Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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@@ -31,9 +31,9 @@ protected:
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* Send a STUN request to the STUN server letting the Game Coordinator know
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* what our actually public IP:port is.
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*
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* uint8 Game Coordinator protocol version.
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* uint8_t Game Coordinator protocol version.
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* string Token to track the current STUN request.
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* uint8 Which interface number this is (for example, IPv4 or IPv6).
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* uint8_t Which interface number this is (for example, IPv4 or IPv6).
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* The Game Coordinator relays this number back in later packets.
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*
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* @param p The packet that was just received.
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