window {
this->Close();
}
EventState OnKeyPress(WChar key, uint16 keycode) override
EventState OnKeyPress(char32_t key, uint16_t keycode) override
{
/* All keys are 'handled' by this window but we want to make
* sure that 'quit' still works correctly. Not handling the
@@ -158,7 +158,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
struct HighScoreWindow : EndGameHighScoreBaseWindow {
bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
HighScoreWindow(WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
HighScoreWindow(WindowDesc *desc, int difficulty, int8_t ranking) : EndGameHighScoreBaseWindow(desc)
{
/* pause game to show the chart */
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
@@ -233,7 +233,7 @@ static WindowDesc _endgame_desc(
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted
*/
void ShowHighscoreTable(int difficulty, int8 ranking)
void ShowHighscoreTable(int difficulty, int8_t ranking)
{
CloseWindowByClass(WC_HIGHSCORE);
new HighScoreWindow(&_highscore_desc, difficulty, ranking);